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Forums - Sony Discussion - PLAYSTATION Nation -The Legend

 

How does this make you feel?

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bananaking21 said:
Weedlab said:
bananaking21 said:
Weedlab said:
^ Reminds me of the poll Jaywood had with Kratos and Drake.


do not post in that thread about women female posters. specially not with that avatar!


Ok I won't. Post a link so I'll know not to go there.

http://gamrconnect.vgchartz.com/thread.php?id=159056&page=12#5

i personally mostly agree with what she is trying to say, but i read a few posters say that we should get rid of half naked women avatars. while i dont mind that or dont care if they stay or not, i just want yours to stay! (mostly to show nnodley how to pick avatars, and because they are fucking awesome). so i dont want you to post and become the center of attention with your avatar!

Actually they were talking about the past. Like a year ago almost all the avatars were either shirtless men or girls in bras. We had a big huge thread about it and they got banned :(



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nnodley said:
bananaking21 said:
nnodley said:
bananaking21 said:
pezus said:
bananaking21 said:
pezus said:
bananaking21 said:
so help me out here people, should i start with far cry 3 or the new devil may cry?

@ weedlab, it sure does clear up a lot of things once you know that!

Who the fudge are you people talking about lol?


ill give you a hint, he is a sony fan and a huge perv

Deyon?

BINGO!!

edit : fuck yeah!! my post was the 2000 post in this thread

Hey, so the particles in my scene are being retarded so it might be a while before I send you the file. 


are you sure that they arent retarded and you arent able to handle them?

It is probably that I can't handle them.  The base of my fountain is one mesh and the whole top piece is one mesh created from an EP curve and revolved then converted to polygons.   So, then I went to attach the vertices between the two meshes together and then combined them into one.  Then I put in my particle emitter and changed all the settings to what I want and I made them collide with the mesh, but when they collide they roll to center of the top piece and fall through even though it's one mesh.  As I got to looking, I saw that my top part and base were not merged together anymore, but are combined together.  I'm thinking that that might be the problem it's all one mesh, but the base and top piece isn't merged together.  I'm about to merge them in a bit and see if that helps.  Hopefully.

the solution to your problem is without a doubt one of the easiest i ever seen just lift the emitter up a bit in the Y axis. some particles are emitting inside the fountain geometry and they act up since half of them are inside and the other half is outside. honestly this is like the easiest problem i ever encountered  



bananaking21 said:
nnodley said:
bananaking21 said:

are you sure that they arent retarded and you arent able to handle them?

It is probably that I can't handle them.  The base of my fountain is one mesh and the whole top piece is one mesh created from an EP curve and revolved then converted to polygons.   So, then I went to attach the vertices between the two meshes together and then combined them into one.  Then I put in my particle emitter and changed all the settings to what I want and I made them collide with the mesh, but when they collide they roll to center of the top piece and fall through even though it's one mesh.  As I got to looking, I saw that my top part and base were not merged together anymore, but are combined together.  I'm thinking that that might be the problem it's all one mesh, but the base and top piece isn't merged together.  I'm about to merge them in a bit and see if that helps.  Hopefully.

the solution to your problem is without a doubt one of the easiest i ever seen just lift the emitter up a bit in the Y axis. some particles are emitting inside the fountain geometry and they act up since half of them are inside and the other half is outside. honestly this is like the easiest problem i ever encountered  

Do you know how stupid I feel right now?  That was one of the first things I tried because that is the one thing my professor says to do if they are falling through, so I moved it up, but it still didn't work.  I thought that that wasn't the problem so I didn't try it again.  I must not have moved it up enough.  Oh well, at least the solution is found.  Thanks. :-p

*edit* So I got it, but that's so weird how the particles were emitting into the fountain when it was already pretty high above the fountain to begin with.  I only had to move it up like another .04 and it would work.  So weird, but so easy. Well, now I know to always move the emitter a lot if something is going wrong. 



