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Forums - Gaming - RIP Hiroshi Yamauchi

kupomogli said:
cheesecake said:

aren't you contradicting yourself a bit there? you like the NES and SNES, which were made by him, and you dislike him, but you supposedly like Iwata, yet you dislike the Wii/U?

also, I think the reason Badir got that last bit in was because not only do you not show respect for a guy who died, but you outright mock him.

There's nothing contradictory about liking or not liking a product, while liking or not liking how someone does business.  Additionally who says I dislike the Wii or Wii U?  I own Wii games, I'm getting a Wii U.  I have to like them somewhat to actually own them.

Also MohammedBadir's reason for what he said wasn't because of my showing any sort of disrespect to him dying.  His opinion of my post was clear.  According to him, I made a comment in a Nintendo thread that wasn't praising Nintendo because I'm a fanboy.    

well, no offence, but i don't think i've actually seen you make a positive comment in any Nintendo thread.



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He also made my childhood days of video games. Thank you!



Proud gamer of Nintendo and Sony consoles since 2003.

A true visionary. A sad day for gaming, for Nintendo and for his family. You will be missed, and thanks for the memories.



kupomogli said:
Soundwave said:

A legend. That's the only way to describe his impact.

He had a stranglehold on the video game market and forced publishers and developers to stay exclusive to Nintendo by threatining that they wouldn't be able to publish games on Nintendo consoles.

Additionally, he made it so only a couple of games could be published on Nintendo consoles per year, forcing developers to create additional publishing companies, paying more money for additional publishing rights to Nintendo, in order to get more games out per year.

He's the reason why Squaresoft didn't release anything for Nintendo comsoles from 1997 through most of 2002. 

Some legend.

Take a wild guess why he did what he did and what the implications of those actions were.



S.Peelman said:
kupomogli said:
Soundwave said:

A legend. That's the only way to describe his impact.

He had a stranglehold on the video game market and forced publishers and developers to stay exclusive to Nintendo by threatining that they wouldn't be able to publish games on Nintendo consoles.

Additionally, he made it so only a couple of games could be published on Nintendo consoles per year, forcing developers to create additional publishing companies, paying more money for additional publishing rights to Nintendo, in order to get more games out per year.

He's the reason why Squaresoft didn't release anything for Nintendo comsoles from 1997 through most of 2002. 

Some legend.

Take a wild guess why he did what he did and what the implications of those actions were.

exactly.



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Rest in peace Yamauchi-san, and thank you. As a NES child, your work left a print in my heart that will never be erased. I'll always be grateful for the wonderful introduction to gaming that I had, and I might not be playing videogames today without it.

Quite fitting is the fact that I was just playing the original Famicom Wars before hearing the news... It's a good day to play Famicom.



S.Peelman said:
kupomogli said:
Soundwave said:

A legend. That's the only way to describe his impact.

He had a stranglehold on the video game market and forced publishers and developers to stay exclusive to Nintendo by threatining that they wouldn't be able to publish games on Nintendo consoles.

Additionally, he made it so only a couple of games could be published on Nintendo consoles per year, forcing developers to create additional publishing companies, paying more money for additional publishing rights to Nintendo, in order to get more games out per year.

He's the reason why Squaresoft didn't release anything for Nintendo comsoles from 1997 through most of 2002. 

Some legend.

Take a wild guess why he did what he did and what the implications of those actions were.

Not allowing multiple games released in one year.  Less shovelware.  It could be got around by offering Nintendo more money as a different publisher.  Example.  Konami/Ultra.  Same company as a different publishers to get around and release multiple games.

Nintendo's dictatorship over third parties killed a lot of companies that couldn't get support.  Sega released a lot of great titles, they ported a lot of third party arcade games, etc.  You can only do so much as one company versus one company with a bunch of third party companies that develop only for that company.  See Playstation 2 against the Gamecube.  The only difference was that Sony didn't force developers and publishers into a contract.  The PS2 was just the more popular system at the time.  It was fair between PS2 and Gamecube, wasn't fair with what Nintendo did against other companies at the time.  Laws didn't crack down as hard back then as they did in the future about monopolies either, otherwise Nintendo would have been fined.  Between Nintendo stranglehold on the market and Sony being extremely popular, they had more of a hand in Sega dropping out of compmetition than Sega's own stupidity.  

Squaresoft not developing for Nintendo from 1997-2002.  What good came from this?  It just shows that he was too proud to get Squaresoft back on Nintendo's good side.  Once Iwata became president he smoothed things over with Squaresoft which got them to start developing games for the company again.

 So the only good thing that really came of it was the possibility of less shovelware to the NES and SNES, which didn't stop shovelware from coming.  Nintendo benefited from everything while posing a threat to the gaming industry by trying to become a monopoly.



kupomogli said:
S.Peelman said:

Take a wild guess why he did what he did and what the implications of those actions were.

Not allowing multiple games released in one year.  Less shovelware.  It could be got around by offering Nintendo more money as a different publisher.  Example.  Konami/Ultra.  Same company as a different publishers to get around and release multiple games.

Nintendo's dictatorship over third parties killed a lot of companies that couldn't get support.  Sega released a lot of great titles, they ported a lot of third party arcade games, etc.  You can only do so much as one company versus one company with a bunch of third party companies that develop only for that company.  See Playstation 2 against the Gamecube.  The only difference was that Sony didn't force developers and publishers into a contract.  The PS2 was just the more popular system at the time.  It was fair between PS2 and Gamecube, wasn't fair with what Nintendo did against other companies at the time.  Laws didn't crack down as hard back then as they did in the future about monopolies either, otherwise Nintendo would have been fined.  Between Nintendo stranglehold on the market and Sony being extremely popular, they had more of a hand in Sega dropping out of compmetition than Sega's own stupidity.  

Squaresoft not developing for Nintendo from 1997-2002.  What good came from this?  It just shows that he was too proud to get Squaresoft back on Nintendo's good side.  Once Iwata became president he smoothed things over with Squaresoft which got them to start developing games for the company again.

 So the only good thing that really came of it was the possibility of less shovelware to the NES and SNES, which didn't stop shovelware from coming.  Nintendo benefited from everything while posing a threat to the gaming industry by trying to become a monopoly.

Oh please, read a little proper history. Well done skipping over a couple of steps.



Descanse en paz y gracias.



No matter where it goes from here, we'll forever owe this industry to that man

Rest.

Thank you.