Chazore said:
Captain_Yuri said:
The thing is, there are various ways to look at a game like ER. You could look at it in a perspective of you just fight enemies, bosses and there isn't much else to do but imo, that's over simplifying the uniqueness of the game. Yes at it's core, that is essentially all you do and maybe that is something that you aren't interested in. But for me and many who are enjoying the game, that is a breath of fresh air. This isn't a game that feels like a checklist. More often than not, you look at 90% of the open world games that come out these days, it all feels like it's a checklist that's there to add in filler and do little else. In ER, the bosses, enemies and such all feel unique and carefully crafted. It's a game that feels like they cut out the filler and got straight to the point and the atmosphere imo is insane because you will never know what you will run into next. Like if you play a traditional Open world game like Far Cry and such, sure there's tones of different things to do but 99% of the things gets repetitive very fast. Many open world games just feels like you have been here before doing the same thing over and over again. In ER, it doesn't. It feels like the world is carefully crafted and that's why many people are liking it. Yes you fight bosses and enemies but the bosses and enemies you find throughout the world are so unique that it keeps you on your toes. And sure, you can argue whatifisms but I personally think that a game like this is unique and interesting enough to forgive the minor issues at launch. The stuttering and hitching, yes that's a big issue. Using a controller instead of a keyboard? Imo, not a big issue for 99% of the people cause realistically, anyone going into this game with the intent of actually wanting to play it is going to use a controller. Yes the game wasn't designed around keyboard and mouse and if this was a normal non-ambitious run of the mill ubisoft game that doesn't do anything interesting, I'd be harsh on it. But to me, it feels like he's being harsh for the sake of getting clicks. Yes ER has it's own set of issues but imo, he is overreacting to the point where I can't take him seriously. |
I mean, at it's core, you are pretty much fighting bosses and picking up trappings of the game's lore, which have been made known by now, to being scattered about, almost like a scooby doo style mystery for you to figure out on your own (for it's own series, that's fine, because it gets the community to band together and solve questions/theories). But that's pretty much how I've seen the series over the years. I've not seen anything new and extra added to the franchise, like say, randomly being able to befriend an NPC, go out on adventures with them, pet a dog, hunt wildlife. Like I get that it's dark fantasy, but even I know in that kind of setting, you can do so much more than sit around in a corner, all "the world is over, misery and dank" and acting edgy in that world, like we have Warhammer 40k, featuring all sorts of dank and death inspiring stuff, but even in that IP's setting, all sorts goes down, but with Souls, it just looks like Pokemon at this point, same series, slightly different coat of paint, same dreary colours, castles, skelly boys etc. If I was into that series, by now I'd want the game to allow me to do other stuff other than solve purposefully scattered lore (which by now has become predictable to do, because that's more or less the Souls staple, otherwise you're going to be spoon fed the story like every other AAA game out there, do you see where I'm going with this?, the IP has but itself into a corner by doing the complete opposite of other games, but it's also made it very black and white by going the opposite route, instead of in the middle with how it sprinkles it's lore around the place), and fighting a few bosses in big rooms. I also feel a lot less impressed by it's visuals, considering how ppl before were hyping this game as a visual step up, and I just look at the grass and colour grading/lighting and I'm wondering what it is they spent more years working on, because visuals don't look like one of them. I mean I totally agree with you on every other open world design, but that's just something the industry needs to sit down and solve together as to how everyone should approach it going forward. Hand crafting is totally fine, but again, if it's going to become your thing where you have 5 enemies in a room, or a boss and a big room, you kind of cut your own legs off by limiting yourself to that style of craft. Like I get that the fans don't mind that or even love it, but as much as I sure love my C&C, I want that IP to evolve and not stay in it's 90's roots (I thought the C&C remaster was shite and refunded it once I discovered that they didn't change the AI at all, which made unit pathing shit and unplayable for me in VS AI modes/campaigns). I dunno man, I can't really let go of nearly any game these days that comes out and boasts something or that has a loud community behind it. I like shows like Hazbin Hotel and Helluva boss, love the artist even, but hot damn, do I not like it's community, and that made me realise that I'm just not a fan of other IP communities in general and distance myself from them, which as a result makes me see those people as the types that wear rose tinted glasses (no offence, but you're looking past some of these issues, when they shouldn't even be issues to begin with, FS aren't a Mom & pop studio anymore, they have the budget, the pages of many books of mistakes and advancements to read/learn from). Also, I remember how Ubi games play and how Ubi treats PC in general, not even they care much for PC's rebinds or controls, let alone "optimisations" that much, so I guess that leaves us with MS, since they've made us an RTS for our controls first, and then there's Gears, which I've had no issues using M+K with. The only times it's ever sucked for me is when it's a third party that either doesn't care or has a bad track record with anything to do on PC. Mac does all sorts of stupid shit tbh, but I def get his gripes with the AAA industry, one that FS is a part of, and well, I'm kinda really tired of even hearing about any part of any PC version still suffering these sorts of issues. It'd be swell if the AAA side just stopped treading million dollar projects like dinky little throw away apps to slap patches onto at a later date, instead of focusing on how much money they are making week 1. I'd be a lot less jaded and less angry like Mac if that side just stopped being so...sucky at their job (I mean it's their job, how can you keep screwing this up, it really is history repeating itself and I hate that dumb straight line repeating itself each time I see it). |