Have the confirmed that the normal version of Cyberpunk will still be available or is there going to be a mass outrage when people can no longer play the game they purchased?
Have the confirmed that the normal version of Cyberpunk will still be available or is there going to be a mass outrage when people can no longer play the game they purchased?
Well that was fast.
Guess that ex EA CEO really sent those ripples.
Edit: it gets worse...
SIGH pic.twitter.com/YgJEKGVQEI
— AGGRO CRAB 💥 (@AggroCrabGames) September 12, 2023
Last edited by Chazore - on 13 September 2023Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see
So pay up motherfuckers you belong to "V"
The Wednesday news:
SALES /PLAYER COUNT & DEALS
GOG has two new Deals of the Day, available until Friday, and a new Sale:
Steam has two new deals:
At the Humble Store, the MythForce 4-Pack will be 50% off during the next 6 days: https://www.humblebundle.com/store/mythforce-4-pack.
And at Fanatical has three new deals plus a competition:
SOFTWARE & DRIVERS
NVIDIA releases OTA GPU driver update for Starfield, boosts performance by 5% on GeForce RTX 30/40 series
https://videocardz.com/newz/nvidia-releases-ota-gpu-driver-update-for-starfield-boosts-performance-by-5-on-geforce-rtx-30-40-series
NVIDIA wasted no time in releasing a “Game Ready” driver for Starfield, beating both Intel and AMD to the punch. Despite the usual Bethesda game quirks, this driver performed well, although it lagged behind AMD in terms of performance. According to Digital Foundry, NVIDIA and Intel hardware users experienced a “bizarrely worse experience” compared to their AMD counterparts.
In their ongoing quest to enhance performance, NVIDIA has rolled out an Over-The-Air (OTA) update that primarily focuses on improving Resizable BAR support. This update is compatible with both GeForce RTX 30 and 40 series desktop and laptop GPUs. Gamers utilizing either the 573.34 or 537.14 drivers should see this OTA update automatically applied.
>> It's funny how yesterday I posted an article about enabling ReBAR to gain performance and today there's this article about Nvidia doing it by themselves.
MODS, EMULATORS & FAN PROJECTS
Deus Ex: Revision The Nameless Mod 2.0 is available for download
https://www.dsogaming.com/mods/deus-ex-revision-the-nameless-mod-2-0-is-available-for-download/
The modding team behind The Nameless Mod for Deus Ex: Revision has released a brand new version of it. Version 2.0 is a revamp of the original The Nameless Mod from 2009 on the same engine, aiming to update the visuals of the mod.
For those unaware, Deus Ex: Revision is a community-made overhaul of the 2000 classic. It features new environments, music, world-building detail, and bundles in some of the best modifications the fanbase has made. These include Direct3D 9 rendering, high-res textures, high-detail models, and alt gameplay modes.
On the other hand, The Nameless Mod is a period piece of a Matrix-like world that occurs within a forum. Every facet of TNM is based on something within Deus Ex, from the conspiracy side of things, strategies you use in Deus Ex, to technical aspects of the game being represented within the world.
Going into more details, Version 2.0 redesigns all 58 levels to be up to a higher standard. Moreover, the team has designed all levels with stealth and combat in mind. It also added multiple routes and solutions for every obstacle.
The Nameless Mod 2.0 features a variety of levels. Some of them are more compact but with more material to interact with while others have been expanded to have more memorable sections and gameplay mechanics.
It’s also worth noting that Version 2.0 features two brand-new secret levels and one not-so-secret new level. Players can also find new side missions into some levels. Not only that but the team has brought some Quality-of-life features from Deus Ex: Revision and Deus Ex: Transcended.
>> The article has a 3:14 minutes video.
GAMING NEWS
Diablo 4 Patch 1.1.4 is now available and here’s its complete changelog
https://www.dsogaming.com/patches/diablo-4-patch-1-1-4-is-now-available-and-heres-its-complete-changelog/
Blizzard has just released Patch 1.1.4 for Diablo 4, and shared its complete changelog. According to the release notes, Update 1.1.4 increases the total experience bonus from the Urn of Aggression season blessing from 8% to 20%. Moreover, it fixes miscellaneous bugs, as well as a number of bugs for its Quests and Events.
