JEMC said: Is it me or has the thread been italicaly broken? |
just you?
@TheVoxelman on twitter
JEMC said: Is it me or has the thread been italicaly broken? |
just you?
@TheVoxelman on twitter
zarx said:
|
But it's only on this thread and on two different browsers.
It's weird because it starts with your news of 3 days ago, when talking about Diablo 3 servers in Sydney or the end of the former news about Positech, yet yesterday everything was fine.
:-/
Edit: When quoting you for this post everything looked fine, I hit submit and everything went into italics again. As I said, weird. Hopefully it will end when we reach another page so it's not a big deal.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
you could adjust your page length so that you are already on a new page
@TheVoxelman on twitter
10 posts per page, so this one should bring me to the next one.
Edit: And it's all sorted now.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
Two new Minecraft handbooks are set to join Egmont’s bookcase and emit particle effect glyphs with the rest. The Official Combat Handbook and Official Construction Handbook will become available on Amazon and in bookshops early next month - and the latter was put together with help from famed Minecraft build timelapsers Fyre UK.
No classic genre seems to have suffered so much in the free-to-play remake stakes as ‘90s management. Perhaps because Zynga’s most famous work superficially resembles that of Molyneux and Sawyer, Theme Park, Dungeon Keeper and now Rollercoaster Tycoon have all been rejigged lately for phones with Facebook integration and approachable art styles.
A new, numbered Rollercoaster Tycoon game was announced for mobile last week, and didn’t fill our happiness meters with hope. But Atari say its PC version will cater to our taste for “different sorts of things”.
Unabashed criticism of Left 4 Dead? Sacrilege. But if there’s anybody qualified to bash the definitive co-op shooter it’s Turtle Rock - the team who first conceived the game and were absorbed by Valve for the duration of its development, before popping out the other side as an independent studio.
“You can only tackle so much every time that you make a game, especially if you’re trying to do new things,” said Turtle Rock design director Chris Ashton. “So there were a bunch of things when we came out of Left 4 Dead at the end of the day we weren’t happy with, that we wanted to make sure we really addressed from the get-go with Evolve.”
Something that’s become apparent as we’ve overcome nausea and acclimatised to the strange world of VR is what it’s best at: not fast-moving multiplayer shooters, but experiences. Places, not pew-pew.
What place is stranger and more worthy of exploration than the abstract, airlock atmosphere of the common supermarket?
Deus Ex: The Fall expands the universe presented in Deus Ex: Human Revolution. It’s a story set just before its predecessor, aping its mechanics, themes and art direction. You can play as a subtle sneak or an aggressive soldier, a dick or a good guy; characters love to hear themselves talk, digressing into philosophical diatribes at the drop of a hat; and the whole bloody thing is lathered in a gaudy golden sheen that makes you want to go to the opticians.
But it was originally developed for mobile devices, and on that platform it stood out with its decent production values and similarities to its AAA sibling. It’s out on PC now, though, released a week early. The move has done it no favours. What is forgivable, or actually expected, in a mobile game is not so easily swept under the rug on PC. The Fall reveals itself to be an ugly, awkward mimicry of Human Revolution.
Blizzard are almost ready to unleash the thematically unusual latest chapter in the Diablo III saga, Reaper of Soles: about the the hooved demon, Maltheus, driven to bring the world to heel by jealousy over the human capacity to wear shoes (don’t ever mention heels while he’s about, mind).
It’s a story we’ll all know first-hand by tomorrow. But precisely when? Here’s the expansion’s ever-so-slightly complicated release schedule, which begins rolling out across the world later today.
Andrew Wilson likes Arkham Asylum! And we thought he was only into sports games and the Democracy 3 clone that is high-level management.
The EA CEO would like to replicate Warner Bros. and Rocksteady’s success with the Arkham series, if possible: greenlighting games which stand apart from the films but thread themselves nicely into the extended universe.
Following a spate of recent launch cock-ups from some of the biggest publishers in the business, the pre-order has come to seem less like a gesture of good faith and giddy anticipation, more like a favour to a corporation that probably doesn’t even send you birthday cards.
And so the publishers have had to sweeten the deal. In The Elder Scrolls Online’s case, that’ll mean a strange, staggered release come the start of April. Not one, but two separate pre-purchase early access schemes will run prior to full launch. See the details of them, and work out when you might be able to play, below.
The stetson, fez and bowtie-wearing time-traveller, the Doctor, stars in his own series of adventure games. If you don’t live in the UK, you might not be aware of this. Over here in blighty, they’ve been available for free over on the BBC website, but now the rest of the world can experience the joy of phoned-in voice acting and atrocious adventure game stealth sections for themselves.
The whole series, which is five episodes long, is now on Steam for £14.99/$19.99.
The “hack” in Double Fine’s dungeon-crawling title, Hack ‘n’ Slash doesn’t refer to a violent act - hacking away at the bodies of foes until they die. Alice the elf has a USB sword, you see, and while it can be used as a mundane weapon, it’s much more useful as a code-altering device.
Enemies, obstacles and puzzles can all be messed around with using the variables that Double Fine put in the code. If they have a USB slot, Alice can plug in and change their properties.
Double Fine was at GDC to show off an early version of the game, and what at first seems intimidating reveals itself to be rather simple, demanding creativity and experimentation instead of an understanding of coding.
Ubisoft’s free-to-play Ghost Recon Phantoms might have bad music, a partnership with Deezer suggests. The publisher just announced a deal with subscription-based music platform Deezer.com for the launch of Phantoms. It seems like an utterly random partnership, making me wonder if the in-game music is so offensively bad that players will need to listen to other tunes.