@ Pezus ... fuck yea! They should reboot the series too, or do something interesting with it. Either way, a movie and movie game tie in should be great. I hope Insomniac doesn't rush it!

@ Banana King ... The lady I fap to



 

Playstation = The Beast from the East

Sony + Nintendo = WIN! PS3 + PSV + PS4 + Wii U + 3DS


Heavenly Sword movie in the works

 

Ratchet & Clank isn't the only Sony PlayStation franchise getting a film adaptation. Ninja Theory's PlayStation 3 game Heavenly Sword will see the transition to a movie version as well.

According to Variety's exclusive article, Blockade Entertainment, who's also working on the Ratchet & Clank film, will be behind the Heavenly Sword adaptation. Don't expect going to a midnight screening of it, however. Heavenly Sword will be, "a CG-animated film that will be distributed direct-to-homevideo."

What are your thoughts on Sony's move to adapt more of its PlayStation franchises to films? Which ones would you like to see on the big-screen?

What if Sony produces a PlayStation All-Stars Avengers-esque movie? Let us know in the comments and stay tuned to PSU.

 

http://www.psu.com/a019194/Heavenly-Sword-movie-in-the-works



 

Playstation = The Beast from the East

Sony + Nintendo = WIN! PS3 + PSV + PS4 + Wii U + 3DS


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pezus said:

They're making a R&C movie, fuck yeah!

Fuck yeah, why dosen't this gets its own thread. I can see this studio is working closely with insomniac they already got the elements of the game. Fun, quirky and most of all funny :D



 

Bet with gooch_destroyer, he wins if FFX and FFX-2 will be at $40 each for the vita. I win if it dont

Sign up if you want to see God Eater 2 get localized!! https://www.change.org/petitions/shift-inc-bring-god-eater-2-to-north-america-2#share

Sony should have an avengers type where they make a sly cooper movie then a jack and dexter movie. Have easter eggs in the ratchet and clank movie leading up to an all stars. Hell I want Sony to hire the most creative talents to bring us a Little Big Planet movie.

Why it took then this long to do it i have no idea.



 

Bet with gooch_destroyer, he wins if FFX and FFX-2 will be at $40 each for the vita. I win if it dont

Sign up if you want to see God Eater 2 get localized!! https://www.change.org/petitions/shift-inc-bring-god-eater-2-to-north-america-2#share

This could turn out well if it isn't rushed and is under the right hands. But seeing how it isn't coming out till 2015, I don't think they will rush it.



Ok, so this is a mockup of the Beyond: Two Souls script that Sony sent out.  The game has a script of over 2000 pages!!

 



nnodley said:
bananaking21 said:

the solution to your problem is without a doubt one of the easiest i ever seen just lift the emitter up a bit in the Y axis. some particles are emitting inside the fountain geometry and they act up since half of them are inside and the other half is outside. honestly this is like the easiest problem i ever encountered  

Do you know how stupid I feel right now?  That was one of the first things I tried because that is the one thing my professor says to do if they are falling through, so I moved it up, but it still didn't work.  I thought that that wasn't the problem so I didn't try it again.  I must not have moved it up enough.  Oh well, at least the solution is found.  Thanks. :-p

*edit* So I got it, but that's so weird how the particles were emitting into the fountain when it was already pretty high above the fountain to begin with.  I only had to move it up like another .04 and it would work.  So weird, but so easy. Well, now I know to always move the emitter a lot if something is going wrong. 


i have a very good understanding of how stupid you feel we all do stupid stuff when it comes to maya but the thing is you gotta learn how to troubleshoot. when you have a problem you have to understand how the program works so you can see step by step if things are going smoothly, also to figure things out. playblasts and checking stuff frame by frame help a lot, specially when doing any kind of simulation. also remember to organize your scene and name everything so you can know whats causing problems.

Edit : they dont emite exactly from the same spot, and you shouldnt just assume moving it would solve the problem, each scene and simulation have their own cases and their own problems. though its a lesson learned