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Forums - Gaming - Why is the Xbox One priced higher than the PS4?

Talal said:
disolitude said:
You people are saying that a piece of hardware has a fixed cost for both companies and that should determine what the final cost should be. This is wrong...

- We don't know what kind of cost the software development had for both consoles
- Microsoft is making their cloud services available to everyone for FREE. This costs money
- all the cable features that come with Xbox one probably cost more

And then you have things like bundled kinect, possibly a pack in game...who knows.


Don't you need Live for that?

Im talking about developers. If youre making a game for Xbox One you have access to Microsofts cloud services for free. With Sony you have to provide your own servers or talk to sony to have them subsidize the cost.



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Kinect and it's unwanted features. Seriously, this is why I hate Samsung's smart tvs. I'm already content with controllers. I don't really need voice/gesture controls etc. It's highly impractical.



ethomaz said:
CDiablo said:
I suspect its a mix of kinect and Sony taking a sizeable loss which they hope to make up via game sales.

Sony is not taking loss with this cheaper PS4 config... if there is any loss is really low.

Just to clarify, Sony stated that they learned their lesson and wouldn't "take a sizeable loss".
How much of a loss exactly remains to be determined, but they're likely taking some kind of loss.



Nadwki said:
Sony always wanted to hit that $399 price point and planned for it, MS believe they are over-delivering value at their $499 price point! As for which is better value for money, that will be up to the consumer to decide.

The Xbox One price reflects the inclusion of Kinect as everybody says which is a good idea imo, everyone get's it and that makes it worthwhile for developers to produce something for it, but you get it if you want it or not. The lower price point of the PS4 is still the better option though.

Sony - Shuhei Yoshida:

“Designing PS4 was all about learning lessons from PS3 – ease of development and the cost of the system is a big part of it,” he said. “We always wanted to hit $399 and we designed the system and carefully chose out of all the potential inclusions of the core hardware components and we made a system that we could sell for $399.

http://www.vg247.com/2013/06/12/sony-to-support-ps4-for-10-years-always-wanted-to-hit-the-399-price-

Microsoft - Don Mattrick:

"We're over-delivering value against other choices I think consumers can get. Any modern product these days you look at it [and] $499 isn't a ridiculous price point.

"We're delivering thousands of dollars of value to people, so I think they're going to love it when they use it. We're really making the living room your centre of fun for your family," Mattrick said.

http://www.computerandvideogames.com/414870/499-isnt-ridiculous-microsoft-defends-xbox-one-price/

^this guy nailed it



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

ethomaz said:

fillet said:

Thanks for posting that information much appreciated. Had forgotten about the SRAM and didn't even know what DataMove units were!

The DataMoves are easy to understand... MS needs to move fast data between eSRAM, DDR3, CPU and GPU... so all that work was being made by CPU in first place but the CPU some times are in heavly load due the games that that at the end generates a bootleneck (no data transfered fast enough from DDR3 to eSRAM).

So what the purpose of eSRAM if you can't move the data from DDR3 to eSRAM fast enough to GPU use it.

So Microsoft created four fixed and specialized units to do that work... the DataMoves exists to move data bettwen eSRAM, DDR3, CPU and GPU... while you are using the CPU and GPU the  DataMoves is already woking in background to move the data between the parts... that from you free up the CPU from that task and the bootleneks deu the low bandwidth speeds.

MS created that due the use of slow RAM (DDR3).

I almost forget... they added zlib compression and encryption/dencryption into the DataMoves so while moving the data there do some simple works over it if needed... freeing even more the CPU.


Fair play Mr ethomaz you certainly know your stuff. Used to think you made it up as you went along :p (that's a compliment) Thanks for the informative post.



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Its prob that damn kinect they require with the system.



The addition of ESRAM makes for a huge, complicated motherboard with heat issues.(rumored)

And Kinect 2.0 obviously.



Pristine20 said:
Nadwki said:
Sony always wanted to hit that $399 price point and planned for it, MS believe they are over-delivering value at their $499 price point! As for which is better value for money, that will be up to the consumer to decide.

The Xbox One price reflects the inclusion of Kinect as everybody says which is a good idea imo, everyone get's it and that makes it worthwhile for developers to produce something for it, but you get it if you want it or not. The lower price point of the PS4 is still the better option though.

Sony - Shuhei Yoshida:

“Designing PS4 was all about learning lessons from PS3 – ease of development and the cost of the system is a big part of it,” he said. “We always wanted to hit $399 and we designed the system and carefully chose out of all the potential inclusions of the core hardware components and we made a system that we could sell for $399.

http://www.vg247.com/2013/06/12/sony-to-support-ps4-for-10-years-always-wanted-to-hit-the-399-price-

Microsoft - Don Mattrick:

"We're over-delivering value against other choices I think consumers can get. Any modern product these days you look at it [and] $499 isn't a ridiculous price point.

"We're delivering thousands of dollars of value to people, so I think they're going to love it when they use it. We're really making the living room your centre of fun for your family," Mattrick said.

http://www.computerandvideogames.com/414870/499-isnt-ridiculous-microsoft-defends-xbox-one-price/

^this guy nailed it


Seems like it, I'm pretty sure that comment from Don Mattrick is going to be one that's remembered for years to come however things pan out. While Sony has learnt a valuable lesson in terms of production/sale costs for the PS4, Microsoft seems to have...well...basically thrown away the history text book.



disolitude said:
Talal said:
disolitude said:
You people are saying that a piece of hardware has a fixed cost for both companies and that should determine what the final cost should be. This is wrong...

- We don't know what kind of cost the software development had for both consoles
- Microsoft is making their cloud services available to everyone for FREE. This costs money
- all the cable features that come with Xbox one probably cost more

And then you have things like bundled kinect, possibly a pack in game...who knows.


Don't you need Live for that?

Im talking about developers. If youre making a game for Xbox One you have access to Microsofts cloud services for free. With Sony you have to provide your own servers or talk to sony to have them subsidize the cost.

That's extremely unlikely. Has this even been confirmed? I'd love to see your source.



bananaking21 said:
Cobretti2 said:
kinect and probably new controller now that it comes with a battery and ore vibrating motors for your woman's pleasures.

everybody knows the best gaming controller for a womans pleasure is the PS move. stop acting like that doesnt exists


I was here back in the day during 05-06, and one of the members here was this chick that had an avatar of a mario faced dildo, she'd always flirt with another user named "bunkum" who supposedly worked for NPD, bc he'd give the weekly numbers out before ioi even put em out.