ethomaz said: That's the big problem because the Wii is the first consoles (and now maybe the Wii U) to have a big discrepancy in power to the others consoles... so the industry create sub-divisions in this gen the HD consoles and Wii (the exception) but the gen is yet defined by power.
If you don't have a big change in power then you don't have a new generation because there is no point in create a new generation with the same power than the last generation... the reason to enter in a new generation is to catch the PC in power each 6-8 years.
You can't try to create new definition because the exception (Wii).
Anyway not everybody (even some decelopers) put the Wii in this generation... even Wii U is not the 8th generetation for some guys in the industry... they are exceptions maybe in the middle of the generations.
And now you are locking wrong to the generations... the Xbox had no way 3x more power than GC... in fact they are close enough to say the GC can be a little more power than Xbox.. the Xbox is just 30% more powerful than PS2.
It's like...
PS2: 100 GC: 120 Xbox: 130
Generations are defined by power.
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First of all, the reason that consoles improve in power is because the power/cost ratio has a moving optimum. If you go below the optimum power point, the overhead costs begin to dominate, and the overall cost per unit of power grows. On the flipside, as you increase the power beyond the optimum, the cost increases faster than the power - that is, it costs more than twice as much to get double the power, for instance.
Think of it this way - it would probably cost more than $10 to manufacture a 1 GFLOP GPU now. Meanwhile, it might cost $50 to manufacture a 500 GFLOP GPU. If you wanted a 1500 GFLOP GPU, however, it would probably cost $200.
Add to this the consumer factor - consumers aren't going to want to spend $1000 on a games console, but on the flipside, they won't spend $50 on a games console that does what the one they already have does.
This is why the consoles improve in power. The fact that the PC is always ahead of consoles demonstrates that "keeping up" isn't even remotely a factor. And the fact that PC ownership doesn't soar in the years preceding a new generation also proves that gamers aren't driven by the latest hardware.
As for the PS2/GC/Xbox numbers, please don't pull numbers from nowhere. We actually have accurate numbers for the three. Here they are (copied from another thread, where I posted it once already):
Gamecube - 1.6 GFLOPS CPU, 9.4 GFLOPS GPU
Xbox - ~3 GFLOPS CPU, ~18.6 GFLOPS GPU
PS2 - 6.2 GFLOPS CPU, GPU isn't really a GPU (adds no computing power to the system)
So, here's the total for each system:
Gamecube - 11 GFLOPS
Xbox - 21.6 GFLOPS
PS2 - 6.2 GFLOPS
This means that the Xbox is more than three times the power of the PS2, and just under double the power of the Gamecube, based on raw numbers. If you factor in that the PS2 therefore didn't have any specialised Graphical operations (as all such operations were being done on the CPU), the PS2 was even weaker (see, for instance, Resident Evil 4 GC vs PS2, for demonstration of this fact).
The only way that the Gamecube came out ahead of the Xbox was due to non-power factors - things like the TEV (or whatever it was called) gave it the ability to do more with less. And this is why, most of the time, the Xbox did better. And there's absolutely no way that the Xbox was only about 30% more powerful than the PS2. It was, on raw numbers alone, a touch under 3.5x more powerful. More, when you factor in things like the presence of SDRAM, and the fact that the PS2 had no graphics logic.
Generations are defined by the dictionary - I suggest you look it up.