Players who reach level 30 with one character will receive a three month subscription to Deezer Premium for free from April 10th to June 30th.
Galactic Civilizations III might be a long way from release, but a playable alpha is launching very, very soon. March 27th soon. Before you blow your mass drivers, you should know that it’s only available to those who have pre-ordered the Founder’s Edition.
At this stage, players can spread their influence across the galaxy through conquest, building big armadas and carving up their foes with lasers, and there’s plenty of exploration to be done as well. Diplomacy, ship building and colony management, however, are still being developed and aren’t in this build.
Take a gander below at the first footage of the game, showing off the Altarians as they chew through the galaxy.
It seems like rather a lot of you watched Free to Play, Valve’s documentary following a trio of Dota 2 pros as they prepare for and compete in the first International. 5.5 million of you, in fact. That’s 5.5 million viewers in the opening weekend, which is one of the largest debuts for a documentary film. Impressive stuff.
One of the most intriguing things to come out of CES 2014, back in January, was Razer’s Project Christine. A modular PC concept with mineral oil cooling where you could easily slot in or remove the GPU, SSD or any other piece of hardware sounded like a dream for those who - like me - prefer not to faff around with the insides of their rig all the time, but still want to upgrade.
One of my concerns was the cost of buying the all the modules every time you wanted to upgrade, but Razer was also contemplating a subscription service, where you’d pay by the month and always have a state of the art setup. Unfortunately, the prototype may be destined to remain merely a concept, as PC manufacturers are, according to Razer CEO Min-Liang Tan, too risk averse.
Goats always seem a little lost. Sometimes you’ll find them on mountainsides or standing precariously on cliffs, and they just look out of place. Like they cracked open a few cans of special brew and just ended up there unexpectedly.
There’s a good chance that cheap lager was the impetus for the goat from Escape Goat 2 getting lost in a dungeon. Poor wee drunk guy. If you feel any sort of sympathy, you might want to pick the game up, which you can do right now. Because it’s out. Obviously.
Blackpowder Games announced today the release of its first-person action adventure game, Betrayer, the self-funded debut title from the creative team known for the acclaimed No One Lives Forever series and the original F.E.A.R. Continue reading
Well, it seems that a lot of people want to experience the world through the eyes of a bear. As with Goat Simulator, Bear Simulator impressed everyone with its weird concept. A game similar to Skyrim in which you take the role of a bear? F’ing A man. Continue reading
Unreal Engine fans, get ready for a treat. YouTube’s member ‘club4ghz’ has shared videos from all the latest Unreal Engine 4 tech demos that were released alongside the engine itself. Therefore, below you can enjoy Unreal Engine 4′s Reflections Subway Demo, Mobile Temple Showcase Tech Demo, Particles Showcase Tech Demo and FPS Game Sample. Enjoy! Continue reading
After unveiling what Assassin’s Creed: Unity may look, Christian Hecht decided to put Unreal Engine 4 to the test and recreated the ballroom we saw in the game’s sneak peek video. The end result is pretty amazing, so make sure to give this video a go. Enjoy! Continue reading
Incandescent Imaging has just released an early pre-release demo of Caffeine running in Unreal Engine 3. This demo provides a short taste of what the full game will offer. In addition, the team has released the first footage of the game running on Unreal Engine 4. Continue reading
@TheVoxelman on twitter
By Graham Smith on March 24th, 2014 at 8:00 pm.
I first heard about Boon Hill from a friend while we read epitaphs in a graveyard. That’s only fitting, given that Boon Hill is a game about exploring a graveyard and reading epitaphs. It’s been successfully funded on Kickstarter, and its creator recently climbed in bed with Nathan. It seems only reasonable that we now give it its own post. Trailer below.
By Adam Smith on March 24th, 2014 at 11:00 am.
Lethe is currently seeking votes on Greenlight and two teaser trailers have been released in an attempt to win over the public. I’m entirely comfortable describing the contents as ‘Psi-Ops meets Amnesia’. The player character can levitate objects using a magical scab on his hand, throwing them across the room in a fit of rage or using them to activate distant pressure plates and the like. Story-wise, it’s a creepy island investigation sort of vibe, starring handsomely-named journalist Robert Dawn. He is “searching for clues about a disaster on an isolated island. After coming in contact with an unknown substance, Robert mysteriously develops psychokinetic abilities, but not without a cost.” It won’t surprise you to learn that he is not alone.
@TheVoxelman on twitter
If game development very time consuming and etc., how the H have they managed to recreate the AC Unity room in so little time?!
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
So it looks to me like Maxwell is getting nerfed big time. I want more power and trying to decide what to do.
1. Buy a 2nd 780ti and SLI
2. Just wait for the 880, though this is sounding less exciting
3. Go crazy and get a Titan Z
4. Sell my 780 ti and get 1 or 2 Titan Blacks.
Not sure what I'm wanting to do.
BenVTrigger said: So it looks to me like Maxwell is getting nerfed big time. I want more power and trying to decide what to do. |
Maxwell is still scheduled for 2014 acording to Nvidia's roadmap showed today
And Volta got renamed to Pascal.
The important question here is, at what resolution do you play? Because unless you are gaming at more than 1440p, you should be more than fine for at least the rest of the year.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
JEMC said:
Maxwell is still scheduled for 2014 acording to Nvidia's roadmap showed today
The important question here is, at what resolution do you play? Because unless you are gaming at more than 1440p, you should be more than fine for at least the rest of the year. |
I play at 4k and am hoping to start downsampling from 6k to 8k in the near future.
Also I know Maxwell is coming but it seems like they are cutting features to add to Pascal. Unified memory being a prime example.
I think Im gonna SLI 2 Titan Blacks