Final-Fan said:
2a1. It is incredibly disingenuous to equate a collection of past games with a collection of newly created games. Also I would not term the Midway collection a bunch of "mini-games".
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Why would a newly created game be impossible to compare with games from the past when that game is retro? Now I think the disingenuous is you. We see PS3 running PS1 classics and Wii running virtual console titles. Those are games that were somehow remade for the new consoles (thus, newly created games) and there is no doubt at all they are retro and comparable to games from the past (they are actually games from the past). As for the Midway Arcade Treasures, if those aren't mini-games, then we have very different concepts about what a mini-game is. And, in that case, this discussion makes no sense to be continued.
Final-Fan said:
2a2. It seems to me that your idea of a "deep" game probably conflicts with certain genres. For instance, are there any SHMUPs that you would consider "deep games"? Shoot-em-up games include Contra, R-Type, Panzer Dragoon, Einhander, Ikaruga, etc. You just fly your ship through millions of enemies shooting them all.
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I've never played any of those games. The only shoot-em-up games I know are Galaxia and Whip Rush...and those are definitely retro.
Final-Fan said: 2a3. You are correct. I actually didn't even look up FIFA 96 before making claims about it; I was wrong to do so. Having watched your video, the graphics are primitive compared to Wii Sports. You are correct that the soccer teams have depth that Wii Sports doesn't offer, because the game does not require it. What Wii Sports offers that FIFA 96 doesn't is breadth of the gaming experience, by which I mean the very multiplicity of experiences that causes you to deride it as a "collection of mini-games". Since I am not familiar with FIFA 96, I have a question: can you put spin on the ball as you can in the Wii Sports games? Can your players kick the ball in different ways to achieve different behaviors of the ball after it leaves their foot?
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The game doesn't require it? Or Nintendo has never accustomed you to games with deep gameplay and huge content? We are only able to require something when we taste it. Think about that.
Regarding your 2 questions, I don't know the answer either. I've never played FIFA 96. I just used the game as an example because it has sequels even nowadays. But I did play Kick-Off 96 (which should be comparable) for many years and I still remember the game well. In that game, you could kick the ball in at least 2 ways using different buttons and some ways depending on the speed the player was at, his positioning and his quickness to shoot the ball. You could also introduce 8 different effects on the ball in free kicks.
Final-Fan said: 2a4. Wii Sports isn't the first game to offer multiple sports. Ignoring the natural differences between a deep game and a broad game just invalidates your argument IMO.
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This is not the first time you put things in a way that seems I'm the one with bad will. Fine, list here 10 different IPs from 5th or 6th gen with multiple sports and I'll pick one of them to compare to Wii Sports. Now I want to see if it's easy for you to pull rabits out of the hat. Just because there are no examples, it doesn't mean there is no truth.
Final-Fan said: Also, it seems to me that you're highly valuing all the things that a game like FIFA offers that Wii Sports doesn't, while discounting all the things Wii Sports offers that FIFA doesn't. |
Am I? Or am I valuing more things I can only find in games made with a lot of effort, time and resources? Why do people value more diamonds than steel? Maybe because steel they can find anywhere. Do you think I'm against Nintendo? Then prove me it's not Nintendo that is against me: among the hundreds of games Nintendo has produced, please tell me 10 games that have at least 1 of these totally objective and measurable things: foto-realistic environments ; fully editable levels ; simulating gameplay ; area bigger than 300km2 ; gameplay with at least 100 variants (players/characters/cars/etc. behaving differently according to their skills/specs) ; content expandable with features created by gamers (area, levels, objects, game modes, etc.) ; online matches with more than 100 players at the same time ; massive motion capture movements of actors ; story performed with character replicated from reality (bodies, movements, faces, voices, life habits, etc.).
Any 10 Nintendo games that match at least 1 of these 9 requirements? No, how many then? 5? 2? 1? 0?...because both Sony and Microsoft have more than 10 for sure. You know why? Because there are those that are not afraid to work hard and spend whatever is needed to achieve the gamers' satisfaction, and there are those that are not willing to work hard or spend a lot and that aren't afraid of not achieving gamers' satisfaction. Some are just the opposite of others.
But that's just about attitude. I know, and I've said it already, that Nintendo is competent. Being prisioners of the low-budget greediness strategy, they still try to do the best they can to please gamers. But when it comes to gamers like me (who appreciate things they will never put their money on, and those 9 requirements mentioned earlier are just some examples of that) they will just ignore them.
Final-Fan said: 2b. I don't doubt that FIFA 13 is more advanced in each of those ways than FIFA 2001. But how dramatically advanced is it? The graphics, sure. But has the team management fundamentally changed in that time, or the way you control the players? How can FIFA 13 be anything other than "retro" by your definition if it doesn't offer a truly different gaming experience?