Forza Motorsport 7 vs Forza Motorsport Early Graphics Comparison
https://www.dsogaming.com/videotrailer-news/forza-motorsport-7-vs-forza-motorsport-early-graphics-comparison/
YouTube’s ‘Cycu1’ has shared an early graphics comparison video between Forza Motorsport 7 and the latest Forza Motorsport game. This video can give you an idea of the graphical changes and improvements that Turn10 has made to this new FM game.
>> There's also a second video showing how the Mapple Valley track has changed in every game.
Here are 5 minutes of gameplay from the Resident Evil-inspired Echoes of the Living
https://www.dsogaming.com/videotrailer-news/here-are-5-minutes-of-gameplay-from-the-resident-evil-inspired-echoes-of-the-living/
YouTube’s ‘Residence of Evil’ has shared a video, showcasing 5 minutes of gameplay footage from Echoes of the Living. Echoes of the Living is a new horror game, inspired by the classic Resident Evil games, and using fixed camera angles.
Take a look at Bloodborne-inspired Lies of P running in Native 8K/Max Settings on NVIDIA RTX 4090
https://www.dsogaming.com/pc-performance-analyses/take-a-look-at-bloodborne-inspired-lies-of-p-running-in-native-8k-max-settings-on-nvidia-rtx-4090/
Lies of P, the highly anticipated Bloodborne-inspired Souls-like game, releases in a few days and NEOWIZ has provided us with a review code. As such, we’ve decided to test the game’s performance in Native 8K on an NVIDIA GeForce RTX 4090.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
Wednesday news, part two:
The next Sims game will be free to play without a subscription or energy mechanics, EA confirms
https://www.pcgamer.com/the-next-sims-game-will-be-free-to-play-without-a-subscriptionor-energy-mechanics-ea-confirms/
The latest update from The Sims team includes another development on the game that's currently codenamed Project Rene, which we're calling The Sims 5 in the meantime. Importantly, Maxis confirms that the next major Sims game will be free-to-play and that its base game will include more features than The Sims 4 did at launch, thank goodness.
I'm digging Abriss, a physics puzzle game like Besiege set in a brutalist sci-fi dimension with rockets and lasers
https://www.pcgamer.com/im-digging-abriss-a-physics-puzzle-game-like-besiege-set-in-a-brutalist-sci-fi-dimension-with-rockets-and-lasers/
It's a good time for games about breaking things. There's the great voxel city smasher Teardown, the medieval demolition simulator Besiege, spaceship salvager Hardspace: Shipbreaker, and now here's Abriss, a cool $17 "physics-destruction building game" I tried out after it exited early access on Steam last week.
Australia's answer to Fallout, Broken Roads has a release date
https://www.pcgamer.com/australias-answer-to-fallout-broken-roads-has-a-release-date/
Drop Bear Bytes doesn't muck around. The release date trailer for the Australian developer's upcoming CRPG lets you know it's coming on November 14 right out the gate, and then gets on with highlighting its post-apocalyptic setting, morality system, and turn-based combat.
PAX Australia's turning 10, and putting on a big birthday show for the occasion
https://www.pcgamer.com/pax-australias-turning-10-and-putting-on-a-big-birthday-show-for-the-occasion/
PAX Australia is 10 years old this year, which means it is officially old enough to solve a mystery by cycling around with its friends while uncovering the town's dark secrets. It is also old enough to put on a gaming convention with a stacked lineup of exhibitors.
Mortal Kombat 1 won't have crossplay at launch, and it's unclear whether it'll eventually come to PC at all
https://www.pcgamer.com/mortal-kombat-1-wont-have-crossplay-at-launch-and-its-unclear-whether-itll-eventually-come-to-pc-at-all/
After quietly removing references to crossplay—or "Kross-Play" as it's been dubbed—from its Steam page earlier this month, NetherRealm Studios has confirmed that Mortal Kombat 1 will be launching without the feature.
