Monday, September 1st. Let’s check how many gaming news we have today:
SALES/PLAYER COUNTS & DEALS
Report shows 90% of European gaming revenue in 2024 was digital purchases, but only 15% was on PC
https://www.pcgamer.com/gaming-industry/report-shows-90-percent-of-european-gaming-revenue-in-2024-was-digital-purchases-but-only-15-percent-was-on-pc/
New data shows gaming revenue has moved almost entirely to digital purchases, at least in Europe, with PC and console purchases dwarfed by mobile gaming. The 2024 All About Video Games report, published earlier this month by Video Games Europe, showed sluggish growth for PC gaming in the EU and signaled the death knell for physical game sales.
According to the report, gaming revenue overall grew 4% in 2024. An overwhelming 90% of that revenue was digital, up 5% from 2023 and bringing physical purchases down to just 10%.
For context, physical purchases made up 20% of European gaming revenue in 2020, meaning physical game sales were cut in half in just four years, including a 5% drop in the last year alone. However, it's hard to say whether that decline is happening because gamers just prefer digital copies or because fewer games are getting released in physical format.
>> The article has other data, like growth or decline of the different sectors and the top 10 selling games, with some unexpected games making it to the list.
At GOG we find the Capcom Fire Deals, with up to 84% discounts during 8 days: https://www.gog.com/en/promo/20250901_capcom_fire_deals
Steam has these deals and sales/events:
- KeyWe is going to be 85% off until Sunday: https://store.steampowered.com/app/1242980/KeyWe
- Adventure Time: Pirates of the Enchiridion will have an 80% discount until the 12th of September: https://store.steampowered.com/app/728240/Adventure_Time_Pirates_of_the_Enchiridion
- The Early Access title Quasimorph will be 30% off until September the 14th: https://store.steampowered.com/app/2059170/Quasimorph
- En Garde! gets a 75% discount until the 14th: https://store.steampowered.com/app/1654660/En_Garde
- And there are also these sales/events:
- PAX West 2025 Expo has its own page, with upcoming games, demos and some discounts. There are up to 90% off deals, but the length pf those deals vary greatly from one to another: https://store.steampowered.com/sale/paxwest2025
- Games From Poland PAX celebrates its 10th anniversary. There are a handful of deals, but they vary greatly in sum and length (some of them have already ended or will end later today): https://store.steampowered.com/curator/31459763/sale/GamesfromPolandatPAX
- Publisher/Developer Digital Eclipse puts its games on sale, up to 55% off until September 6: https://store.steampowered.com/sale/DigitalEclipsePublisherSale
- Publisher Toplitz Productions celebrates its Back to Schoold Sale with up to 80% discounts until the 11th of September: https://store.steampowered.com/curator/33018175/sale/ToplitzBacktoSchool2025
We have a new Humble Bundle: the Draknek & Friends Bundle, featuring up to 8 hames to get during 11 days: https://www.humblebundle.com/games/draknek-and-friends-12th-anniversary-celebration.
Fanatical has a couple of new deals:
- The Star Deal is Tavern Master. It started yesterday and will be 78% off during another 24 hours: https://www.fanatical.com/en/game/tavern-master
- Publisher 11 bit studios puts its games on sale with up to 92% discounts. The length of the deals vary, from one Flash Deal that will end in 23 hours to others that will last 6 days: https://www.fanatical.com/en/publishers/11-bit-studios
SOFTWARE & DRIVERS
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MODS, EMULATORS & FAN PROJECTS
Starfield Got a Very Cool Weather Overhaul Mod
https://www.dsogaming.com/pc-performance-analyses/starfield-got-a-very-cool-weather-overhaul-mod
Modder ‘EloiMods’ has released a very cool new mod for Starfield that aims to overhaul its weather system. This mod will allow you to enjoy Starfield under new and improved weather conditions. As such, it’s a must-have for those who want to improve the game’s overall immersion.
