Not a bad theory.
Are you planning to buy Echoes of Wisdom? | |||
I already pre-ordered | 5 | 38.46% | |
Picking it up soon | 4 | 30.77% | |
Waiting for a sale | 2 | 15.38% | |
No, it's not for me | 2 | 15.38% | |
Total: | 13 |
Mar1217 said:
Nothing strange to share your name with the same Calamity you're fighting ... nothing strange there. |
Well there are also more people named John.
But yeah, I’m on board with that either.
Hm, my first thought was "it's a lich" (this is Acererak, very powerful lich from D&D)...I hope they go with something like that
Well, just purchased Crypt of the Necrodancer on E3 sale for Switch.
Figure for $4.00 I can use it as a demo to see if I want to purchase Cadence of Hyrule.
Anyone played either? What are thoughts?
mZuzek said:
I'm playing Crypt of the Necrodancer, got in on the sale like everyone else, it's a lot of fun and it can get surprisingly deep. One of those games where you constantly die and have to start over and over but that's part of the fun as you slowly understand how to deal with all the different situations it throws at you. It's almost like a turn-based strategy game, except it's based on beats rather than turns. The soundtrack is insane too, I can't wait to hear what they did with Zelda music, but I won't consider getting Cadence of Hyrule before I beat Crypt of the Necrodancer. |
I will because I hope/expect Cadence to fix some of the things that I feel really holds back Crypt. Unfortunately attacks are still mapped to the movement buttons when I really think it should be it's own dedicated button. However, having permanent upgrades other than health will be very important. The starting dagger is trash and even after wiping out every bonus item possible I still get runs where I don't get a decent weapon until the third level. Also it looks like healing will be much more common in Cadence where it was a massive pain in the ass in Crypt.
I've made it to the fifth dungeon because the music is that good and it's easy to pick up whenever, but it is a very flawed game in my opinion and I've got no problem moving to a superior sequel before finishing.
mZuzek said:
Damn, really not a fan, are you? I have to disagree on the attacking part, I think it being tied to movement is very intuitive and helps keep the gameplay simple enough. And about the starting dagger being bad, well, it's the basic weapon you're supposed to learn how to play the game with. But beyond that, you can always start a run with a better weapon as long as you have enough diamonds and have unlocked the glass key NPC in Area 2. So, there. |
I have a love-hate relationship with the game. The core gameplay is compelling enough that I keep returning, but the problems I have with it make me quit 2-3 hours after I pick it up again. I must strongly disagree about the movement being the same as the attack being intuitive or good. No other game I've played has combined them into a single button and you have to depend circumstances being correct to trigger the weapon instead of movement. I've jumped into an enemy's attack when I wanted to swing my sword one too many times to be anything but annoyed. I had never unlocked that guy so if that will really fix only getting the starting dagger then I'll unlock him post haste.
Wyrdness said: |
That’s one way to kill a Bokoblin.
S.Peelman said:
That’s one way to kill a Bokoblin. |