Okay so I've seen any debate going on. I'm going to be straight : nobody who doesn't work in a big publisher or console company should have even defended DRM, no-used games or always on. But eh I guess you have to have enough st*p*d people to buy stuff like Sim City.
A. WHAT
But now it's time to reveal you what is going : both Sony and Microsoft are pressured by three different actors, major VG publishers (no small nor devs, BIG publishers including EA, Ubisoft, Square-Enix...), copyright lobbies (anti-piracy lobbies, entertainment industry lobbies, digital censorship lobbies etc...) and more shadowy ones (who want a device with a camera, a mic and an internet connection that is always on in your living room).
EVERYBODY, including Sony and Microsoft knows that this is absoluety bad and unwanted for consumers, gamers, resellers etc...
B. PUBLISHERS
So what is happening right now is that publishers are using exclusives and also games as leverrages to force DRM, Always-On and No-used on the next-gen platform.
Because locked DRM, Used-games fee and anti-piracy measures mean more $$$ in the mind of major publishers.
So right now Sony and probably even Microsoft are leveraging the long-term advantage and compromise that will enable them to sell a maximum of console while pleasing and attracting publishers.
C. LOBBIES
Lobbies are the interface between a group of interest composed of corporation, government parties, banks etc...and the different means of pressure they have a grasp on: some medias, some associations, some representatives in the governments, some lawyers etc...
So typically lobbies are helping publishers to attain what they want by pushing some of their "partners" to act in that direction : mainly some medias that I won't cite and some personnalities that I won't cite communicate on how it is good to have locked DRM, or try to manipulate you with title such as "But do we want used games" or "Locker DRM, because it's good and you want it".
D. THE REALITY (CHECK)
- Publishers are not developers : The truth is that "developers" get a fixed salary to developp their game plus a tiny tiny bonus on how many games are sold. Even more so for independant developers. The ones getting the big money are the producers (who put money in the game) and the publishers (who sell and distribute the game)
- The major publishers are already filled with tons of money, their executives just want to be able to buy more Porsche : the truth is that some indie developer with a team as big as a family and as much money as hot dog clerk manage to create more original and enticing games that the big machines who spend millions in developing "bro-dude" IP with absolutely no originality or immersion. Giving them more money that they don't deserve will not change that
- "Piracy" never cut sales, it's the exact contrary : some ones who pirates a game would have never bought it in the first place. However because he's been able to play, he becomes likely to buy the next iteration of the games, other games from the same developers, merchs, and talks about it to his friends who are likely then to buy the games. Some software developer very well know that and that's why they leave piracy alone.
- As said in the beginning if you are a consumer then you have NO LEGITIMATE REASONS in defending something which not only isn't necessary but clearly bad. A simple matter of rights : what you buy, you own. And what you own, you can lend, sell and do whatever you want with it. This is the basis of the concept of property which is a right. Locked-DRM, no-used game and always-on means you can't use, lend, sell the game when you want and how you want. WHY would anyone want that?












