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I must say, there seems to be an interesting difference between the way Microsoft is porting games on PC vs how Sony is porting games on PC.

See with Microsoft, it feels as though they aren't really incorporating PC technologies but instead, are just giving you Series X versions but with higher graphical settings in some aspects.

Sony on the other hand feels like they really are going ham with various PC technologies such as DLSS, FSR and Nvidia Reflex. They even went back to Horizon Zero Dawn to add in DLSS support.

It will be interesting to see if both of them will continue with their respective trends. Personally, I would like all of their games to have DLSS at the very least but if Sony continues to add in DLSS/FSR while Microsoft ignores it, Sony ports may be more ironically preferred. But we will see though.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

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You're right, Sony has been using the available tools of PC games more and better than MSoft.

Sony has had an advantage, tho. Most of the games ported so far were "old" and had to be ported almost from scratch, as they were done with their own Engines. That allowed them to focus only on one platform, PC, and in doing the best port possible using all the tools available on the platform. Msoft, meanwhile, is developing its games for both console and PC at the same time, so its understandable (to a degree!), that they deliver a similar product on both platforms as its easier and faster for them. After all, and as far as we know, MSoft doesn't have a studio with the only task of porting their existing games to PC like SOny has.

Now don't get me wrong, we have to demand to MSoft to make use of the inherent advantages of the PC as a platform and include tech not available on consoles, but it wouldn't hurt to also ask Sony to treat us as first class consumers and launch their games at the same time for console and PC.

*Edit*

Also, wasn't MSoft working on its own DLSS tech? What was it called, Direct something, right? Maybe they're waiting until they have that ready to use it for both console and PC, instead of relying on third party tools.

Last edited by JEMC - on 08 December 2021

Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Yea we will see how it goes. I do think eventually, Sony will start porting PS5 games onto PC but one thing I will note is while Sony is porting old games and MS is porting the latest, Sony is also going back to some of their games that they ported previously and adding in new features like DLSS where as MS is kinda just moving on.

Now overall, I do still prefer MS for the moment because I'd rather have new games than old games but if Sony does start porting newer games, then it will be an interesting situation.

The irony of DirectML is that they only really showed it running on Nvidia hardware. They are probably still working on it but no one really implemented it into anything yet. Most likely, AMD might with RDNA 3 and GSR but we will see.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

@JEMC Might be because MS and their first party studios having to essentially develop for 3-5 platforms for day 1 release (Xbox One/X / Series S/X and PC). And their API being shared across Series consoles and PC (DX12/DX12U ). And like you said they feel like they don't need third party tools on top of their current ones.

Sony strategy thus far is developing and releasing on their main platform/s (PlayStation consoles) then have another studio port them to over to PC, with enhancements. Wouldn't say no to day one PC ports though I don't think we should expect to see them.. at least any time soon anyway.

Either way enhanced ports is always welcome in my books! With DLSS being easier to implement I wouldn't be surprised to see MS first party titles getting patches with this. Or maybe even XeSS in the near future.

Last edited by hinch - on 08 December 2021

I think you are right on the ports vs day one releases a lot of the games had been in development for years before people even considered DLSS 2.0 a thing and they just rolled with what they were doing at the time without adding it in I think we will see MS putting out FSR and DLSS in their upcoming games like Starfield and Hellblade II next year and they deserver a big bashing if they skip features like this for stuff releasing in the future there's no excuse not to have them but it would be nice if they go back and add it to the likes of FH5, Gears 5 and Flight sim in the near future.

It's a shame that the 1000 series cards don't support DLSS 2.0 it would make the wait to buy a new GPU a little less sucky for us on 1060/70 for life.



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Steam removes popular Chinese strategy game after Ark: Survival Evolved studio claims it stole their source code
https://www.pcgamer.com/steam-removes-popular-chinese-strategy-game-after-ark-survival-evolved-studio-claims-it-stole-their-source-code/
The sandbox strategy game Myth of Empires has been removed from Steam over allegations of copyright infringement, resulting in a DMCA takedown request. Myth of Empires developer Angela Game has so far declined to reveal who requested the game's removal, but documents viewed by PC Gamer indicate that it came from Studio Wildcard and Snail Games, the developer and publisher of Ark: Survival Evolved.



