In an interview with Wired, Zelda series producer Eiji Aonuma had this to say about the new Zelda game for Wii U:
Wired: You’ve said you’re working on, past Wind Waker, an all-new Zelda game for Wii U. I know it’s very early in development, but I’m curious if you can give us any idea about what it is you’re thinking about as far as how to use the features of Wii U in a Zelda that’s made entirely for that platform.
Aonuma: That’s actually a really hard question to answer, because if I put it into words it might be misunderstood at this point. Wind Waker is kind of a test pattern for the team. In converting Wind Waker, there’s a lot to be learned. We can’t change too much, because in changing one thing you can break something else, which is not something we want to do. But it’s a shared team working on both of those projects, Wind Waker HD and the new Zelda for Wii U. Every day, they’re learning something new. As we develop the controls for Wind Waker, they’re learning how to apply those controls in the Wii U version. There’s a feedback process where when something’s discovered in development for Wind Waker, all that information is fed to the Wii U team. So we’re working on those things, polishing as we go, and all of those things — it’s a learning process, it’s a test case almost, and we’ll apply all of those learnings that we’ve acquired in developing the Wii U game.
Source: http://www.wired.com/gamelife/2013/07/aonuma-zelda-wii-u/2/
Sounds like the traditional analog controls of Wind Waker will be used for Zelda Wii U, which means the motion controls of Skyward Sword will be shelved...at least temporarily.
What do you think? Good idea? Bad idea?
I, for one, thought the motion controls in Skyward Sword were a revelation. But I suppose it would be difficult to use both the GamePad and the MotionPlus controller simultaneousy.