Old School RuneScape punishes innovation, prevents player from using their own severed toe to skirt anti-botting rules
https://www.pcgamer.com/old-school-runescape-punishes-innovation-prevents-player-from-using-their-own-severed-toe-to-skirt-anti-botting-rules/
Botting, generally, is frowned upon in MMOs. Using any kind of tool to automate your play and amass experience and resources is against the rules in pretty much every major multiplayer game I can think of, but one Old School RuneScape (OSRS) player thought they'd found a loophole. As spotted by GamesRadar, they asked OSRS developer Jagex if it really counts as using a third-party automation tool if the tool in question is their literal amputated toe.
No Man's Sky is enjoying its 'biggest month in the last few years', coinciding with the launch of Starfield
https://www.pcgamer.com/no-mans-sky-is-enjoying-its-biggest-month-in-the-last-few-years-coinciding-with-the-launch-of-starfield/
No Man's Sky has been spitting out cosmic adventures for seven years and, despite not meeting expectations at launch, has evolved into an incredibly varied sandbox thanks to Hello Games' fantastic post-launch support. With free, expansion-sized updates coming out every year, it keeps beckoning players back.
This month, according to Hello Games founder Sean Murray, is actually its "biggest" in the last few years, despite competition from the long-awaited Starfield, another sandbox that ticks a lot of the same boxes.
Diablo 4 stats boffin grinds over 400 Nightmare dungeons in 18 days for science, proves higher tiers mostly aren't worth the headache
https://www.pcgamer.com/diablo-4-stats-boffin-grinds-over-400-nightmare-dungeons-in-18-days-for-science-proves-higher-tiers-mostly-arent-worth-the-headache/
As spotted by Gamesradar, a particularly stubborn mathemagician has rolled up their sleeves to properly prove whether it's even worth it to run high-tier nightmare dungeons in Diablo 4.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
Here's another Starfield-only related news post, because there's too many of them and not everyone will care:
MODS, EMULATORS & FAN PROJECTS
New Starfield Mods completely overhaul its User Interface and Particle Effects
https://www.dsogaming.com/pc-performance-analyses/new-starfield-mods-completely-overhaul-its-user-interface-and-particle-effects/
Modders ‘m8r98a4f2’ and ‘Weijiesen’ have released two must-have mods for Starfield that overhaul its User Interface and Particle Effects.
Created by Weijiesen and Team EVE, EXE – Effect Textures Enhanced remakes and improves every last visual effect in Starfield. This mod attempts to overhaul effects such as explosions (all of them), weapon fx (muzzleflashes, impacts, etc), gore, storms of all kinds, fires, ambient fx like fog, dust, wisps, auras, and smoke, water visuals and prop fx.
On the other hand, StarUI attempts to improve all inventory screens for use on a PC. This new User Interface has a new compact display style, offering more details in sortable columns. It also adds a category as a left sidebar, brings a bigger scrollbar, and increases the interface framerate to 60 fps. Not only that but it offers options to make go directly back to the game instead of the character screen, and to disable the starting and ending animation of inventories.
>> The article has two videos.
Speed up Starfield's annoyingly slow sitting and climbing animations with a quick mod
https://www.pcgamer.com/speed-up-starfields-annoyingly-slow-sitting-and-climbing-animations-with-a-quick-mod/
For how quickly you can hop-scotch around the galaxy in Starfield, the game sure does like to take its sweet time with other actions. Sitting down, standing up, climbing into your cockpit, climbing a ladder, stepping off a ladder, laying in a bed, waking up—all require lengthy animations that grind the game to a halt for what feels like an eternity (but is probably like, 5 seconds each).
I'm not usually one to bemoan cool animations, but I think Starfield's are jarring because you have zero control while they happen, and they all have this moment of windup before they actually start. Oh, what's that, there are Starfield mods for this? Of course.
Enter Ultra-Anim by Nexus Mods user Bub200. This simple mod speeds up animations for sitting and standing, ladder climbing, workbenches, and airlock doors, aiming to make them all appear"realistically fast."
>> There's a gif showing the difference while sitting in the pilot seat (3x faster).
Following Skyrim tradition, Starfield already has an alternate start mod that lets you skip the intro and begin in cooler parts of space
https://www.pcgamer.com/following-skyrim-tradition-starfield-already-has-an-alternate-start-mod-that-lets-you-skip-the-intro-and-begin-in-cooler-parts-of-space/
Only two weeks after launch, it's hard to say who's dissecting Starfield the fastest, speedrunners or modders. Put another check in the modding column, because one of the most popular mods for Skyrim now has a Starfield version. Alternate Start Starfield is here to give you different places to begin your space adventure instead of being some grunt miner. Because seriously, why would I choose the diplomat background if I'm still going to wind up a "dusty?"
