AbbathTheGrim said:
That conversation your putting forward is interesting and all and I can reply back and talk to you about it after you answe: was Milo promised and pushed by Micro as an experience you would get from Kinect, yes or no? The answer is yes, it was in the presentation, it was a supposed feature that meant to showcase what the technology would do. And they never released it.
Answer that and then I will talk about Molyneux and the viability of the Milo game.
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You ask a question, then answer it, but the answer is incorrect.
No, Molyneux never promised that Milo would be a product. In post E3 interviews he may have said it would be, but in his E3 presentation he never did. In fact, he never promises that the features presented in the Milo demonstration will be in a specific future product, only that they are features possible with Kinect and that had never been done or been possible before Kinect.
E3 2009 Milo Demo http://youtu.be/CPIbGnBQcJY TED Presentation 2009 http://youtu.be/Uieh3RfkCng
That said, there wasn't anything about Milo that didn't end up in a product. For example, the interactive features of Milo are very much a part of Kinectimals. The AI, the natural language support, and direct interaction with the animals via Kinect. This was even talked about later in an interview by Kudo Tsunoda. The scanning technology, which was demonstrated in Milo, did eventually make it into one of the Kinect Fun Labs projects as did the registration of factial experessions.
You want to suggest that Molyneux specifically said it would be a game, in a product, and it would have a release date. None of that is true. While in post-presentation interviews he did say they were working on it as a full-fledged game, and yes in the video you linked someone not connected to the gaming industry and NOT a Microsoft employee said it was a game, the fact is no one above Molyneux ever said it was and even he never offered a release date or suggested that you'd be able to play it in a given timeframe.
That being said, I don't think that there was anything in Milo that couldn't have been done at the time in a full retail product, but again, who would have purchased it? As a tech demo it was an incredible vision, as a product I can't see anyone realistically wanting to interact with an 11 year old boy or girl for that matter.