And here’s part three:
This cyberpunk platformer with an Overwhelmingly Positive Steam rating just got a completely free expansion
https://www.pcgamer.com/games/action/this-cyberpunk-platformer-with-an-overwhelmingly-positive-steam-rating-just-got-a-completely-free-expansion/
Back in 2023, South Korean developer Wonder Potion released Sanabi, a sleek, cyberpunk-themed action platformer that saw players slinging themselves around levels with a giant grappling hook. Favourably compared to Katana Zero, it received near-universal praise for its crisp pixel art, Bionic Commando-esque platforming challenges, and surprisingly involved storyline.
Two years on from Sanabi's launch, Wonder Potion has now released an expansion for Sanabi. Titled Sanabi: A Haunted Day, it’s a prequel spinoff in which you play as a different character from the main game. Also, it's completely free.
Halo's co-creator says Bungie redesigned Master Chief nine times before coming up with the now-iconic look: 'We tried a lot of things'
https://www.pcgamer.com/games/fps/halos-co-creator-says-bungie-redesigned-master-chief-nine-times-before-coming-up-with-the-now-iconic-look-we-tried-a-lot-of-things/
While I'm well aware that finished games often rest atop a mountain of cut or heavily revised work, I'm still regularly surprised by how extensively projects can change over the course of their development. A striking example was recently provided by Halo co-creator Marcus Lehto, who revealed that Master Chief's suit design was revised nine times before Bungie settled on his final look.
This pirate-themed FPS just got an enormous update that lets you sail a 'living ship'—a hybrid of wooden hull and space whale that's called Abby and is utterly horrifying
https://www.pcgamer.com/games/fps/this-pirate-themed-fps-just-got-an-enormous-update-that-lets-you-sail-a-living-ship-a-hybrid-of-wooden-hull-and-space-whale-thats-called-abby-and-is-utterly-horrifying/
Forget moustaches, novels, and heavily discounted PC components—November this year has been all about pirates. Earlier this month, piratical survival sim Salt 2 weighed its early access anchor and sailed into the 1.0-pen ocean, while this week saw the release of Captain Wayne: Vacation Desperation, a buccaneer-tinged blaster built in the original Doom engine.
Then there's supernatural seafaring adventure Davy x Jones. Originally launched in August, Davy x Jones is a roguelike FPS where you play a headless freebooter named Jones, battling through the underworld in first-person combat while accompanied by a chatty skull companion named Davy.
Palworld publishing boss says 'I haven't really touched so-called AAA titles', adding that they tend to be 'overwhelmingly about graphic quality and fidelity'
https://www.pcgamer.com/games/survival-crafting/palworld-publishing-boss-says-i-havent-really-touched-so-called-aaa-titles-adding-that-they-tend-to-be-overwhelmingly-about-graphic-quality-and-fidelity/
When it's not equipping little critters with assault rifles or fending off lawsuits for those critters' resemblance to Pokémon, Palworld studio Pocketpair is stepping in to publish small-scale indies. It's got a host of upcoming games on the docket, such as pixelated fishing game Normal Fishing and the Hollow Knight-esque Never Grave. The studio's publishing manager, John Buckley, said that's no coincidence—indie games are his foremost passion.
Fortnite players are accusing it of using AI-generated art: 'I'm done with this game'
https://www.pcgamer.com/games/battle-royale/fortnite-players-are-accusing-it-of-using-ai-generated-art-im-done-with-this-game/
Now that its popular Simpsons-themed mini-season is over, Fortnite Chapter 7 is live, complete with Kill Bill collaboration and a censored version of the Pussy Wagon. That's not what players are talking about, though. What's got them up in arms now is that some of the new art for this chapter looks AI-generated.
>> Given his words, Sweeney won’t have a problem admiting the fault, right?
