bananaking21 said:
nnodley said:
bananaking21 said:
are you sure that they arent retarded and you arent able to handle them?
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It is probably that I can't handle them. The base of my fountain is one mesh and the whole top piece is one mesh created from an EP curve and revolved then converted to polygons. So, then I went to attach the vertices between the two meshes together and then combined them into one. Then I put in my particle emitter and changed all the settings to what I want and I made them collide with the mesh, but when they collide they roll to center of the top piece and fall through even though it's one mesh. As I got to looking, I saw that my top part and base were not merged together anymore, but are combined together. I'm thinking that that might be the problem it's all one mesh, but the base and top piece isn't merged together. I'm about to merge them in a bit and see if that helps. Hopefully.
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the solution to your problem is without a doubt one of the easiest i ever seen just lift the emitter up a bit in the Y axis. some particles are emitting inside the fountain geometry and they act up since half of them are inside and the other half is outside. honestly this is like the easiest problem i ever encountered
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Do you know how stupid I feel right now? That was one of the first things I tried because that is the one thing my professor says to do if they are falling through, so I moved it up, but it still didn't work. I thought that that wasn't the problem so I didn't try it again. I must not have moved it up enough. Oh well, at least the solution is found. Thanks. :-p
*edit* So I got it, but that's so weird how the particles were emitting into the fountain when it was already pretty high above the fountain to begin with. I only had to move it up like another .04 and it would work. So weird, but so easy. Well, now I know to always move the emitter a lot if something is going wrong.