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Forums - Microsoft - Xbox Empire - New thread up soon!

I've seen that Sonic one, but those Knuckles ones are hilarious xD

Note to mods, this is all in good fun.



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LOL xD

That timing.



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Yeah, I said it reminded me of Jak and Daxter. If it's like that in terms of gameplay... sign me up!



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And wow, it does look impressive, visually. I'm actually getting more hyped, bring on the Directs!



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Microsoft Studios staff hint at wide range of secret Xbox One games

Portfolio digging unearths some cryptic asides

My quest to expose Microsoft's secret Xbox One projects continues with yet another tilt at LinkedIn, redeemer of slow news days. There's much to mull over, and absolutely all of it should be taken with a pinch of paprika. Why paprika? I've run out of salt.

Microsoft Studios development director Daniel Kennett is apparently working on "very interesting stuff", which may relate to his prior antics as the designer of "innovative and cutting edge technologies for Xbox One". Which technologies? Kinect's muscle-mapping tech and ability to read your heartrate, among other things.

Kennett's software credits include Xbox Fitness and the forthcoming Project Spark from Team Dakota. Without wishing to knock a fairly solid fitness sim, let's hope his latest project has more in common with the latter than the former.

In other news: Katie Chironis served as a game design consultant for the externally produced D4, PowerStar Golf and one unannounced title while at Microsoft Studios between February 2013 and January 2014. She's now employed at Signal Studios, developer of Toy Soldiers and SmartGlass showpiece Ascend: Hand of Kul. Signal, incidentally, has signed up to ID@Xbox, the Xbox One's self-publishing program. I wonder if Chironis had any dealings with the developer during her time at Microsoft?

Seattle-based Sherif Habashi has been senior concept artist at Microsoft Studios since September 2010, and has no less than three unannounced titles to his name - given the timeframe, it's likely that some or all of these projects have been abandoned. Habashi's portfolio makes explicit mention of Halo, Ryse, Forza and Quantum Break, so we can probably disqualify those franchises from consideration.

Microsoft Studios art director Dave Johnson, finally, is now working on an "unannounced AAA Xbox One title". His bio is a thing of mystery and menace. "My list of titles includes Ryse: Son of Rome, State of Decay, Toy Soldiers, Alan Wake, Kinect Rush: A Disney Pixar Adventure and Age of Empires Online as well as a large collection of soon-to-be-games, prototypes, almost-was-a-games, and a few should-have-never-beens."

More "soon-to-be-games" and fewer "almost-was-a-games", please, Daniel. Any thoughts to share, chaps?

Source: http://www.totalxbox.com/70793/microsoft-studios-staff-hint-at-wide-range-of-secret-xbox-one-games/



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Ryuu96 said:

Next Halo to Use Sound as a “Major Function of Interactive Moments”

 

 

The next Halo game development at 343 Industries is still pretty much shrouded in mystery, but today Microsoft published a career opportunity ad seeking a Sound Designer that sheds a bit of light on its audio features.

Below you can read an excerpt of the ad itself with the relevant parts bolded:

343 Industries is looking for a Sound Designer to join our award-winning audio team for the upcoming projects. We are looking for a talented and diverse individual who has a driving passion to create the next chapter of Halo soundscapes. [...]

Demo reel of your past work is mandatory to applying for this position. It should highlight your ability to create original and compelling sound effects that’s relevant to Halo creative style.

The candidate must be able to demonstrate the ability to collaborate with implementers to transform game parameters into useful audio events, conceptualize and design features that employ sounds as a major function of interactive moments. Forward-thinking creativity is a must, but balance it with stability and optimization in mind.


Does anyone think this discredits Halo Anniversary 2 even a little? Especially the bolded.

Why would they hire someone to create new music and not just "remaster" the old music like before?

Still taking... nktrnl? With a grain of salt.



shikamaru317 said:
I think Ryu posted that article earlier. You got me hyped for a second when I saw that picture from LA Noire, for a second I thought Rockstar had announced an LA Noire sequel. lol

I had a feeling he would've posted it. He's too fast.

We need an La Noire sequel though.

We also need a Read Dead Redemption and Bully sequel.



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shikamaru317 said:

Yeah, it really does look impressive. The only issue I see is that the ground texture looks pretty bad up close, also there isn't as much ground clutter (grass blades) as I'd like to see, hopefully those will be fixed before release sicne this is just a pre-alpha build. It's definitely getting me excited about what Sega will be able to do with the Xbox One version of the 2015 multiplat Sonic since the Xbox One is significantly more powerful than the Wii U.

Yeah I noticed that too, I was just impressed with the overall scope. I'm not the biggest Sonic fan, but I do enjoy playing them. I really enjoyed the Adventure games.



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shikamaru317 said:

This is a 343 job listing, supposedly Saber Interactive and Certain Affinity are co-developing Halo 2 Anniversary while 343 makes Halo 5, so it makes sense that 343 would be hiring for a Halo 5 audio designer.

I see...

Was that also one of his rumors or did that come from elsewhere?



shikamaru317 said:

Rockstar has their work cut out for them this gen, I really want sequels to LA Noire, Red Dead Redemption, and Bully. I also want them to finish Agent and make a new GTA.

Agreed with everything listed, but I also hope Agent goes multi-plat.



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