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Forums - Microsoft - How Ryse could use the Xbox One controller's trigger rumble

OXMUK

Speaking to OXM at Gamescom, Ryse: Son of Rome's creative director PJ Esteves and senior producer Brian Chalmers have discussed how the game could make use of Xbox One's most-trumpeted new controller feature - the two smaller rumble motors inside the triggers.

"We're still dialling it in," said Esteves. "We haven't featured anyone playing with it, but the crazy part about the rumble triggers is that they're so sensitive. We've done tests, and when you put it in an executable state, the controller just goes [loud, not very informative buzzing noise]. It's like, holy crap!"

Chalmers was able to offer a touch more context. "It's all about how much we can tune the vibration intensity and speed," he said. "We're looking into it as a way to 'announce' things - for example, potentially and hypothetically with executions. We could implement a rumble effect that starts low and speeds up, so you know by feel where the window of input is.

"So there's going to be some interesting stuff you can do with that. These [features] are normally offered as a sort of reward, but I think with the ability to tune these controller motors, you can open it up to other uses."

http://www.oxm.co.uk/62033/how-ryse-could-use-the-xbox-one-controllers-trigger-rumble/



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I don't see it as a game changer...



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I'm baffled to how few games take advantage of the rumble triggers. I still haven't heard any news on a fps using them.