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Forums - Nintendo Discussion - Wii U GPU Die Image! Chipworks is AWESOME!

Light said:
Can someone please summarise this thread for me, im so confused lool :|

Chipworks released an unreleased map of a concept map of Zelda map and call it a WiiU GPU die map.

It'll take a day or so until we're back to where what we know originally. Nothing.



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Fourth Storm seems to be hitting the hay for now.

But here's what he said.

Man, it's late.

-40nm process confirmed.


Speculation:


I was looking at the geographical location of the blocks and interfaces on the die and then compared against pictures of the naked MCM on the motherboard. It kind of put things in a new light. Currently thinking this:


GP I/O's = connection to CPU.

SERDES/MIPI = interface to HDMI out (the specific use of HDMI for this interface was suggested to me by Chipworks.)
Other high speed interface w/ tank oscillator = interface to Gamepad out (is the oscillator helping to maintain the low latency 60 Hz refresh rate perhaps?)



NNID: crazy_man

3DS FC: 3969 4633 0700 

 My Pokemon Trading Shop (Hidden Power Breeding)

I consider myself decently tech savvy but much of this discussion is over my head.

But this is a brilliant read. Learning a lot



This thread is hilarious. Reminds me why I love Nintendo.

Everyone trying to figure out some kind of solid capabilities in traditional terms here aren't in on the joke. Nintendo doesn't want the specs to be straightforward.

"I suppose I could give you a list of our technical specs, I believe you'd like that, but I won't for a simple reason: they really don't matter."

They really don't.



Light said:
Can someone please summarise this thread for me, im so confused lool :|

The Wii U has a lower clock count than the PS3 and X-Box 360, which means that it is worse at telling time.  This will be very detrimental for games like Animal Crossing.  Developers are having a hard time getting the timing of events in their game right because the Wii U's clocks are horribly slow.  Other developers say that these developers are just having a hard time reading clocks, and perhaps should reeducated themselelves on clock reading.  It's unclear whether the Wii U's clocks are digital or analog.

However, the Wii U has 2 Giga bites of rams.  That means the Wii U could produce up to 2 gillion rams at any given moment.  Now, you don't have to be a genius to know that THAT'S A LOT OF FREAKING RAMS.  It's unclear how many other animals the Wii U will support, but I've done some research.  While Rams vary in size and weight, the average ram is about 150 lbs.  A draft horse weighs about 1500 lbs.  So, the Wii U would only be able to display about 1/10 the amount of horses as rams.  So, that should be onliy about 200 billion horses.  Still a respectable amount of horses if you ask me.  By comparison, the X-Box 720 is expected to be able to display about 7.2 gillion lions. 

The Wii U has 480 pairs of shades.  This means that the Wii U will perform well, even in an incredibly well lit room.  In contrast, the X-Box 360 only has 48 shades, so you should probably only use your X-Box 360 in a dimly lit room.  Otherwise, the bright light could irritate your X-Box 360 and it could get the red eye of death.  And that's no good.



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fillet said:

Proof that the Wii-U is no better performance wise than current gen consoles is finally arriving.

Eat my shorts non believers.


huh? where did you get that from? stop being a weirdo if you can't help out with the discussion, even etho is being helpful in here and all you did was type out "eat my shorts" like you are part of the simpson's family or some shit.



Kaizar said:
fillet said:

Proof that the Wii-U is no better performance wise than current gen consoles is finally arriving.

Eat my shorts non believers.


It has a minimum of 480 shader cores VS. 48 on the 360.

It uses 2010 technology VS. 2004 technology on the 360.

It has a 2 GB RAM vs. 256 RAM in 360.

It has somewhere from 500 to a little over 1,000 GFLOPs.

It has 5.3 GHz Wireless VS. 2.4 GHz Wireless on the 360.

So may I ask you what the funky wackos are you talking about?


360 has 512MB RAM :P



JWeinCom said:
Light said:
Can someone please summarise this thread for me, im so confused lool :|

The Wii U has a lower clock count than the PS3 and X-Box 360, which means that it is worse at telling time.  This will be very detrimental for games like Animal Crossing.  Developers are having a hard time getting the timing of events in their game right because the Wii U's clocks are horribly slow.  Other developers say that these developers are just having a hard time reading clocks, and perhaps should reeducated themselelves on clock reading.  It's unclear whether the Wii U's clocks are digital or analog.

However, the Wii U has 2 Giga bites of rams.  That means the Wii U could produce up to 2 gillion rams at any given moment.  Now, you don't have to be a genius to know that THAT'S A LOT OF FREAKING RAMS.  It's unclear how many other animals the Wii U will support, but I've done some research.  While Rams vary in size and weight, the average ram is about 150 lbs.  A draft horse weighs about 1500 lbs.  So, the Wii U would only be able to display about 1/10 the amount of horses as rams.  So, that should be onliy about 200 billion horses.  Still a respectable amount of horses if you ask me.  By comparison, the X-Box 720 is expected to be able to display about 7.2 gillion lions. 

The Wii U has 480 pairs of shades.  This means that the Wii U will perform well, even in an incredibly well lit room.  In contrast, the X-Box 360 only has 48 shades, so you should probably only use your X-Box 360 in a dimly lit room.  Otherwise, the bright light could irritate your X-Box 360 and it could get the red eye of death.  And that's no good.


bro.... I laughed IRL but still.... ^_^;;; WTF lol



dahuman said:
Kaizar said:
fillet said:

Proof that the Wii-U is no better performance wise than current gen consoles is finally arriving.

Eat my shorts non believers.


It has a minimum of 480 shader cores VS. 48 on the 360.

It uses 2010 technology VS. 2004 technology on the 360.

It has a 2 GB RAM vs. 256 RAM in 360.

It has somewhere from 500 to a little over 1,000 GFLOPs.

It has 5.3 GHz Wireless VS. 2.4 GHz Wireless on the 360.

So may I ask you what the funky wackos are you talking about?


360 has 512MB RAM :P

Though it's slower right?



NNID: crazy_man

3DS FC: 3969 4633 0700 

 My Pokemon Trading Shop (Hidden Power Breeding)

_crazy_man_ said:
dahuman said:
Kaizar said:
fillet said:

Proof that the Wii-U is no better performance wise than current gen consoles is finally arriving.

Eat my shorts non believers.


It has a minimum of 480 shader cores VS. 48 on the 360.

It uses 2010 technology VS. 2004 technology on the 360.

It has a 2 GB RAM vs. 256 RAM in 360.

It has somewhere from 500 to a little over 1,000 GFLOPs.

It has 5.3 GHz Wireless VS. 2.4 GHz Wireless on the 360.

So may I ask you what the funky wackos are you talking about?


360 has 512MB RAM :P

Though it's slower right?


I have no clue at this point, Wii U is so fucking customized that I literally have no thought on it right now, too many damn black boxes to even get a good idea.