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Anyone else think ONE did better in the states than VGC shows? (732k)

ONE did 150k+ in the UK in 48 hours (so first week) and US is 5 times bigger than UK. (8m UK vs 40m US)

This would put ONE at 750k, but then it's evident that PS4 has stolen more mindshare here than in the US, that and the UK price is considered very high here vs the states.



 

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007BondAgent said:
jlmurph2 said:
After tonight, you can officially say that Xbox One has the highest selling console first week ever!


Yes, because vgchartz tracking is 100% spot on

 Yet you still use VGChartz estimates: http://gamrconnect.vgchartz.com/post.php?id=5569532



007BondAgent said:
JayWood2010 said:

XBO outsells PS4 at Target Black Friday



http://venturebeat.com/2013/11/29/apples-ipad-comes-out-a-big-winner-on-black-friday/

The data is based on InfoScout’s consumer research. The company interviewed the first 3,000 shoppers at Target on Thanksgiving and Black Friday.

 

Are you trying to bait people with the thread title? Because the xbox one didn't outsell the PS4 at target, it was a survey.

I have seen PS Nation thread do the exact thing in the past and nothing was said about it.



JayWood2010 said:
007BondAgent said:

The data is based on InfoScout’s consumer research. The company interviewed the first 3,000 shoppers at Target on Thanksgiving and Black Friday.

 

Are you trying to bait people with the thread title? Because the xbox one didn't outsell the PS4 at target, it was a survey.


http://gamrconnect.vgchartz.com/post.php?id=5846079

Bet you anything that XBO outsells PS4 the week of black friday in America (This includes Target) as I posted in that link ^

So here is my question, why are you so concerned about what is going on in XBO Nation? xD

What does that have to do with anything? what you posted is wrong "Clear as day"

If you want, you can change it to

xbox one out surveys the PS4 at target, atleast that would be correct.



Shyakugaun said:

 

 

Dat forza. i was playing earlier and i had to make a gif of this :)

Running a flawless 60FPS at 1080P with no sreen tearing.



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JayWood2010 said:
Goatseye said:
I have a question.
Why do some people downplay Forza for not having a dynamic weather?
Is it really that important? Are they correct by calling it a not fully racing sim?
It seems like Fifa to me it's nice to see snowy and rainy weather but I disable them as soon as I can on exhibition matches.
I'm not a racing fan, so anyone a racing sim aficionado care to answer?


They should have rainy weather to be honest.  It isnt really a game changer but it is a nice thing to have at least.  None the less Forza has been a great franchise with plenty of other features like the auction house.  But yes I do believe they should add weather effects in future Forza games.

I disagree, rainy weather in a GT sim should be implemented only if they can maintain the same level of gameplay... not just for visual effects... this imply  an almost completely different engine, new AI and adapted car modifications... this should also force players to adapt their car to the weather, changing tires (new tire physics engine for the revs) change the settings on the carburators the turbo, etc etc and have a global physics and gameplay engine change with different set of data for turn 10... having rain on a sim just to say they have rain... is just lame and for show and serves no purpose beside pseudo bragging rights for people that don't care about a real sim.... drive club could have 4k visual at 120fps with amazing weather effects that I wouldn't care for it one second if they don't match Forza, Grandtourismo in gameplay.... for me visual on a sim is the last thing I care about... it's icing on the cake... gameplay is where it's all about... even over content
that being said I'm all for dynamic weather changes especially for enduro races in Forza if they have it emplemented so it changes your race tactic... forcing you to go to the pit stop change your tires and reconfigure your onboard computer etc.... like in real life... once again if it's just pasted on top of the engine with some over and under steering tacked on out of nowhere it's a big NO NO for me....



endimion said:
JayWood2010 said:
Goatseye said:
I have a question.
Why do some people downplay Forza for not having a dynamic weather?
Is it really that important? Are they correct by calling it a not fully racing sim?
It seems like Fifa to me it's nice to see snowy and rainy weather but I disable them as soon as I can on exhibition matches.
I'm not a racing fan, so anyone a racing sim aficionado care to answer?


