ethomaz said:
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disolitude said:
I don't see how this would be difficult...The AI logic is still hosted on your machine. The calculation for it may happen in the cloud but everything is still hosted locally.
Think of it as being able to calculate additional "if" statements using the cloud...they don't take away the existing AI code already preprogrammed on the disk.
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So all the advantages from Cloud is killed... free up resources in the local machine to use in others things like graphcs... if you continuous run the offline AI in the local machine then you aren't freeing resources for others tasks... no advantage after all.
I'm looking at a scenario that when your internet goes out the game shift everyting to local and you will see even a downgrade in graphics or framerate issues...
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I think its up to developers to implement this so it works best for multiplayer, single player and doesn't impact the experience too much.
Lets use Forza single player as an example.
Race starts and the normal car AI is present. After 1 lap of collecting your driving patters, this data is sent to the cloud where microsoft calculates new AI enhancements that are applied to the existing AI and sends instructions back to your Xbox One. The game is running 1080p@60 on your console with no hiccups since these calculation isn't happening on your console. If internet isn't there, this doesn't happen and game still runs 1080p@60...
BTW...why is everyone so fascinated with this "internet goes down" idea? Like christ, my internet goes down once a month for a few minutes tops... Will my whole life be ruined if all of sudden internet isn't able to enhance the game experience for a minute or two?