ethomaz said:
And for these that talk about the Halo 3 MP didn't have competition and forgot the Reach MP had competition and the number of players was way better than Halo 4 MP. So stop with false excuses to try to avoid the reality.
For me what changed in the wrong way in the Halo 4 MP:
- Loadouts segregate player base and negate player skill - Granades are useless - Skill are useless - Vehicles are useless - Ordnance system promotes camping - Bad armor choices - Unlock system is broke - Bad maps choices
Everything that makes Halo MP AWESOME and UNIQUE is not present in Halo 4 MP... it is a good MP but no more awesome... it is more like CoD now (for CoD I have CoD).
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So all other Halos had awsome and unique MP?...I'm sure if someone could be bothered they would find you making a direct statement to the contrary at some point since you signed up in 2007.
On the first bolded point, I don't think anyone really cares or is interested in the slightest who actually likes Halo.
You're clearly not really concerned about the quality of MP in Halo 4 and are just after a good old bit of gloating using numbers you track down specifically to prove a notion that you drew before even knowing the numbers. It's what you always do, you'd make a fabulous tabeloid journalist that's for sure.
Sales speak for themselves and you can't really deny that Halo 4 sold damn well, which is the most important thing - since we all know this is about trying to make Halo 4 look bad and nothing at all to do with MP.