Over 50 millions it begins to be an acceptable number. We are talking of the successor of a ~80 millions sold console, under that number it can be considered a failure.
How many units is "successful" for Vita? | |||
| 20 million | 28 | 13.86% | |
| 25 | 14 | 6.93% | |
| 30 | 18 | 8.91% | |
| 35 | 14 | 6.93% | |
| 40 | 43 | 21.29% | |
| 45 | 4 | 1.98% | |
| 50 | 48 | 23.76% | |
| 55 | 4 | 1.98% | |
| 60 | 7 | 3.47% | |
| 65 | 22 | 10.89% | |
| Total: | 202 | ||
Over 50 millions it begins to be an acceptable number. We are talking of the successor of a ~80 millions sold console, under that number it can be considered a failure.
I consider Vita a success at 50 million, but even at 50 million it's only a moderate success. PSP managed a lot more, even though PSP has enjoyed most of it's success in Japan, not so much elsewhere. UMD failed, both as a game format and a video format.
At this point, I don't see Vita really picking up steam without either a significant price drop (at least 33% like 3DS) or some kind of impossible cavalcade of AAA software, or both.
Honestly I'll be impressed when one kid in the family actually shows any interest in the Vita. Not one single son, daughter, niece or nephew even talks about the Vita. Every single one of them own a DS or 3DS, but Vita is not a word in their vocabulary. All I hear is ipod, ipad, etc. (To which I respond "Kiss my a**)
Attractive software sells hardware. Vita has very little attractive software... Thus, why this thread exists and the Vita is floundering.
| platformmaster918 said: Simple question. How many units lifetime does Vita have to sell before you'd call it successful? I'll go with 40m. Half of what PSP did would be pretty darn good with a shrinking handheld market and the 3ds' current stranglehold on third party support in Japan (where handhelds sell best |
You hit the nail on the head with the point about Japanese third-party support. In order for the system to be successful, it's home territory needs to show the love and be there with support. Iwata has done a fanTAStic job of getting all the big third-party players on board to sort of force 3DS into being a dominant machine in Japan. I don't necessarily agree that handhelds sell best in Japan. DS sold better in North America, but we're talking a population of 350 million + versus less than 120. Apples and oranges.
if it makes them $1 profit. because then all the employees will be paid and everything covered but the shareholders that dont do anything wont for the particular project
| yum123 said: if it makes them $1 profit. because then all the employees will be paid and everything covered but the shareholders that dont do anything wont for the particular project |
Then there won't be a third sony portable console, so it can't be considered a success.
Kynes said:
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good point
| Kynes said: Over 50 millions it begins to be an acceptable number. We are talking of the successor of a ~80 millions sold console, under that number it can be considered a failure. |
Wow, that's pretty harsh, both for the Vita and the Wii U.

sperrico87 said:
You hit the nail on the head with the point about Japanese third-party support. In order for the system to be successful, it's home territory needs to show the love and be there with support. Iwata has done a fanTAStic job of getting all the big third-party players on board to sort of force 3DS into being a dominant machine in Japan. I don't necessarily agree that handhelds sell best in Japan. DS sold better in North America, but we're talking a population of 350 million + versus less than 120. Apples and oranges. |
Actually, I'd have to disagree somewhat. The 3DS doesn't have a stranglehold on 3rd party development in Japan because a ton of games are still being made for the PSP. That's the Vita's biggest problem at the moment in that market. Check out the Japanese pre-order thread, it's full of PSP titles, quite of few of which are from popular anime properties.