Persona-adjacent turn-based tactics RPG Demonschool just got its second big patch, seems like now is the time to dive in
https://www.pcgamer.com/games/rpg/persona-adjacent-turn-based-tactics-rpg-demonschool-just-got-its-second-big-patch-seems-like-now-is-the-time-to-dive-in/
(...)
So Demonschool, which seems to basically be a Persona game in all but name and the fact it can be wrapped in under 40 hours, should have been an instant slam-dunk. Our reviewer, Mollie Taylor, liked it well enough, praising the intricacy of its battle system and the wit of its dialogue, but had an important reservation. At launch, it suffered from "some wonkily-threaded narrative beats" and "some general visual bugs and systems that felt a little obtuse at times".
No problems that couldn't be patched it seems, which made me put it on the "wait" pile rather than the "play immediately" pile. With every update it shifts a little closer to that second pile, and the latest, which Demonschool developer Necrosoft is calling its second big post-release patch, seeming like a significant one.
'If you happen to love microtransactions, I am going to disappoint you deeply': REPO's next update is revealing deets, and it's more exciting than monsters
https://www.pcgamer.com/games/horror/if-you-happen-to-love-microtransactions-i-am-going-to-disappoint-you-deeply-repos-next-update-is-revealing-deets-and-its-more-exciting-than-monsters/
(...)
In a YouTube video uploaded to the semiwork channel, developer Pontus shared that they "acknowledge that a lot of people want new levels and meta progression, such things will be added to the game but it won't be the main focus of the next update." Instead, the next update will focus on adding cosmetics for your Semibot to the game, which is a feature a huge number of players have been requesting since its launch in early access.
However, cosmetics usually mean microtransactions, but if alarm bells are ringing in your head you can rest assured that semiwork will not be adding any sort of in-game store (aside from the one you already visit in the game) where you can buy new cosmetics and customise your bot. Instead, Pontus was incredibly firm that microtransactions do not have a place in REPO at all, saying: "If you happen to love microtransactions I am going to disappoint you deeply because these cosmetics will be unlocked simply by playing the game and simply having fun."
Voice actor for Baldur's Gate 3's Karlach says 'we're still seen as outsources' in game dev: 'There's a weird disconnect'
https://www.pcgamer.com/games/baldurs-gate/voice-actor-for-baldurs-gate-3s-karlach-says-were-still-seen-as-outsources-in-game-dev-theres-a-weird-disconnect/
There's been a deep, unfortunate friction between voice actors and videogame studios, recently—the looming spectre of AI hangs large over everything, with some bigwigs salivating at the idea of getting infinite performances out of people without actually paying them.
That is, despite the fact that—aside from efforts so far mostly being bland as all hell, and confusing for the actual voice actors—players seem to have a deep appreciation for human performances. This is especially the case with Baldur's Gate 3, where performers like Neil Newbon and Amelia Tyler have gone on to become evangelists for the game.
Speaking with our friends over at GamesRadar during the Golden Joysticks, Karlach's VO, Samantha Béart, says they've noticed this discrepancy first hand: "There's a weird disconnect between, maybe, developers' attitude towards where we fit in the ecosystem—where we're not actually part of the team—versus the players, who very much see us as the forefront. More like film and TV.
Rockstar co-founder compares AI to 'mad cow disease,' and says the execs pushing it aren't 'fully-rounded humans'
https://www.pcgamer.com/software/ai/rockstar-co-founder-compares-ai-to-mad-cow-disease-and-says-the-execs-pushing-it-arent-fully-rounded-humans/
Rockstar co-founder Dan Houser—freed from the mysterious and press-sceptical chains of his former company—has once again manifested on a podcast. Or, actually, on national UK radio, which is what they used to call podcasts back during the war.
Houser popped up on Virgin Radio UK to chat with host Chris Evans (not that Chris Evans) about his new book. Along the way, though, the inevitable topic of AI and what it means for human labour and creativity reared its head. It sounds like Houser isn't quite as starry-eyed about the tech as so many other people who continue to occupy corporate C-suites.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.











