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Forums - Microsoft - Minecraft Xbox 360 sales reach 4.48 million

For those of you who don't understand why Minecraft isn't on PSN - it's because it wasn't made by Mojang. Microsoft payed third party studio to make a port, Notch himself said that they didn't let him do it because he would f*ck it up, so if ever Mojang happen to try make it on PS3 it probably would be a catastrophy. They wouldn't have the right to take X360 version because it doesn't belong to them - it's payed by Microsoft and made by 4J Studios. Mojang will have to make it from the begining.



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donsterydo2 said:
For those of you who don't understand why Minecraft isn't on PSN - it's because it wasn't made by Mojang. Microsoft payed third party studio to make a port, Notch himself said that they didn't let him do it because he would f*ck it up, so if ever Mojang happen to try make it on PS3 it probably would be a catastrophy. They wouldn't have the right to take X360 version because it doesn't belong to them - it's payed by Microsoft and made by 4J Studios. Mojang will have to make it from the begining.


Thank you very much for the answer.  I kind of figured it had something to do with MS buying it, but that kid did have a point with ram too so there is that.  Anyways thanks for the answer, much appreciated.




       

Barozi said:
Nsanity said:
Was this ever part of deal of the week?

I doubt it, I doubt it very much.


Given its sales pace, it never will be. Castle Crashers has had 1 or 2 sales in the 4 years its been on the market.



Back from the dead, I'm afraid.

JayWood2010 said:
the2real4mafol said:
JayWood2010 said:
VGKing said:
Don't see why this game isn't on PSN. It's not like it wouldn't be profitable....


Don't worry, it'll probably make it's way to PSN eventually.  Microsoft has a tendancy of paying for timed exclusives which is a very smart strategy but I'm sure it will more than likely make it to PSN soon enough.  

Hopefully, if that happens, PS3 version will have the same features as the Xbox one does. I don't see why they couldn't

What walsufnir said actually is true.  I didn't even think about that.  PS3 may not have the ram to do it.  It is why they cant have party chats so it would make sense since minecraft has a huge world. They had to scale it down for 360 so they would have to scale it down even more for ps3

I thought Xbox and PS3 had 500mb of ram each



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the2real4mafol said:
JayWood2010 said:
the2real4mafol said:
JayWood2010 said:
VGKing said:
Don't see why this game isn't on PSN. It's not like it wouldn't be profitable....


Don't worry, it'll probably make it's way to PSN eventually.  Microsoft has a tendancy of paying for timed exclusives which is a very smart strategy but I'm sure it will more than likely make it to PSN soon enough.  

Hopefully, if that happens, PS3 version will have the same features as the Xbox one does. I don't see why they couldn't

What walsufnir said actually is true.  I didn't even think about that.  PS3 may not have the ram to do it.  It is why they cant have party chats so it would make sense since minecraft has a huge world. They had to scale it down for 360 so they would have to scale it down even more for ps3

I thought Xbox and PS3 had 500mb of ram each

Both of them work differently.  It is why the PS3 is unable to do crossgame chat yet the vita can.  IT is also why they have problems with skyrim and oblivion dlc if i remember right.  It's a very complex piece of hardware to work on and it is why many developers don't like working on the PS3




       

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The PS3's architecture is significantly different than the Xbox 360... 3 cores vs. 9 SPUs. 512MB of ram vs. 2x256MB of ram. That causes a lot of issues to port content from one system to another.

The 360 is far closer to an older PC in how developers approach it - which is why you see a ton of cross PC/360 content, because getting them optimized and coded varies very little. Comparatively, that isn't the case with the PS3.



Back from the dead, I'm afraid.