Alternate Start for Starfield is inspired by one of the best Skyrim Special Edition mods, Alternate Start - Live Another Life, which lets you begin your quest in ways that don't involve that iconic wagon ride to a dragon attack. It's a great opening, but after 20 playthroughs it's time for something new.
This Starfield version provides new starting points for a list of Starfield backgrounds and eventually plans to support starting points for all four factions, its creator SpaceDov4 explains. There's a Beast Hunter starting point in Akila City and a Cyberrunner on Neon and so on. It means you get to start out by exploring some of the cooler cities than New Atlantis' very prim and polished spaceport.
>> There are no screenshots nor videos.
GAMING NEWS
Starfield's NPCs keep procedurally jumpscaring players mid-conversation, and now I live in fear
https://www.pcgamer.com/starfields-npcs-keep-procedurally-jumpscaring-players-mid-conversation-and-now-i-live-in-fear/
While NPCs getting bodied in the middle of a chat with your Starfield character is plenty funny, I've a far less slapstick thing to be afraid of now. While this hasn't happened to me yet, now I know it's only a matter of time. After all, once is chance, twice is a coincidence, three times is a pattern.
The first incident comes from Starfield Reddit user welshscott5, who had an unwelcome visitor lean into view mid-sentence, then drift back into the ether with a look of raw disappointment. Starfield's NPC expressions can sometimes be uncanny, which makes the surprisingly true-to-life disdain on display here all the more hilarious. Maybe they stole his space sweetroll or something.
Todd Howard blames the pandemic for Starfield delays: Working from home was 'very, very slow'
https://www.pcgamer.com/todd-howard-blames-the-pandemic-for-starfield-delays-working-from-home-was-very-very-slow/
(...)
The majority of the audience now seems to understand that delays are a necessary evil for large and complex projects. But they're still a bummer. Bethesda director and executive producer Todd Howard has been on the interview circuit promoting the game, as part of which he and Xbox head Phil Spencer sat down with the Washington Post, and during that chat Howard put the delays down to a mix of production and pandemic issues.
Starfield's space shanties are sung by the viral sea shanty man
https://www.pcgamer.com/starfields-space-shanties-are-sung-by-the-viral-sea-shanty-man/
Nathan Evans is a singer from the fine town of Airdrie in Scotland and, during the early stages of the Covid-19 pandemic, became TikTok famous for a very old reason: sea shanties. This young man is a master at belting out the salty old songs of our forebears, and his renditions of classic sailor songs found a wide audience: over 2020 his versions of standards like Leave Her Johnny, The Scotsman and The Wellerman were all over TikTok with millions of views.
Someone at Bethesda clearly noticed, because in Starfield there's an occasional random encounter you'll have in orbit: a spaceship with a notably Scottish captain singing shanties that have been adapted for the cold vastness of space. The IMDb credits for the game show that this is Evans himself floating in the void, lightening up players' days briefly before jumping out of the system.
You can mine ore twice as fast in Starfield just by holding one button, and yes I just realized this 40 hours in
https://www.pcgamer.com/you-can-mine-ore-twice-as-fast-in-starfield-just-by-holding-one-button-and-yes-i-just-realized-this-40-hours-in/
I'm 40 hours into my Starfield playthrough and only now realizing there's an easy way to mine ore faster. No, I'm not talking about letting Outposts do the mining for you, I'm talking about good ol' fashioned laser cutting. Did you know the laser cutter has a secondary fire? I didn't know that, but I sure wish I did a week ago!
This tip came to me by way of a TikTok by gamesclips247. Yes, the laser cutter has a secondary fire. You can barely tell it's happening, but if you hold both left click and right click with a laser cutter (both triggers on a controller), the cutter goes into overdrive after a second, turning the laser beam from red to orange.
