Friday news, part two:
EverQuest 2 to bring back the 'absolute heyday' of PvP with classic server
https://www.pcgamer.com/games/mmo/everquest-2-to-bring-back-the-absolute-heyday-of-pvp-with-classic-server/
EverQuest and EverQuest 2 developer Darkpaw Games is about to release its Producer's Letter for 2025, which will detail all kinds of events, goodies, and updates for fans of both games—and there's one special treat for the PvP sickos that bears a much closer look.
Dune: Awakening will have in-game radio stations featuring everything from Harkonnen propaganda broadcasts to classic '90s Dune tunes
https://www.pcgamer.com/games/mmo/lowfi-beats-to-relax-harvest-spice-to-survival-mmo-dune-awakening-will-have-in-game-radio-and-some-stations-will-play-music-from-1992s-dune-games/
Paul Atreides always had a tube stuck up his nose, but bro: how about clapping some cans over your ears instead? Maybe Muad'Dib wouldn't have incited a jihad that killed billions if he'd spent less time looking into the nightmarish future and more time listening to the groovy past.
You won't have that problem in Dune: Awakening when it releases on May 20. Funcom has revealed that the survival MMO will feature in-game radio, and some stations will play some truly classic jams: the soundtracks from the Dune and Dune 2 videogames from 1992.
Overwatch 2's April Fools game mode has made Reinhardt one of the most terrifying heroes, who can now kidnap any other player
https://www.pcgamer.com/games/fps/overwatch-2s-april-fools-game-mode-has-made-reinhardt-one-of-the-most-terrifying-heroes-who-can-now-kidnap-any-other-player/
Every year, Overwatch 2 gets a wacky game mode for April Fools, giving each character new abilities that have usually been asked for by the community. It's a lot of fun to take part in every year, but this time there's something particularly special: Reinhardt's infinite Charge.
Reinhardt's Charge ability has had its cooldown reduced from 7 to 3.5 seconds, its turn speed increased by 150%, and it will last until you collide with a wall. Usually, Reinhardt's Charge will time out after three seconds, meaning if he hasn't hit you into a wall yet, you can get off scot-free.
Neglecting the mod scene is just 'silly', says dev whose team went from making mods to officially working on Doom, Quake and Wolfenstein: 'It's so short-sighted not to support it'
https://www.pcgamer.com/games/fps/neglecting-the-mod-scene-is-just-silly-says-dev-whose-team-went-from-making-mods-to-officially-working-on-doom-quake-and-wolfenstein-its-so-short-sighted-not-to-support-it/
Modding is often held up as one of the best things about PC gaming. Mods keep games like Skyrim and Minecraft perpetually vital, and plenty of developers, from Bethesda to Paradox, hire modders from their respective communities to become full-time game designers.
Yet modders sometimes live in fear of having all their hard work taken down by overly protective publishers, and plenty of companies have been slow to embrace the modding scenes that have sprouted up around their games—though this is certainly less the case than it used to be.
"The industry neglect of the mod scene is just silly," former Splash Damage writer and designer Ed Stern tells us. "Modding isn’t just a vital route for bedroom devs to gain skills and experience, it’s also an ideal way for the industry to find and develop talent. It’s so short-sighted not to support it."
Den of Wolves' left-field feature may seem odd, but the devs believe 'it's something we can deliver on' thanks to previous work with horror in GTFO
https://www.pcgamer.com/games/fps/den-of-wolves-left-field-feature-may-seem-odd-but-the-devs-believe-its-something-we-can-deliver-on-thanks-to-previous-work-with-horror-in-gtfo/
Den of Wolves is an upcoming multiplayer FPS game from 10 Chambers, the studio made up of devs known for Payday: The Heist, Payday 2, and the co-op horror game GTFO. But despite not strictly being a horror game, 10 Chambers is still planning to use the expertise they gained from perfecting GTFO in Den of Wolves.