Going into more details, the mod adds lots of new weather types with fresh cloud designs. It also improves the look and sound of rain, lightning, and snow. On top of that, it gives many areas more weather variety, while still keeping the game’s original style.
The mod adds a variety of new cloud types: six partly cloudy, six cloudy, one overcast, and one rain formation. The partly cloudy and cloudy types even include different weather variations. Many of the new weather conditions also feature special versions for big cities and towns, each with its own lighting and atmosphere. All the original weather patterns remain in the game, but now there’s much more variety to enjoy.
And that’s not all. The mod also slows down the day-night cycle to 60% of the normal speed. This means sunrises and sunsets last longer, and the change from day to night feels smoother. It also changes how long weather can last, so weather will shift more often compared to the original game.
You can download the mod from this link. At the end of the article, you’ll also find a video comparing the vanilla rain, thunderstorms, and snow with the new modded versions.
Elden Ring Modder Is Porting the Entire World of Morrowind Into the Game
https://www.dsogaming.com/pc-performance-analyses/elden-ring-modder-is-porting-the-entire-world-of-morrowind-into-the-game
Now here is something really cool. Modder ‘InfernoPlus’ is currently working on a mod that aims to bring the whole world of The Elder Scrolls III: Morrowind into Elden Ring. This mod has been in development for a few months, and below you can find a 15-minute gameplay video of it.
The goal of this mod is to mix the world and story of Morrowind with the combat of Elden Ring. Right now, the world map is finished, and each region has its own weather and lighting. However, a lot of work still needs to be done. For example, the lighting isn’t ready yet, and the world effects are only halfway done. Dialogue is partly working too. While all the dialogue is in the game, the scripted parts are missing, so every NPC shows every possible topic. The modder also plans to add voice acting, but that will come much later.
Right now, there is no ETA on when the mod will come out. From what I can see, the mod is in an advanced stage. So, hopefully, we’ll get a demo or a beta version at the start of 2026. Until then, you can enjoy the video at the end of the article.
All in all, this is a very ambitious project. I don’t believe FromSoftware or Bethesda will shut it down. Or at least I hope not. Unlike other companies, Bethesda has been very friendly to modders.
Cyberpunk 2077 Gets Fully Functional Fuel System Thanks to New Mod
https://www.dsogaming.com/pc-performance-analyses/cyberpunk-2077-gets-fully-functional-fuel-system-thanks-to-new-mod
Modder ‘elminister’ has shared a really cool mod for Cyberpunk 2077 that adds a working fuel system to the game. This mod changes how you explore the world because now your cars need gas. It makes driving feel way more realistic since you’ll actually have to refuel.
Every vehicle in the game now has its own fuel tank. Cars and bikes come with default tank sizes and fuel use, but you can change these settings if you want. Each vehicle has a base fuel use that you can keep or tweak in the config. How much fuel you burn depends on your speed – if you drive faster, you’ll use more gas. For example, if you go over 150 km/h, your fuel will run out much quicker.
To refuel, you’ll have to drive to a gas station. When you’re near a pump, refueling starts automatically at the current price (shown on the HUD). If your tank hits empty (0%), the vehicle stalls and you’ll only creep forward in sad little bumps. Even if you destroy or respawn the car, it stays stalled.
The mod also adds an odometer. This tracks how far you’ve driven, but it won’t match your in-game speedometer exactly. Both the odometer and fuel level are saved for each vehicle in every playthrough, making them unique to that car or bike.
>> The article has an almost 20 minutes video.
Here are the first 15 minutes from Skyblivion
https://www.dsogaming.com/videotrailer-news/here-are-the-first-15-minutes-from-skyblivion
The modding team behind Skyblivion, the fan remake of Oblivion in Skyrim, has shared a new gameplay video for it. This video shows the first 15 minutes of the game. So, make sure to watch it if you are looking forward to it.