They should have rainy weather to be honest.  It isnt really a game changer but it is a nice thing to have at least.  None the less Forza has been a great franchise with plenty of other features like the auction house.  But yes I do believe they should add weather effects in future Forza games.

I disagree, rainy weather in a GT sim should be implemented only if they can maintain the same level of gameplay... not just for visual effects... this imply  an almost completely different engine, new AI and adapted car modifications... this should also force players to adapt their car to the weather, changing tires (new tire physics engine for the revs) change the settings on the carburators the turbo, etc etc and have a global physics and gameplay engine change with different set of data for turn 10... having rain on a sim just to say they have rain... is just lame and for show and serves no purpose beside pseudo bragging rights for people that don't care about a real sim.... drive club could have 4k visual at 120fps with amazing weather effects that I wouldn't care for it one second if they don't match Forza, Grandtourismo in gameplay.... for me visual on a sim is the last thing I care about... it's icing on the cake... gameplay is where it's all about... even over content
that being said I'm all for dynamic weather changes especially for enduro races in Forza if they have it emplemented so it changes your race tactic... forcing you to go to the pit stop change your tires and reconfigure your onboard computer etc.... like in real life... once again if it's just pasted on top of the engine with some over and under steering tacked on out of nowhere it's a big NO NO for me....

idk, just seems like something that shouldnt take that much effort to impliment into the franchise.  They have all these other feautures and is considered the best racing franchise without it by many but it still should improve by adding it lol  Just my opinion of course.




       

So what do you all think Rare's 3rd game in the works is for XBO?  Rare and Double Helix Teamed up to make Killer Instinct while one team went to work on Kinect Sports Rivals.  What do you think the third Ip is that they have been working on?  I doubt we will hear anything about it until KSR releases though :/








       

JayWood2010 said:
endimion said:

I disagree, rainy weather in a GT sim should be implemented only if they can maintain the same level of gameplay... not just for visual effects... this imply  an almost completely different engine, new AI and adapted car modifications... this should also force players to adapt their car to the weather, changing tires (new tire physics engine for the revs) change the settings on the carburators the turbo, etc etc and have a global physics and gameplay engine change with different set of data for turn 10... having rain on a sim just to say they have rain... is just lame and for show and serves no purpose beside pseudo bragging rights for people that don't care about a real sim.... drive club could have 4k visual at 120fps with amazing weather effects that I wouldn't care for it one second if they don't match Forza, Grandtourismo in gameplay.... for me visual on a sim is the last thing I care about... it's icing on the cake... gameplay is where it's all about... even over content
that being said I'm all for dynamic weather changes especially for enduro races in Forza if they have it emplemented so it changes your race tactic... forcing you to go to the pit stop change your tires and reconfigure your onboard computer etc.... like in real life... once again if it's just pasted on top of the engine with some over and under steering tacked on out of nowhere it's a big NO NO for me....

idk, just seems like something that shouldnt take that much effort to impliment into the franchise.  They have all these other feautures and is considered the best racing franchise without it by many but it still should improve by adding it lol  Just my opinion of course.

well yeah, that's why I added the second part... I'm not against rainy weather per say.... I'm just saying in a car sim like forza or GT to add it to just say we have it is to me not a good idea... physics are vastly different with rain and I'd even say dependant on the track and the material used for it.... to make it right would take I think a lot of work... brakes, tire, suspension all react differently... then you have engine torque settings, weight, weight displacement and aerodinamic grip that needs modification depending on the weather... of course that is if we want to stay true to a sim racing game... well for any sim for that matter... it's true sports games like football or soccer too, I can't stand bad weather implementation... weather should have real, realistic consequences on the game... that's all I'm saying.... now if in Forza 6 they do it and have more F1 and it's done right I'd be the first one to play in rain during a spa or san marin classic race.... what I'd love to see added now that they have apparently a good dynamic AI engine would be to licence real race driver and build real AI based on data collected during real races on real tracks.... now that shit would be super rad.... competing against world class AI in a game.... :D



Interesting...
Endimion justification is what I think is the best but everybody had some pretty good talking points.
If you gonna claim you're the real racing sim, do things the right way I presume. Right?