Captain_Yuri said:
One thing that's a bit annoying with the recent trend of games is that while yes they do require copious amounts of vram, even when you have the vram, $1000-$1200 GPUs still aren't cutting it for 4k 60fps native even in Raster. For example, if we look at Jedi Survivor and The Last of Us. You can see that $1000 7900XTX is barely cutting the 60fps average which you know means that it can't hold 60fps and the $1200 4080 is below it. It's like they are using 4090s as test bench. Kind of crazy honestly that you need a 4090 to get above 4k 60fps stable which it really shouldn't be the case.. |
There was a video from skill-up that I watched today, where they were talking about the state of AAA PC ports, and one guy brought up something I've been bitching about for some time now:
"on PC, specifically Nvidia, we're seeing a lot more reliance on DLSS to get us these high frame rates, whilst going native, we're seeing crippling frame rates or 60ish at times".
He also said before, that in the past we've always relied on simply brute forcing our way with games, but ever since DLSS/FSR showed up, we're now seeing GPU's suffer without games having either tech in each game. I knew over time, that while I thought these were some nifty bits of tech to use, they ultimately are artificial "band-aids", especially when you rip them off, and then you see performance drop, meaning we are absolutely relying on the tech to get us to stable frame rates, vs what we used to do, which was sheer brute forcing, and for the most part, that worked.
Seeing how DLSS/FSR support is picking up, not every game is supporting them as much, which makes me want to just say "drop it, let's go back to the brute force days". I say this, because I'm kinda getting fed up of GPU's getting half the tech baked into games (Hairworks, wtf happened to that?, Nvidia sand and fire tech, where are those in all the games today, or AMD Tress FX?), and now seeing said games suffer without said tech, and I strongly believe we shouldn't become reliant on them either.
Basically, DLSS/FSR is really neato and all that jazz, but I'd like to see them phased out in the next 2 gens, instead of "this is our future from now on, we're going to get crippled games without either tech", because that would set us up for a very bad long-term performance road (as well as devs still not getting fully to grips with DX 12/UE 5).