One of the best RPGs of all time is getting its 'first ever unofficial DLC' that adds a whole new region and restores cut content
https://www.pcgamer.com/games/rpg/one-of-the-best-rpgs-of-all-time-is-getting-its-first-ever-unofficial-dlc-that-adds-a-whole-new-region-and-restores-cut-content/
While it may not have been as popular as Fallout or Baldur's Gate, Planescape: Torment is often regarded as the zenith of the CRPG's golden age. Its bizarre setting, kooky characters, and emphasis on solving quests through dialogue rather than combat set it apart from its RPG brethren, and you can trace its influence all the way through to modern roleplaying games like Disco Elysium.
Yet despite its legacy, new adventures in the world of Planescape are thin on the ground. The closest you'll get is its spiritual successor Torment: Tides of Numenera, and even that has a completely different setting to Planescape. But a group of Polish modders has set out to change that, and are on the cusp of releasing a massive expansion to Black Isle's beloved RPG.
Described by its creators as the "first ever" unofficial Planescape DLC, Blizzard in Baator will see The Nameless One and his motley crew travel to a new region of Sigil, descending through Planescape's Nine Hells down to the Frozen Wastes of Cania. Here, they'll become embroiled in an endless cold war between the Lords of the Nine, the titular Blizzard in Baator.
The mod adds far more than a chunk of new places to explore, too. In an interview with Polish roleplaying website girmuar.pl, the modders reveal that the expansion will add two new recruitable characters, new planar creatures to encounter, original music, and even new cinematics.
At the same time, the mod also restores a bunch of stuff cut from the original Planescape. This includes voice lines, lost items, and even some graphical elements hidden away in the game's files. The modders say these resorted elements are "minor details", and that "the vast majority" of stuff in the mod has been created by the team.
>> There is a less than 2 minutes video in the article.
GAMING NEWS
Yooka-Replaylee will be released on PC on October 9th
https://www.dsogaming.com/news/yooka-replaylee-will-be-released-on-pc-on-october-9th
Playtonic Games has announced that Yooka-Replaylee will be released on October 9th. To celebrate this announcement, the devs have shared a new trailer that you can find below.
Here’s how you can enable Hardware Lumen Ray Tracing, Ray Reconstruction, and Frame Generation in Metal Gear Solid Delta: Snake Eater
https://www.dsogaming.com/pc-performance-analyses/heres-how-you-can-enable-hardware-lumen-ray-tracing-ray-reconstruction-and-frame-generation-in-metal-gear-solid-delta-snake-eater
A few days ago, we shared a mod that lets you unlock the framerate in Metal Gear Solid Delta: Snake Eater. And now, we’ve got some tweaks that let you turn on Hardware Lumen Ray Tracing, Ray Reconstruction, and Frame Generation. These options should have been in the game’s settings. After all, this is an 80-euro game. But hey, at least there’s now a way to enable them.
>> They’re not mods, just changes to the ,ini file.
Lords of the Fallen 2 won’t come to Steam, will require an Epic ID, gets official PC requirements
https://www.dsogaming.com/news/lords-of-the-fallen-2-wont-come-to-steam-will-require-an-epic-id-gets-official-pc-requirements
CI Games has confirmed that Lords of the Fallen 2 will not come out on Steam at launch. Instead, the game will be released exclusively on the Epic Games Store. Moreover, it will require an Epic ID to play. Plus, we’ve gotten its official PC system requirements.
>> The system requirements won’t be the biggest problem this game will have to succeed.
Here’s why Battlefield 6 will not have Ray Tracing or Path Tracing
https://www.dsogaming.com/news/heres-why-battlefield-6-will-not-have-ray-tracing-or-path-tracing
In an interview with Comicbook, Christian Buhl, the Technical Director at Ripple Effect, explained why Battlefield 6 won’t have Ray Tracing. He said the team wanted to focus on making the game run smoothly, instead of adding flashy graphics features like Ray Tracing or Path Tracing.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.









