PC gamers will be able to beat console players on Forza 6, or slaughter them on Gears of War thanks to the superior Keyboard & mouse support.
I know - I was joking about Minecraft xD
This will surely help the userbase on several games for sure to find each other in matchmaking.
Yeah, well, it seems to be Win10 only (I'm wondering what excuse they'll come up with to explain that), and we still don't know how many games will use it.
Don't get me wrong, it's good that XboxOne owners finally can play against PC players, but still remains to be seen how big of a deal it will be.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
Yeah, well, it seems to be Win10 only (I'm wondering what excuse they'll come up with to explain that), and we still don't know how many games will use it.
Don't get me wrong, it's good that XboxOne owners finally can play against PC players, but still remains to be seen how big of a deal it will be.
The excuse is "Please buy Windows 10 , please understand"
Speaking of which - Windows 10 tried to install/upgrade my Win 8.1 gaming laptop.
Stopped it and hidden the KB file.
Amazing how there's 3 different Knowledge base windows update files just for the same damn thing and dat description though: To improve stability and security on Windows 8.1" xD
Never, ever use the "please understand" sentence with MSoft, or else...
I stopped MS from upgrading me to 10 a few weeks back, shame on them for trying to force an OS on me than letting me choose. I also managed to stop this from happening to my mothers laptop when she called the other day about Windows trying to install the update, she's not a fan of 10 and just prefers 7 (she's a super casual user who just likes things how they are).
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
NVIDIA today announced worldwide availability of the NVIDIA GameWorks software development kit (SDK) 3.1, which introduces three groundbreaking graphics techniques for shadows and lighting as well as two new physical simulation algorithms released as betas.
The three new GameWorks rendering techniques for lighting and shadows include:
NVIDIA Volumetric Lighting — an advanced lighting technique that simulates how light behaves as it scatters through the air and atmosphere. NVIDIA Volumetric Lighting was first introduced in the hit video game Fallout 4.
NVIDIA Hybrid Frustum Traced Shadows (HFTS) — an algorithm for drawing high-fidelity shadows that transition smoothly from hard shadows near the occluding object, to proper soft shadows in regions farther away. HFTS debuted in the hit video game Tom Clancy’s The Division.
NVIDIA Voxel Accelerated Ambient Occlusion (VXAO) — NVIDIA’s highest quality algorithm for real-time ambient occlusion, VXAO is a shading technique that adds depth and realism to any scene. It surpasses older techniques by calculating shadows in world-space using all scene geometry, as opposed to screen space techniques that can only shadow from geometry visible to the camera. VXAO debuted in the hit video game Rise of the Tomb Raider.
The pair of extensions to the NVIDIA PhysX library include:
NVIDIA PhysX-GRB — a new implementation of NVIDIA’s popular PhysX rigid body dynamics SDK, which has been used in hundreds of games. This hybrid CPU/GPU physics pipeline improves performance by a factor of up to 6X for moderate to heavy simulation loads.
NVIDIA Flow — a computational fluid dynamics algorithm that simulates and renders combustible fluids such as fire and smoke. Unlike previous methods, Flow isn’t limited to simulation of the fluids inside a bounding box.
AMD-powered Sulon Q is like wearing a VR-capable Windows PC on your head
The growing virtual reality platform wars got a little more complex this morning. That's because graphics chip maker AMD has thrown in with Toronto-based startup Sulon Technologies to unveil the Sulon Q headset, which aims to provide a PC-based, fully tracked virtual reality experience without the need to tether yourself to a computer tower.
According to the announcement, that "wear and play" untethered design makes the Sulon Q quite different from competition like the Oculus Rift or SteamVR-powered HTC Vive, which both need a relatively high-end PC to actually generate the images on the headset. With the Sulon Q, the Windows 10 PC hardware is built into the unit, including an expected four-core AMD FX-8800P processor with a Radeon R7 graphics card.
Add in a built-in 256GB SSD, 8GB of RAM, and a 2560×1440 OLED display with a 110° field of view, and it's a bit like wearing a lower-end (but still apparently VR-capable) PC on your head. AMD isn't specifically discussing the mass of the "lightweight" headset, but it seems likely to be much heavier than tethered headsets where the heavy processing is done externally (or even mobile headsets like the Samsung Gear VR, which are powered by much-more-compact smartphones).
In this piece, I will describe the history of UWP and the state of the UWP implementation as it exists today, for the purpose of analyzing whether it does indeed comprise an open ecosystem. And then I’ll propose concrete changes that would, in my opinion, make it so, and enable users, developers, and publishers to trust it as a future basis for PC applications.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
Not really liking those Nvidia technologies, sounds like something they designed in order to shaft AMD and themselves (like they did with gameworks).
I like the look of AMD's VR headset but I think I'll wait to see how it performs overall along with it's price point, I'm still not very much into VR but out of the 3 I want to know how each can perform over time.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
Chazore said: Not really liking those Nvidia technologies, sounds like something they designed in order to shaft AMD and themselves (like they did with gameworks).
I like the look of AMD's VR headset but I think I'll wait to see how it performs overall along with it's price point, I'm still not very much into VR but out of the 3 I want to know how each can perform over time.
I doubt that new VR headset works well. It has a high resolution screen, but only an R7 chip to run it.
Maybe this time next year, with both 14nm Zen and Polaris tech inside, it can offer good enough performance. Also, we don't know how heavy it is, probably like a slim laptop.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
I doubt that new VR headset works well. It has a high resolution screen, but only an R7 chip to run it.
Maybe this time next year, with both 14nm Zen and Polaris tech inside, it can offer good enough performance. Also, we don't know how heavy it is, probably like a slim laptop.
I'd hope they would be sporting new tech with the headset by then, if not then they will only lose out.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
When IGN pressed for a status update on the rumoured Half-Life and Portal movies, JJ Abrams responded, "Not yet, but they're in development, and we've got writers, and we're working on both those stories. But nothing that would be an exciting update." Au contraire, Mr Abrams; confirmation of their existence is more exciting than you think.
Obsidian and Paradox will announce new game at GDC - I hoped it would be Vampire the Masquerade sequel, since Paradox bought World of Darkness rights from CCP back in October, but it seems it won't be that.
So maybe Pathfinder RPG, Obsidian has that license?
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.