The multiplayer shooter with moose-propelled artillery is having an open beta this weekend
https://www.pcgamer.com/games/fps/the-multiplayer-shooter-with-moose-propelled-artillery-is-having-an-open-beta-this-weekend/
Serious-looking multiplayer shooter Striden grabbed my attention last year for one simple reason: moose artillery. It's simple, really, you say "moose artillery" and I say, "tell me more." And if you then say, "Oh yeah, you can become a radioactive bear," at that point I don't say anything because, you know, just sign me up.
I can't actually sign up yet—Striden doesn't have a release date—but I can give it a shot in a pre-release state this weekend by way of an open beta that kicks off at 10 am ET on April 4 and runs until 6 am ET on April 6. Bit of a tight window there, but you'll have another shot the following weekend, in a second round of open beta testing set for April 11-13.
>> To join the beta go to its Steam page.
NetEase is feeling the pressure to keep Marvel Rivals as fresh as launch, so it's releasing a new hero every month starting in Season 3
https://www.pcgamer.com/games/third-person-shooter/netease-is-feeling-the-pressure-to-keep-marvel-rivals-as-fresh-as-launch-so-its-releasing-a-new-hero-every-month-starting-in-season-3/
The first details on Marvel Rivals Season 2 are here. It's called Hellfire Gala, it starts April 11, and the first new hero arriving in-season is Emma Frost, an X-Men villain with telepathic abilities and the power to turn stuff into diamonds. She'll be a Vanguard, and the second hero arriving in Season 2.5 is Ultron, who we don't know jack squat about yet.
NetEase spilled the beans in its latest "Dev Vision" video for Season 2, though arguably the biggest news of the day concerns the future frequency of heroes and seasons. The studio is feeling the pressure to keep Marvel Rivals flush with new content, so it's fast-tracking future seasons.
>> Here’s the first look at Ultron. And they’re also adding new Team-Up abilities in Season 2.
Path of Exile 2's latest patch notes are so bewilderingly vast I got a sicko to help translate, and to summarise: It's nerf-a-geddon!
https://www.pcgamer.com/games/strategy/path-of-exile-2s-latest-patch-notes-are-so-bewilderingly-vast-i-got-a-sicko-to-help-translate-but-to-summarise-its-nerf-a-geddon/
Do you know what would be nice? To look at the latest patch notes for Path of Exile 2, think "holy stromboli no-one's got time to read all that bro", and then close the tab. Some of us can't do that. Some of us get assigned to inform and summarise.
So I called for help. PCG's man with a plan when it comes to Path of Exile 2 is Russell Adderson, whose response to these patch notes was to dive in and immerse himself, only breaking free occasionally to DM me something like "HAHAHAHHAHAHAHHAA… they literally couldn't figure out how to fix Grim Feast so they just... REMOVED it." I guess they did!
So now I'm going to summarise things and, whenever you see quotes, that's the PCG POE2 sicko talking. For example: "Pour one out for Grim Feast."
After months of silence, Bungie fires up the Marathon social media machine to tease... well, something
https://www.pcgamer.com/games/fps/after-months-of-silence-bungie-fires-up-the-marathon-social-media-machine-to-tease-well-something/
Remember Marathon? No, not that Marathon, although props for making the throwback connection. I mean the extraction shooter reboot announced in 2023, that we've heard practically nothing about since. Well, we may be about to hear more, and possibly quite soon.
After months of silence following a message from game director Joe Ziegler, who reassured the world that work on the game is continuing but otherwise revealed nothing of note, the Marathon social media accounts fired up today to reveal, well, this: (...)
Cult of the Lamb audio director Narayana Johnson, also known as River Boy, has died
https://www.pcgamer.com/gaming-industry/cult-of-the-lamb-audio-director-narayana-johnson-also-known-as-river-boy-has-died/
Narayana Johnson, the audio director for Massive Monster, has died. His death was announced via a statement shared to the Cult of the Lamb social media pages on April 3.
More commonly known as River Boy, Johnson most famously composed the soundtrack of Cult of the Lamb alongside voicing every Follower within the game. He was also known for being one half of Willow Beats, and producing the music for Unicycle Giraffe—another game from Massive Monster.