And yes, today there's a third part of the news:
They're making a story-driven sequel to Lunar Lander, the 1979 Atari arcade game where all you do is land on the moon
https://www.pcgamer.com/theyre-making-a-story-driven-sequel-to-lunar-lander-the-1979-atari-arcade-game-where-all-you-do-is-land-on-the-moon/
(...)
Atari's original Lunar Lander came out in 1979, and was Atari's first game to use vector graphics. It was also one of the first two games registered with the United States Copyright Office, the other being Asteroids. While there had been several preceding games inspired by the Apollo moon landing, Lunar Lander's touchy controls and limited fuel kept the tension high (and the coins in your pocket low), which made it particularly memorable. It inspired several follow-ups, including a 3D one called Lander released by Psygnosis in 1999.
Lunar Lander Beyond, which is being developed by Cris Tales studio Dreams Uncorporated, keeps the 2D view and touchy controls, but bolts on an entire plot. You're a captain working for the unscrupulous Pegasus Aerospace—one of their executives calls your crew a layer of "human insulation" who protect the cargo—when a galactic disaster forces you to become a rescue worker. The trailer above sums it up, and it's delightful how the dramatic anime characters are juxtaposed with gameplay footage of a dinky lander hovering through power-ups and trying not to touch the sides.
Here's a farm life game but it's about a sect of Chinese fantasy martial artists
https://www.pcgamer.com/heres-a-farm-life-game-but-its-about-a-sect-of-chinese-fantasy-martial-artists/
Farming game Immortal Life has just released from Early Access after a few years in development, bringing a unique spin to the genre of Harvest Moon, Rune Factory, and Stardew Valley. YiFeng Studio's fam life game is based on a sect of martial artists who, finding their home school devastated, resolve to rebuild the misty valley into a place of learning and beauty.
Check out the demo for this flashy top-down stealth action game
https://www.pcgamer.com/check-out-the-demo-for-this-flashy-top-down-stealth-action-game/
A free prologue is out now for stealth action game Intravenous 2, called Mercenarism, it puts you in the top-down shoes of Gideon, an amoral mercenary who takes on a couple simple jobs that'll snowball into the events of the main game when it releases later this year.
Skill-rich action RPG Last Epoch will finally release in February
https://www.pcgamer.com/skill-rich-action-rpg-last-epoch-will-finally-release-in-february/
The wheels of game development roll on, and action RPG Last Epoch has a release date: February 21, 2024. First released back in 2019, Last Epoch bills itself as an isometric action RPG fan's ARPG, developed by and for people who love a big pile of customizable skills and loot and a horde of baddies to plow through.
Even after 300 hours, I've never met one of Baldur's Gate 3's most elusive NPCs: a half-orc named Honk who only shows up if you kill his brother then go on a date at their restaurant
https://www.pcgamer.com/even-after-300-hours-ive-never-met-one-of-baldurs-gate-3s-most-elusive-npcs-a-half-orc-named-honk-who-only-shows-up-if-you-kill-his-brother-then-go-on-a-date-at-their-restaurant/
One of the best parts of Baldur's Gate 3 is all the stuff you don't even realize you missed. The half-orc waiter, Honk, isn't exactly the juiciest morsel of BG3 esoterica, but as YouTuber Proxy Gate Tactician points out, he might be the NPC you're least likely to have met even after hundreds of hours of play.
Stack cards to captain a desperate train in this frozen, apocalyptic, and totally free roguelite demo
https://www.pcgamer.com/stack-cards-to-captain-a-desperate-train-in-this-frozen-apocalyptic-and-totally-free-roguelite-demo/
A cute little proof-of-concept game has picked up attention on Steam in the past few weeks: Frostrain, a card-matching game about conducting a train of apocalyptic survivors through a frozen world ala Snowpiercer. Getting stronger requires you to build up a hand of the same cards, all of which represent train cars to expand your new demesne with.
Get a retired cop back in service for her only unsolved case in this point-and-click detective adventure
https://www.pcgamer.com/get-a-retired-cop-back-in-service-for-her-only-unsolved-case-in-this-point-and-click-detective-adventure/
A compelling new detective text adventure set in Korea challenges you do fit together memories and elements of a mystery like they're puzzle pieces as a rookie police officer brings a veteran out of retirement for the only case she left cold. The result is No Case Should Remain Unsolved, a compellingly animated, quite intriguing bit of indie interactive fiction by developer Somi.
I never knew I wanted to be able to trap monsters in bubbles and watch them float away until I tried the demo for this upcoming magical FPS
https://www.pcgamer.com/i-never-knew-i-wanted-to-be-able-to-trap-monsters-in-bubbles-and-watch-them-float-away-until-i-tried-the-demo-for-this-upcoming-magical-fps/
Sorceress is shaping up to be a precious kind of game: The Dark Messiah-like. Arkane's sophomore outing is mostly remembered for its legendary kick ability, which could turn nearly any enemy into one of those supremely satisfying Source engine ragdolls with one or two good smacks, but it also had this beautifully anarchic approach to level design, with spike traps and bottomless pits everywhere. Individual rooms (like this one number with a swinging chandelier) from Dark Messiah were so distinctive I remember them all these years later.
Palworld's developers are currently trying to fix a game-wrecking bug that permanently nerfs your character
https://www.pcgamer.com/palworlds-developers-are-currently-trying-to-fix-a-game-wrecking-bug-that-permanently-nerfs-your-character/
At the time of writing, Palworld developer Pocketpair is almost drowning in success. The colorful survival game had attracted some attention during its development, mainly because "Pokemon with guns" is an elevator pitch you instantly want to see in action, but its actual launch has seen that translate into what looks like a genuinely organic viral success: and four days after launch, it's sitting pretty at over five million copies sold.
Success, however, brings its own problems. Since launch Palworld has faced various bugs, including connection issues and players losing save data, and it's clear from the game's Discord that the developers were in no way prepared for this level of success and are currently firefighting as best they can. But one particular bug has the potential to ruin your save to such an extent you'll need a reset.
It involves an item called "Memory Reset Drug" that is used to reset a player's skill points after levelling up, in theory allowing you to build-out characters differently. But at the moment, explains the developer, it resets one stat that you'll never be able to recover.
Palword's plain worse on the Microsoft Store and Game Pass right now—devs say they're 'at the mercy of the certification', making for slower hotfixes
https://www.pcgamer.com/palwords-plain-worse-on-the-microsoft-store-and-game-pass-right-nowdevs-say-theyre-at-the-mercy-of-the-certification-making-for-slower-hotfixes/
Palworld is already obscenely popular—knocking out 4 million sales in about three days. It's also a far better experience on Steam, thanks to some certification process nonsense.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.