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Forums - Microsoft - The best explanation (so far) of the "cloud" advantage for Xbox One

disolitude said:

Yeah they also said that Forza 5 will have a default AI for computer cars on the disk, but when you're connected to the cloud the AI will calculate your driving style and learn how to pass you during the race.

So you will get a better experience with internet but game will be playable with no internet as well...

What happened with this super cool cloud AI if I try to push the openent car to out of the track... that's the point the AI will be dumb for fast responses.

But we will see how the works.



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ethomaz said:

Stefl1504 said:

Have they already said how it will fare with unstable connections?

lol no... with lag I guess.

Might be that it ends up like Dark Souls when my connection does not want to work accordingly (>saving + tossing you to start screen)



ethomaz said:

disolitude said:

Yeah they also said that Forza 5 will have a default AI for computer cars on the disk, but when you're connected to the cloud the AI will calculate your driving style and learn how to pass you during the race.

So you will get a better experience with internet but game will be playable with no internet as well...

What happened with this super cool cloud AI if I try to push the openent car to out of the track... that's the point the AI will be dumb for fast responses.

But we will see how the works.

If a fast response is needed that the cloud can't compute in time, it will most likely respond the same way as a disk AI would. 



Stefl1504 said:


Might be that it ends up like Dark Souls when my connection does not want to work accordingly (>saving + tossing you to start screen)

I expect something more smart... auto change from offline to cloud with little notialible ingame difference.



disolitude said:

If a fast response is needed that the cloud can't compute in time, it will most likely respond the same way as a disk AI would.

It is not that easy like you say... the switch bettwen Cloud and Disk AI have impacts too... even automatic you will see some weird results.



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ethomaz said:

disolitude said:

If a fast response is needed that the cloud can't compute in time, it will most likely respond the same way as a disk AI would.

It is not that easy like you say... the switch bettwen Cloud and Disk AI have impacts too... even automatic you will see some weird results.

I don't see how this would be difficult...The AI logic is still hosted on your machine. The calculation for it may happen in the cloud but everything is still hosted locally.

Think of it as being able to calculate additional "if" statements using the cloud...they don't take away the existing AI code already preprogrammed on the disk.



@cablebox... there is absolutely no shadow of a doubt about that.... MS and google are the only 2 companies that substantially invested in cloud technology for more than a decade.... nobody has anything close in infrastructures and when it comes down to software on servers MS has a long time history in that business.....
and they have the investment power not many other have for that because it is one of their core business much like google...



ethomaz said:

I expect something more smart... auto change from offline to cloud with little notialible ingame difference.

Prolly the best solution, I deem that this could hurt some expiriences though, if suddently the AI behaves stupider, or even worse, the gfx looks worse. Going down the route of potential bugs with the cloud (I doubt these will happen too much in AAA games) it could even happen that something sent out to be cloud-processed never returns and thus causes late pop-ups or something. This will then prolly not be the clouds fault though, but either the devs or your ISPs. I still think that some devs will use the cloud as a rather convinient excuse for some not so wanted features *glares at simcity*.



disolitude said:

I don't see how this would be difficult...The AI logic is still hosted on your machine. The calculation for it may happen in the cloud but everything is still hosted locally.

Think of it as being able to calculate additional "if" statements using the cloud...they don't take away the existing AI code already preprogrammed on the disk.

So all the advantages from Cloud is killed... free up resources in the local machine to use in others things like graphcs... if you continuous run the offline AI in the local machine then you aren't freeing resources for others tasks... no advantage after all.

I'm looking at a scenario that when your internet goes out the game shift everyting to local and you will see even a downgrade in graphics or framerate issues...



ethomaz said:

disolitude said:

I don't see how this would be difficult...The AI logic is still hosted on your machine. The calculation for it may happen in the cloud but everything is still hosted locally.

Think of it as being able to calculate additional "if" statements using the cloud...they don't take away the existing AI code already preprogrammed on the disk.

So all the advantages from Cloud is killed... free up resources in the local machine to use in others things like graphcs... if you continuous run the offline AI in the local machine then you aren't freeing resources for others tasks... no advantage after all.

I'm looking at a scenario that when your internet goes out the game shift everyting to local and you will see even a downgrade in graphics or framerate issues...

I think its up to developers to implement this so it works best for multiplayer, single player and doesn't impact the experience too much.

Lets use Forza single player as an example.

Race starts and the normal car AI is present. After 1 lap of collecting your driving patters, this data is sent to the cloud where microsoft calculates new AI enhancements that are applied to the existing AI and sends instructions back to your Xbox One. The game is running 1080p@60 on your console with no hiccups since these calculation isn't happening on your console. If internet isn't there, this doesn't happen and game still runs 1080p@60...

BTW...why is everyone so fascinated with this "internet goes down" idea? Like christ, my internet goes down once a month for a few minutes tops... Will my whole life be ruined if all of sudden internet isn't able to enhance the game experience for a minute or two?