JayWood2010 said:
endimion said:
I disagree, rainy weather in a GT sim should be implemented only if they can maintain the same level of gameplay... not just for visual effects... this imply an almost completely different engine, new AI and adapted car modifications... this should also force players to adapt their car to the weather, changing tires (new tire physics engine for the revs) change the settings on the carburators the turbo, etc etc and have a global physics and gameplay engine change with different set of data for turn 10... having rain on a sim just to say they have rain... is just lame and for show and serves no purpose beside pseudo bragging rights for people that don't care about a real sim.... drive club could have 4k visual at 120fps with amazing weather effects that I wouldn't care for it one second if they don't match Forza, Grandtourismo in gameplay.... for me visual on a sim is the last thing I care about... it's icing on the cake... gameplay is where it's all about... even over content that being said I'm all for dynamic weather changes especially for enduro races in Forza if they have it emplemented so it changes your race tactic... forcing you to go to the pit stop change your tires and reconfigure your onboard computer etc.... like in real life... once again if it's just pasted on top of the engine with some over and under steering tacked on out of nowhere it's a big NO NO for me....
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idk, just seems like something that shouldnt take that much effort to impliment into the franchise. They have all these other feautures and is considered the best racing franchise without it by many but it still should improve by adding it lol Just my opinion of course.
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well yeah, that's why I added the second part... I'm not against rainy weather per say.... I'm just saying in a car sim like forza or GT to add it to just say we have it is to me not a good idea... physics are vastly different with rain and I'd even say dependant on the track and the material used for it.... to make it right would take I think a lot of work... brakes, tire, suspension all react differently... then you have engine torque settings, weight, weight displacement and aerodinamic grip that needs modification depending on the weather... of course that is if we want to stay true to a sim racing game... well for any sim for that matter... it's true sports games like football or soccer too, I can't stand bad weather implementation... weather should have real, realistic consequences on the game... that's all I'm saying.... now if in Forza 6 they do it and have more F1 and it's done right I'd be the first one to play in rain during a spa or san marin classic race.... what I'd love to see added now that they have apparently a good dynamic AI engine would be to licence real race driver and build real AI based on data collected during real races on real tracks.... now that shit would be super rad.... competing against world class AI in a game.... :D