WoodenPints said:

I think you are right on the ports vs day one releases a lot of the games had been in development for years before people even considered DLSS 2.0 a thing and they just rolled with what they were doing at the time without adding it in I think we will see MS putting out FSR and DLSS in their upcoming games like Starfield and Hellblade II next year and they deserver a big bashing if they skip features like this for stuff releasing in the future there's no excuse not to have them but it would be nice if they go back and add it to the likes of FH5, Gears 5 and Flight sim in the near future.

It's a shame that the 1000 series cards don't support DLSS 2.0 it would make the wait to buy a new GPU a little less sucky for us on 1060/70 for life.

Yeah, onve they leave the One behind, Msoft needs to up the ante with the PC versions of their games, tho I wouldn't ask for a lot with Starfield. After all, it's been developed by Bethesda, and we know how they games are...

And remember that you can take part in the Club386 contest to win a R7 5800 + RX 6700XT combo. It may not be a top card but I checked the Techpowerup database and it's 78% faster than a GTX 1070, and in the only game that remains from both reviews, The Witcher 3, at 1440p it goes from 60.7fps to 115.6. Not bad for a free upgrade!

(Edited because I forgot to put the link)

Rhonin the wizard said:

Steam removes popular Chinese strategy game after Ark: Survival Evolved studio claims it stole their source code
https://www.pcgamer.com/steam-removes-popular-chinese-strategy-game-after-ark-survival-evolved-studio-claims-it-stole-their-source-code/
The sandbox strategy game Myth of Empires has been removed from Steam over allegations of copyright infringement, resulting in a DMCA takedown request. Myth of Empires developer Angela Game has so far declined to reveal who requested the game's removal, but documents viewed by PC Gamer indicate that it came from Studio Wildcard and Snail Games, the developer and publisher of Ark: Survival Evolved.

Well, if they really stole the souce code, the deserve to get their ass kicked from the store, and be banned from publishing any future game as well.

Last edited by JEMC - on 08 December 2021

Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:
WoodenPints said:

I think you are right on the ports vs day one releases a lot of the games had been in development for years before people even considered DLSS 2.0 a thing and they just rolled with what they were doing at the time without adding it in I think we will see MS putting out FSR and DLSS in their upcoming games like Starfield and Hellblade II next year and they deserver a big bashing if they skip features like this for stuff releasing in the future there's no excuse not to have them but it would be nice if they go back and add it to the likes of FH5, Gears 5 and Flight sim in the near future.

It's a shame that the 1000 series cards don't support DLSS 2.0 it would make the wait to buy a new GPU a little less sucky for us on 1060/70 for life.

Yeah, onve they leave the One behind, Msoft needs to up the ante with the PC versions of their games, tho I wouldn't ask for a lot with Starfield. After all, it's been developed by Bethesda, and we know how they games are...

And remember that you can take part in the Club386 contest to win a R7 5800 + RX 6700XT combo. It may not be a top card but I checked the Techpowerup database and it's 78% faster than a GTX 1070, and in the only game that remains from both reviews, The Witcher 3, at 1440p it goes from 60.7fps to 115.6. Not bad for a free upgrade!

It's funny you mention the 6700XT because even the 6600XT is a "fair" boost across the board and it fits in there at 92fps on Witcher 3 on techpower p and I did consider it at launch actually as a stop gap card when they were easy to get at £430ish especially when you can easily get £250 back on the 1070 your replacing but I can't bring myself to do it.



Well, now you have the chance to get a better stop gap card .



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

One thing I will say is that the system requirements for God of War has me worried.

In order to play 4k Ultra, you need not only a 3080/6800XT but a 16 core 32 thread CPU for Ryzen CPU? Infact Ryzen is general seems to require double the cores for some reason. If I remember correctly, the ps4 version ran at 30fps so the engine is certainly optimized for 30fps instead of 60fps similar to Horizon Zero Dawn. I get the feeling it will be a rough port at the start but I also think that eventually, they will fix it similar to HZD.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850