GamechaserBE said: |
All Kinect games are reviewed badly. Its pretty much universal opinion that Kinect Sports Rivals is the best Kinect centric game that isnt dancing though. And the art style is phenominal, specially wave racing
GamechaserBE said: |
All Kinect games are reviewed badly. Its pretty much universal opinion that Kinect Sports Rivals is the best Kinect centric game that isnt dancing though. And the art style is phenominal, specially wave racing
With the exception of rare's kinect titles (even though I'm sure they were great for the families), I genuinely loved their pre-kinect titles -> kameo, banjo N&B, perfect dark, and especially the viva pinata games. Sure, they had their faults here and there, but I had a blast with them.
Personally, I'm going to give Rare the benefit of the doubt here for their next game(s).
JayWood2010 said:
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I agree. They absolutely nailed the art style in that game. Hopefully, some part of Rare is actively working on new avatar designs for us. Considering how Rivals looked, I think their next game is going to look pretty stellar.
roborad said:
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I added gifs right after you quoted me haha But yeah, there isnt very many studios that could get that artstyle that great. Not to mention the tech they put in Kinect Sports Rivals like face scanning. There is talent at Rare and it shows. No, they didnt make what they want, but for what it was it was good.
As for pre-kinect, as i said on numerous occasions, Kameo and Viva Pinatas is some of Rare's best work including the 90s
JayWood2010 said:
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Art style has always been great but was not the reason people became fan of rare games.
GamechaserBE said:
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Of course not. What im saying is that KSR was and is the best Kinect centric game and a lot of work went into it. It may not be what we wanted, but for what it was it was good. Give kinect to any other studio and it wouldnt have turned out to be even as half as good as what Rare did with it
Now that rare is ditching kinect lets wait and see what they come up with this time.
You know, probably at e3, of the games that Rare announces, one will probably be made fully in-house and another could likely be like killer instinct where they found the perfect developer to develop one of their ips.
roborad said: You know, probably at e3, of the games that Rare announces, one will probably be made fully in-house and another could likely be like killer instinct where they found the perfect developer to develop one of their ips. |
Been thinking the same thing ;) I fully expect a new Ip from Rare, so if theyre working on Banjo themselves i dont expect a reveal until Gamescom or next year.
Neverwinter Updates on Xbox One Improves Usability and Big Fixes
About a month ago, Neverwinter, the free-to-play Dungeons and Dragon MMO, was released on the Xbox One. Developed by Cryptic Studios and published by Perfect World Entertainment, Neverwinter focuses on Dungeons and Dragons lore and rules with an emphasis on action-oriented combat. Today, the game received its first patch to address many specific issues on Xbox One.
Patch 1.1 is now live on the Xbox One’s edition of Neverwinter. The patch addresses many usability issues and fixes a number of bugs. On the usability side of things, many menus and tooltips were adjusted for improved readability. The Astral Diamond Exchange saw many changes, including displaying the current best price in the price field. Moreover, the details of items in the Zen Market are now scrollable, making the decision to purchase something a little easier.
In addition to the changes to usability on the Xbox One, many bug fixes were pushed live with this update to Neverwinter. Players should no longer encounter issues when trying to invocate, some drop-down menus should cease increasing infinitely in some situations, and attempting to teleport to a player via the character’s portrait should be remedied. More bug fixes are included and can be found on the full list of patch notes.
Finally, performance was improved through a number of fixes. Many crash fixes were published, including those found when “navigating the chat log,” one “related to shadows,” as well as several “infrequent” crashes. Game stability at the server level was improved and “communication between Neverwinter servers and Xbox Live” were enriched.
Although the game is free-to-play, Neverwinter on the Xbox One requires Xbox Live Gold to access. Players that have yet to download the MMO can do so from the Xbox Store. Expect to download and use around 11 GB for the game on the hard disk.
Currently, Neverwinter on the Xbox One is a few major updates behind the PC version. The Xbox One edition is live with “Tyranny of Dragons” content while the PC version is running with two additional modules; “Rise of Tiamat” and “Elemental Evil.” The Xbox version of Neverwinter is likely to see these updates, the latter of which raised the level cap to 70. In March, the Inquisitr reported on the arrival of Neverwinter on the Xbox One and how the game is updated up to “Tyranny of Dragons” content.
Does the Neverwinter patch fix any issues that were troubling you?
Man...
I feel so left out.
Haven't got into the fable legends beta or into smite alpha.