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Team management was revolutionized in football games like FIFA somewhere in this 7th gen. Real-time personalized tactics change is one example of that. Game controls have also suffered a huge evolution since FIFA 2005. Any other question? As for your last one, it's "didn't" not "doesn't", because FIFA 13 offers in fact a truly different gaming experience than FIFA 2001. But even if the evolution was smaller than it actually is, FIFA wouldn't be retro because there is evolution, not regression. Wii Sports is evolution of nothing. Not considering motion, the game is a regression from what Nintendo has done in Game Cube at every aspect.
Final-Fan said: 2c. JCT has graphics you call "cartoonish" because that was all that they were capable of doing at the time. With Wii Sports it was a stylistic choice, with a very different appearance from the forced cartoonishness of earlier generations.
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That's the point. Nintendo could evolve, but it doesn't want to. You call it a stylistic choice, I call it an economic choice.
Final-Fan said: So if you want to call faster loading times a measurement of "power", then fine. But the Wii's loading times were pretty competitive IMO.
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Not exactly. I call power to what they could achieve relying on the possibility to reduce loading times with installation. Without mandatory installation, to keep the same loading times, Uncharted 2 couldn't have the graphics it has.
Final-Fan said: I don't know how you can even argue that it offered a bigger world than SM64.
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I think it's pointless to continue the discussion on this topic too. But this sentence I need to comment. I haven't said such a thing. What I said was that Mario 64 didn't have levels as big as many (if not most) platformers before it. I also said its levels were tiny, but I don't know whether the Crash levels are bigger. What I do know is that Sonic Adventure made the evolution Mario 64 hasn't. You acted surprised when I said Mario 64 has only evolved on some points. Are you still thinking that's false?
Final-Fan said: I came across numerous references to Sonic Adventure having poor level design compared to SM64. If it had larger levels I suspect it was because they were emptier with more room for Sonic to run around really fast, while Mario levels (which were quite numerous) were packed with stuff. It's been a long time since I played SA so I will have to defer to the many, many expert opinions that specifically refute your allegations.
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I understand you position. As for me, I trust more on what I see than what I heard of. I've played Sonic Adventure for many many hours and it wasn't long ago since I've picked up the game again for some more hours of fun, and I can tell you that its levels totally demolish Mario 64's levels.
Final-Fan said: 4b. You're not being objective. You're just thinking your own opinion is objective fact. What did SA do that was remotely as impactful as INVENTING THE NEW STANDARD FOR 3D PLATFORMER CAMERAS? You are saying "it doesn't matter what everyone else in the world thinks, I know what's right."
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No, my opinion is that Sonic is better and delivers more fun. That's my opinion. But I try to put that aside to talk about facts. And IMO finding experts saying Mario is better and delivers more fun is not substantial either. I don't think a videogaming expert understands more about fun than me, or you, or anyone that plays games. If they are experts I want to see them bringing up numbers: nr of km2 of area of each game, nr of musics of each game, average nr of notes per music, nr of objects at the same time, draw distance, nr of pixels on game resolution and textures, nr of game modes, etc. Be careful about what you consider "expert". A bunch of people that creates a site, plays a lot of games and makes reviews is not an expert AT GAMES. An expert is someone who can deliver results about gaming insights whether he has a site, a blog or just an account to post on a forum. I'm not saying I'm an expert, but maybe those "experts" you talk about are no more than me.
Final-Fan said: 6. If you really look at Vectorman 2 and DKC3 and don't see and hear a dramatic difference, I really don't know what to say. But I want to hear you say it. "DKC3 is not dramatically better in visuals and sound than Vectorman 2." Do you agree or disagree with that statement? I don't think I will have anything more to say regardless of which position you take, but I am challenging you to explicitly state your position on this after I showed you the evidence.
(This is no apples to oranges comparison. In both cases, people were setting out to push the system's hardware as far as they could to make the best visual effects possible and the most impressive 3D while also making a great game. And I'm sure they worked hard on the sounds as well. Not like Wii Sports which was showcasing something entirely unrelated to making the most realistic-looking sports game(s) possible.)
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The sound is clearly better on Donkey Kong. The graphics are significantly better on Donkey Kong but not as dynamic as in Vectorman. I would say Donkey Kong is slightly better in graphics and significantly better in sound.
I made this assessment because you asked and I do respect you as a game comentator (clearly you have an opinion, some knowledge and above all you attempt to search for the truth) but don't you dare to take conclusions about entire platforms based on 2 games.