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Forums - Nintendo Discussion - Boom Blox, Steven Speilberg's Wii game...

 

 http://www.worthplaying.com/article.php?sid=49476&mode=thread&order=0

EA announced Boom Blox, the first game developed in collaboration with director and producer Steven Spielberg, a high-energy game features over three hundred levels, a variety of activities, a cast of over thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity.



 

Get the Boom Blox [Wii] Trailer off WP (31mb)

This high-energy game features over three hundred levels, a variety of activities, a cast of over thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity.

“I am a gamer myself, and I really wanted to create a video game that I could play with my kids,” said Steven Spielberg. “Boom Blox features an enormous amount of fun challenges and cool scenarios for your kids to solve or for you to master together.”

Fun for kids and the entire family, Boom Blox offers action-packed interactive activities that takes Wii play to a new level of creativity and fun with single player, co-op, and versus gameplay. Players can explore the visceral gameplay -- perfectly suited for the Wii’s interactivity -- that keeps them destroying their way through brain-twisting challenges. They can interact with entertaining characters such as the Blox-laying chickens or the baseball throwing monkeys, who bring personality to the Tiki, Medieval, Frontier, and Haunted themed environments. Additionally, players can remix any level of the game in Create Mode using props, blocks, or characters that have been unlocked during the game. Players can also virtually build anything they can dream up. Plus, their designs can then be shared with friends or used to challenge others to solve their newly created puzzle via WiiConnect24.

"We developed Boom Blox with endless combinations of gameplay in mind,” explains Louis Castle, Executive Producer. “With over three hundred levels, built upon a full real-time physics model, your experience can be as easy or difficult as you want it to be -- there really is something for everyone to enjoy.”

“My inspiration for this game came while I was playing the Wii for the first time,” added Spielberg. “From the initial concept to what the game is today, it’s always been built around the innovations the Wii brings to playing games. Boom Blox plays on the enjoyment of building and knocking down blocks, something that can appeal innately to kids and adults of all ages.”

Key Features

  • Throw, grab, and blast - Use fun action gestures with the Wii remote to cause strategic destruction in levels like Tiki-Tower-Topple and Medieval Mayhem.
  • Over 300 Brain-Busting Challenges
  • Fast-paced Multiplayer Action - Play with or against your friends in co-op, versus, or 4-player games.
  • Make It Your Own – Unlock characters, worlds, blocks, and props throughout the game and use to build whatever you can imagine in Create Mode. Remix any level and share what you create with friends via WiiConnect24.
  • Over 30 Wacky Blox Characters - Tackle the action and interact with a cast of entertaining characters including animals like a chicken that lays bomb blocks and a beaver that likes to make them explode.

Developed at EA Los Angeles, Boom Blox will be available in May 2008 for the Wii.

 

 

I don't know about you guys, but I was expecting something more....amazing from speilberg...

 

Sorr If this has been posted before...



 1   2   3  not only you and me.

Livin' in sin is the new thing.

                         

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Looks promising to me...



Wii Code: 4819-7684-2396-4558

hmmmm, building and knocking down blocks? So it will be like virtual legos?



I'm downloading the trailer, so will see, but at the moment I think he should make movies...Or work on his projects on XBOX360/PS3, he should be confortable with the power of those machines...



 1   2   3  not only you and me.

Livin' in sin is the new thing.

                         

How would this game benefit from the power on the 360/PS3 solra? =/



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Not this game, I was talking about his projects on PS3/XBOX, maybe he's making a shooter or something like that, I know this game doesn't need POWER..



 1   2   3  not only you and me.

Livin' in sin is the new thing.

                         

Yeah, I don't really get that. It's like he has nothing to do with this game, they just attached his name to it so it would get some attention. Why does Stephen spielburg care about making a puzzle game? That doesn't really seem suited to his specialties.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

The_vagabond7 said:
Yeah, I don't really get that. It's like he has nothing to do with this game, they just attached his name to it so it would get some attention. Why does Stephen spielburg care about making a puzzle game? That doesn't really seem suited to his specialties.

 

QFT

This doesn't make even a lick of sense. Wouldn't a game by Steven be something along the lines of an...epic adventure?

A puzzle game makes zero sense... 



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks

Smash_Brother said:
The_vagabond7 said:
Yeah, I don't really get that. It's like he has nothing to do with this game, they just attached his name to it so it would get some attention. Why does Stephen spielburg care about making a puzzle game? That doesn't really seem suited to his specialties.

 

QFT

This doesn't make even a lick of sense. Wouldn't a game by Steven be something along the lines of an...epic adventure?

A puzzle game makes zero sense...


You have to remember that EA lacks any sort of imagination. But I still can't see how Steven would add much to this. Maybe he's a puzzle gamer at heart?

On topic: That game looks really interesting. I think it'll sell really well (and might be EA's first million seller on the Wii if MySims doesn't get there first), because it'll be aimed at the casuals (it is coming from EA Casual), yet it looks complex and interesting enough for some hardcore buyers to get it. Especially if the 4 player competition is any good. And level designs? Call me interested.

I'd also like to point out that it's these types of games (along with Zack and Wiki) which I think really help expand the market and bring more people into the gaming industry. And these types of games are only possible on the Wii. Hopefully if we can get enough new "non-casual" gamers into even these "non-games" (though I think this game would count as a real game), we'll have less Jack Thompsons. 



It looks fun. It would do better as wiiware title I think.