nnodley said:
It is probably that I can't handle them. The base of my fountain is one mesh and the whole top piece is one mesh created from an EP curve and revolved then converted to polygons. So, then I went to attach the vertices between the two meshes together and then combined them into one. Then I put in my particle emitter and changed all the settings to what I want and I made them collide with the mesh, but when they collide they roll to center of the top piece and fall through even though it's one mesh. As I got to looking, I saw that my top part and base were not merged together anymore, but are combined together. I'm thinking that that might be the problem it's all one mesh, but the base and top piece isn't merged together. I'm about to merge them in a bit and see if that helps. Hopefully. |
i really didnt understand whats going on exactly lol. if you want send me the scene