Bethesda 'talked about' using the Fallout version of Earth in Starfield, Todd Howard says
https://www.pcgamer.com/bethesda-talked-about-using-the-fallout-version-of-earth-in-starfield-todd-howard-says/
For reasons I won't get into here because it may constitute a little bit of a spoiler, the planet Earth in Starfield is a bit of a wasteland. But what if it was The Wasteland—that is, the post-nuclear hellscape of Bethesda's other big sci-fi-ish game series, Fallout? In an interview with The Washington Post, creative director Todd Howard said developers actually gave thought to the idea.
Don't waste your time in Starfield's first city, visit these ones instead
https://www.pcgamer.com/dont-waste-your-time-in-starfields-first-city-visit-these-ones-instead/
New Atlantis is both the first city that you visit in Starfield and the most boring one. The best cities to visit are elsewhere in the galaxy, offering characters and missions with cool vibes. New Atlantis, however, is like getting lost in an sterilized sci-fi parking lot.
Starfield bug means you can just take this entire store's inventory out of a muddy puddle in the middle of a road without any skill or repercussions
https://www.pcgamer.com/starfield-bug-means-you-can-just-take-this-entire-stores-inventory-without-any-skill-or-repercussions/
Starfield has plenty of ways to make money. You can complete quests and be rewarded for your efforts. You can trade valuable items you find, or rare minerals that you mine. You can even sneak into places and, when nobody is looking, steal an expensive ornament.
However, why bother doing any of that when you can just stroll up Akila City's high street and, out of a muddy puddle in the ground, loot the entire inventory of one of the city's biggest vendors without any skill or repercussions? Oh, and if that wasn't good enough, you can then simply wait 24 hours and do it all again.
I spent 10 minutes in Starfield bludgeoning a UC officer with a dumbbell in the middle of the street, to death, and no one batted an eye
https://www.pcgamer.com/i-spent-10-minutes-in-starfield-bludgeoning-a-uc-officer-with-a-dumbbell-in-the-middle-of-the-street-to-death-and-no-one-batted-an-eye/
So we're all sad about Skyrim's famous bucket heists and how they're not replicable in Starfield. Sure, there've been replacements in the form of shuffling credit sticks into laundry baskets, but none of these methods use something as common as the humble bucket to work their magic.
Well, move over—there's a new physics interaction in town. What's more, it lets you kill and loot any non-essential NPC without the game even recognising your brutality, and it can be achieved with anything heavy, and a bit of patience.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
Starfield is officially getting DLSS 🎉 It's part of a number of planned updates for Starfield, including an FOV slider, ultrawide monitor support, HDR calibration, and more. Details here: https://t.co/auMTJolyH8
— Tom Warren (@tomwarren) September 13, 2023
First cable-free ASUS GeForce RTX 40 BTF graphics cards to launch on September 15
Crazy they are attempting this considering you really need to be knee deep in Asus ecosystem
HWINFO 7.63 integrates PresentMon, adds Framerate, Frametime and GPU Busy metrics
Hwinfo is the gift that keeps on giving
Apple A17 Pro GPU Features Ray Tracing, MetalFX Upscaling: Resident Evil IV Remake, Village & Assassin’s Creed Mirage Coming To iPhones
Phones sure are becoming powerful but also feels weird to be playing games like this one a touch screen
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
WoodenPints said: Have the confirmed that the normal version of Cyberpunk will still be available or is there going to be a mass outrage when people can no longer play the game they purchased? |
I don't remember which game it was, but there was another game last year or the year before that also increased its system requirements after launch and because of a game content update.
I tried to find it to know how they dealt with it, but I haven't had success. Sorry.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
Seems I may have to pick up a 7800 XT Nitro, my 6800 XT has come down with a terminal illness.
That sucks. Can't you take it somewhere to repair it?
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
JEMC said:
I don't remember which game it was, but there was another game last year or the year before that also increased its system requirements after launch and because of a game content update. I tried to find it to know how they dealt with it, but I haven't had success. Sorry. |
Resident Evil 2 or 3 I think your referring to where they removed the standard version with the RT update and people went crazy so they brought it back.
Random_Matt said: Seems I may have to pick up a 7800 XT Nitro, my 6800 XT has come down with a terminal illness. |
Congrats on the new card and sadness for the old one at the same time.