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Forums - Microsoft - Microsofts biggest problem isn't too many restrictions, its too many options.

CDiablo said:
wilco said:

The type of consumer that would actually go out and buy a steam game at retail is not what I would call a "general" consumer.

I hate to agree with cliffy b on this but I think the retail model is broken. But you don't fix it with bandages, you abandon it all together. That may sound like suicide but is it really? Itunes proved that most people aren't slaves to the retail model. Look at netflix, hulu, amazon vs blockbuster. Why are people so afraid of retail? Their power is more perceived than real. One console maker with the balls to cut the cord is all it would take to ignite the digital gaming revolution. Microsoft is really the only one in the position to do something like this. Yeah its risky but it would either be a failure or a HUGE success. Unlike sony, microsoft can actually afford to fail, so why not go all out and take some risks?

Someone who just got a new laptop goes into a store and sees this new fangled Bioshock, Battlefield(I know origin), Skyrim.....ect game everyone is talking about and decides to give it a shot. I think that is a general customer.

Itunes can succede because people will continue to buy tablets, pcs, laptops and ect through retail/online channels and they have good profit margins. Game consoles have low profit margins to the point that no one would sell them or the consoles would have to take a $20-50 hike(in order to give to the retailer). So in the end the only place you could probably buy an all digital XBone would be from MS themselves without raising its current price that would flop harder than any idea.


Apple doesn't need walmart or best buy to sell millions of iphones. They subsidize through AT&T. Partnering up and subsidizing is what would also be best for microsoft.



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wilco said:
CDiablo said:

Someone who just got a new laptop goes into a store and sees this new fangled Bioshock, Battlefield(I know origin), Skyrim.....ect game everyone is talking about and decides to give it a shot. I think that is a general customer.

Itunes can succede because people will continue to buy tablets, pcs, laptops and ect through retail/online channels and they have good profit margins. Game consoles have low profit margins to the point that no one would sell them or the consoles would have to take a $20-50 hike(in order to give to the retailer). So in the end the only place you could probably buy an all digital XBone would be from MS themselves without raising its current price that would flop harder than any idea.


Apple doesn't need walmart or best buy to sell millions of iphones. They subsidize through AT&T. Partnering up and subsidizing is what would also be best for microsoft.

Itunes is not nearly about Iphones, and the phones certainly make up less than half the market of devices using Itunes seeing that almost every other computer device out there can use it. Your arguement was that the retail model can be broken by a digital force and make it obsolete. People "need" personal phones now a days. People need a computer/laptop/tablet and phones for many more reasons than Itunes. These items all have good profit margins for ATT, Bestbuy, ect. It is in their interest to sell them. The only reason to own a bone is games, if you give stores low profit margin items with nothing in return they wont stock you. You may be right about subsidizing assuming you charged $300+$10(or more) over 2 years and kickback to the seller. You would still make the end price higher than what the bone costs now. So you would have just as bad of an internet meltdown as it currently is "(greater than)$500, I cant resell my games, I cant loan, if my account gets banned I lose my games" vs $400. The internet market backlash would be just as bad.



Getting an XBOX One for me is like being in a bad relationship but staying together because we have kids. XBone we have 20000+ achievement points, 2+ years of XBL Gold and 20000+ MS points. I think its best we stay together if only for the MS points.

Nintendo Treehouse is what happens when a publisher is confident and proud of its games and doesn't need to show CGI lies for five minutes.

-Jim Sterling