By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Can WiiU memory be in real performance faster than XboxPS3 memory?

JWeinCom said:
The article was interesting. I think I know a little more than I did at the start, but not much more.

The general impression I get is that it's like the NFL Draft. You could look at the stats, combine number, 40 yard dash figures, size, etc and make a decision based on that, but your conclusion could be wrong. Sometimes a guy puts up great numbers (Jamarcus Russell) but completely sucks, and other times a player looks merely ok (Russell Wilson) but winds up being really good.



we are talking theory here, obviously real time performance is the real deal so in theory WiiU would be 50% more powerful than Xbox Actually, the real time demos showed on E3 2011 already showed WiiU can surpass PS360 in some aspects...



Around the Network
DieAppleDie said:
JWeinCom said:
The article was interesting. I think I know a little more than I did at the start, but not much more.

The general impression I get is that it's like the NFL Draft. You could look at the stats, combine number, 40 yard dash figures, size, etc and make a decision based on that, but your conclusion could be wrong. Sometimes a guy puts up great numbers (Jamarcus Russell) but completely sucks, and other times a player looks merely ok (Russell Wilson) but winds up being really good.



we are talking theory here, obviously real time performance is the real deal so in theory WiiU would be 50% more powerful than Xbox Actually, the real time demos showed on E3 2011 already showed WiiU can surpass PS360 in some aspects...


On that note, do you perhaps have a good link to the Zelda 2011 tech demo? I've only found off screen footage.



sadly theres no on screen footage, but this is the best ive found.....
Japanese garden
http://www.youtube.com/watch?v=z4SGjPLV5mw
http://www.theverge.com/2011/10/26/2516621/japanese-garden-tech-demo-for-wii-u-hands-on-at-e3-2011
full Japanese garden demo
http://www.youtube.com/watch?v=I9bhS_mMjPU

Zelda demo
http://www.youtube.com/watch?v=u_fyOkrteqM



JWeinCom said:
DieAppleDie said:
JWeinCom said:
The article was interesting. I think I know a little more than I did at the start, but not much more.

The general impression I get is that it's like the NFL Draft. You could look at the stats, combine number, 40 yard dash figures, size, etc and make a decision based on that, but your conclusion could be wrong. Sometimes a guy puts up great numbers (Jamarcus Russell) but completely sucks, and other times a player looks merely ok (Russell Wilson) but winds up being really good.



we are talking theory here, obviously real time performance is the real deal so in theory WiiU would be 50% more powerful than Xbox Actually, the real time demos showed on E3 2011 already showed WiiU can surpass PS360 in some aspects...


On that note, do you perhaps have a good link to the Zelda 2011 tech demo? I've only found off screen footage.



does even exist on screen footage?

ethomaz said:
Even if the RAM is more efficient it is still very slow.



read the article, it says Xbox memory is bottlenecked to 10gb/s, and that 22gb/s figure is not real time performance putting it under WiiU in terms of data transfer



Around the Network
DieAppleDie said:
ethomaz said:
Even if the RAM is more efficient it is still very slow.



read the article, it says Xbox memory is bottlenecked to 10gb/s, and that 22gb/s figure is not real time performance putting it under WiiU in terms of data transfer

Nope.. the Wii U is theorycal... the real one is less than 12GB/s.



Memory bandwidth isn't as important on consoles as compared to say... The PC.
1080P and lower resolutions, low levels of AA and the streaming of data from an Optical Disc isn't that demanding.
I doubt that the lower bandwidth would have much of an effect on fillrate either until later on in the consoles life.

With that said, the WiiU like most computer devices works on a series of caches which increases in speed the higher up in the cache hierarchy you go, reason for this is to hide the higher latencies and bandwidth of the slower caches.
At the bottom you have the hard drive/optical disc, then the storage mediums cache, then system ram then to the processor/GPU's cache and so on. (Many more in between, but you get the jist)

The end result is, Ram is just another cache, depending on the other components of the console and how developers utilize it, it's really not important on how fast it is.




www.youtube.com/@Pemalite