This is actually pretty cool!
Turns out that even more attention and detail went into crafting The Legend of Zelda: Breath of the Wild than we had ever imagined. Speaking today in a interactive set at the Game Developers Conference, key Breath of the Wild developmental staff Hidemaro Fujibayashi, Takuhiro Dohta, and Satoru Takizawa discussed how the physics and chemistry in the world of Hyrule came together.
“In looking at the boundaries of the previous Zelda games, and designing around them, a new freedom of expression and gameplay was formed. By creating a game in which the player can interact with objects, and objects can react to the world, Zelda could become a more active game. The quickest way to bring these ideas to life, and present it to the team, a 2D prototype of Zelda was created.”
I find it incredibly cool that the world of Breath of the Wild was tested out in this retro looking Zelda sandbox, and as more than a few users commented, this looks suspiciously like a Legend of Zelda Maker. Hmmm. Nintendo also had this to say on the prototype:
“The 2D #Zelda prototype we discussed earlier? It was actually 3D, running BotW’s physics and “chemistry” engine in the background!”
What do you guys think of this method? Does it get your minds wandering with possibilities? Let us know in the comments below!
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