Thursday gaming news, part two:
Yes, Stardew Valley's newly announced update will probably slow down work on Haunted Chocolatier, 'but not as much as you might think'
https://www.pcgamer.com/games/life-sim/yes-stardew-valleys-newly-announced-update-will-probably-slow-down-work-on-haunted-chocolatier-but-not-as-much-as-you-might-think/
Stardew Valley creator Eric Barone, who said in April that he's "committed to not working on Stardew Valley until I'm done with Haunted Chocolatier," announced last week that he's working on Stardew Valley again. Well, hey, these things happen. But the good news (aside from more Stardew Valley) is that while Haunted Chocolatier might take a little longer to arrive as a result of the ongoing Stardew efforts, it probably (maybe) won't make a huge difference.
Obsidian promises 'No dictates' from its capitalist Microsoft overlords while making The Outer Worlds 2, but yes the devs appreciate the irony
https://www.pcgamer.com/games/rpg/obsidian-promises-no-dictates-from-its-capitalist-microsoft-overlords-while-making-the-outer-worlds-2-but-yes-the-devs-appreciate-the-irony/
The Outer Worlds, Obsidian's more-anti-corporate-than-anti-capitalist RPG, is set for a sequel. To hear our own Ted Litchfield tell it, that sequel might even be quite good. But there's an irony here, isn't there? The Outer Worlds 1 was conceived of in a whole other era, before Obsidian was snapped up by Microsoft (though it did eventually release after the studio was bought). The Outer Worlds 2, in all its anti-The-Man glory, is presented by Microsoft from root to stem.
Which is a bit incongruous. You don't get much more megacorp than Microsoft, with its multi-trillion-dollar market cap, brutal layoffs, and clamping down on protests on its own campus. But Obsidian is, at the very least, self-aware about it. "It'd be ridiculous to say that we don't notice that," game director Brandon Adler tells GamesRadar. "We obviously do. We think it's funny, and we kind of play into it."
Jetrunner is a great little 'Trackmania meets Titanfall' speedrunning platformer I had to peel myself away from to write this headline
https://www.pcgamer.com/games/action/jetrunner-is-a-great-little-trackmania-meets-titanfall-speedrunning-platformer-i-had-to-peel-myself-away-from-to-write-this-headline/
I have this uneasy feeling that, in a different life, I was a speedrunner. Not because I'm doing the videogame equivalent of 'I could paint that' at an art exhibit, but because whenever I sit down to play one of these games, I wind up glued to my screen for an hour in a self-perfecting trance.
Jetrunner is a nifty upcoming speedrunning game, described on its Steam page as "Trackmania meets Titanfall, that sees Nina White trying to be the very best that no-one ever was at zipping around dangerous construction sites. Also, Matthew Mercer's there and he's doing a somewhat-okay French accent.
007 First Light is the first time IO Interactive has taken on an outside project, but CEO Hakan Abrak isn't worried: 'We're able to stand on the shoulders of ourselves'
https://www.pcgamer.com/games/action/007-first-light-is-the-first-time-io-interactive-has-taken-on-an-outside-project-but-ceo-hakan-abrak-isnt-worried-were-able-to-stand-on-the-shoulders-of-ourselves/
It's been five long years since IO Interactive first announced that it would be taking on Project 007, now known as 007 First Light. It's a pairing that goes together seamlessly, as IO has been making Hitman games for almost 25 years now. But even with all that practice, it was still a huge undertaking.
You can finally ride a horse in Disney Dreamlight Valley thanks to its new expansion coming this November
https://www.pcgamer.com/games/life-sim/you-can-finally-ride-a-horse-in-disney-dreamlight-valley-thanks-to-its-new-expansion-coming-this-november/
Disney Dreamlight Valley has revealed its next DLC, Wishblossom Ranch, and thanks to a premiere trailer shared to the official YouTube page we've already had the first look at what to expect from the new realm. Three new characters are being added, alongside an entirely new area to explore and a "game changing mechanic" which I know most players will be stoked about.
As bugs and bad performance spoil an otherwise excellent Helldivers 2 update, Arrowhead CEO says its 'technical debt is crippling'
https://www.pcgamer.com/games/third-person-shooter/as-bugs-and-bad-performance-spoil-an-otherwise-excellent-helldivers-2-update-arrowhead-ceo-says-its-technical-debt-is-crippling/
A major Helldivers 2 update is here, but somebody invited the wrong kind of bugs to the party. The Into the Unjust update takes the fight to Terminid strongholds, plunging Super Earth's finest into cave systems guarded by acid-spitting bug dragons.
That's all well and good, but a new wave of bugs (the software kind) is threatening to ruin the good times. Folks are reporting huge, inexplicable framerate drops before and during missions, others are crashing all over the place, and those new cave expeditions have introduced some annoying quirks, like a tendency to respawn on top of the level, where the only option is to fall to your death.
Helldivers 2's technical state is bad enough that Arrowhead CEO Shams Jorjani spent hours yesterday responding to complaints in the Helldivers Discord, taking responsibility for the instability and explaining how Helldivers 2 has built up "technical debt" over time.
Blizzard co-founder Mike Morhaime announces layoffs at his new company Dreamhaven
https://www.pcgamer.com/gaming-industry/blizzard-co-founder-mike-morhaime-announces-layoffs-at-his-new-company-dreamhaven/
Dreamhaven, the company launched in 2020 by Blizzard co-founder Mike Morhaime, is laying off an undisclosed number of employees, primarily from its publishing group.
On the eve of Silksong, ultrawide monitor support is confirmed, and the soundtrack looks to be double the size of the original
https://www.pcgamer.com/games/action/on-the-eve-of-silksong-ultrawide-monitor-support-is-confirmed-and-the-soundtrack-looks-to-be-double-the-size-of-the-original/
Silksong comes out in less than 10 hours. By the time you read this it'll be even less than that. Heck, if you read this tomorrow, the game will already be out. Notice how I sound like an idiot? It's because Silksong is upon us, and I'm excited. I'd rather be playing it right now than writing this.
Every new detail on Silksong is of utmost importance: even the fact that it has ultrawide support. Silksong marketing guy Matthew Griffin confirmed as much earlier today. "For PC players, screen ratios up to 21:9 are fully supported," he posted on X, along with some screenshots to prove it (see them below, but don't get too excited: they're screenshots you've seen before, only wider now).
>> The game is already out.
'It's been out for years!': 11 years in, people are still asking Bethesda when The Elder Scrolls Online is coming out
https://www.pcgamer.com/games/the-elder-scrolls/its-been-out-for-years-11-years-in-people-are-still-asking-bethesda-when-the-elder-scrolls-online-is-coming-out/
To hear my fellow Morrowboomers tell it, The Elder Scrolls Online might—secretly, quietly—be the true heir to the lore-heavy weirdness that made The Elder Scrolls 3 so beloved. Unfortunately, I have one principle and it's 'avoid human contact as much as possible,' so I'll never find out if that's true or not. But with how good the MMO apparently is (82% positive on Steam!) it's a wonder you don't hear more about it, right?
Hacker jacks into Nexon game, causes a 'Koyuki apocalypse' by copy-pasting their favourite anime girl everywhere, forces 6 hours of emergency maintenance
https://www.pcgamer.com/games/rts/hacker-jacks-into-nexon-game-causes-a-koyuki-apocalypse-by-copy-pasting-their-favourite-anime-girl-everywhere-forces-6-hours-of-emergency-maintenance/
I always enjoy it when someone with great power decides to use it for great mischief, rather than great responsibility. As is the case of the hacker that wreaked havoc in Nexon's online RTS, Blue Archive, late last week.