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Forums - General - We must reach an agreement on the meaning of "flop"

 

A game flopping should be based on...

Profits 53 54.08%
 
Publisher/Developer Expectations 36 36.73%
 
Forum member's Expectations 9 9.18%
 
Total:98

As a sales site, we are going to be judging games a lot, especially with the next generation here. We’ll be deciding if a game is a success, and by how much, whether it’s a market changer etc. Therefore, it's very important that we establish a common language. Without a common language, discussions become difficult as people argue over what a word should mean. One of those words is “flop.” This word has an incredibly powerful meaning behind it. Unfortunately, there is not agreement on it's definition. That’s what this thread is for. There seems to be two main methods used to determine whether a game is a flop.  I’ll give my opinion on both.

The Expectation Method. This is probably the common method used on here, especially most recently. Under this method, if a game fails to reach pre-launch expectations, then it is a flop. I can understand why this method is so popular. When a game fails to meet expectations, people are shocked and begin to throw around words like "dissapointed" and "failure" and "flop" to describe the game. I think the expectation method should ONLY be used when using the expectations of the actual publisher/developer. Using the expectations of forum-goers to determine a game's success makes absolutely no sense.

One of the problems with this method, when using the expectations of forum members, is a game’s floppage can be heavily influenced due to the expectations of a few ‘loud’ posters. (I’m looking at you Gilgamesh and Turkish). Also, if a large group of people form predictions based on ignorance/bias, or without seriousness or though, then the expectations are of course going to be unrealistic. Most importantly, a game’s success or failure should not depend on what some random forum-goers expect. A game is not meant to sell enough so that to please forum-goers. It's meant to sell enough to make the developers/publishers money. If it does that, then it's not a flop imo.

The Profit Method. A game is a flop if it fails to make a profit. I think this is the best method of the two. By definition, a flop is the opposite of a success. And as we all know, success for a game is determined by profits. Therefore, the lack of profits = no success = flop. We can determine approximate the budget of a game in comparison with the revenue it brings in. This is the only objective and clear method to determine if a game is a flop, and to what degree of floppage. Biases or miscommunication will not be a factor when determining a flop using this method. Profit is the only way to determine if a game is a failure.

Whichever method we choose, we must stick with it. There's been a few people on here switching methods as it fits their argument. This must end! We have to use one method and apply it to all casess. So which Method should we use? The Profit method or the Expectation method? 

Also, We must come to an agreement on the difference between a standard flop and a MAJOR flop, etc.



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Both.



miz1q2w3e said:
Both.


This is unacceptable. Too many times, we've had a game that made a profit, but did not meet expectations of forum-goers. Is the game a success or a flop?



Jay520 said:
miz1q2w3e said:
Both.

This is unacceptable. Too many times, we've had a game that made a profit, but did not meet expectations of forum-goers. Is the game a success or no?

No, it's perfect.

Like a mathematical OR statement: If a condition applies, then the result is true.

...Nice job censoring the poll :)



Jay520 said:

 MAJOR flop

 

First of all,

 

Second, I agreee with this. When we call games flop we tend to move the line a lot. I don't think expectation flops like NSMB2 and sales flops like LBP Karting should be put together. But what can we do a bout this? I guess we could call sales flops bombas and expectation flops - flops. 



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

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Profits.

The expectation method seems to be based on "If a game is mentioned on the forums here at VGChartz, then it has been 'hyped beyond belief' on the whole of the internet and thus causes people to expect 1 million + week one sales". Which of course is ludicrous.

Of course, as countless games have shown, week 1 sales =/= an indication of lifetime sales, but most people don't have time/aren't going to be a member here long enough to wait around and see if a game has legs or not so we just get flop threads based on the first available data. I'm led to believe there's some sort of tradition around here about this though, which doesn't make it right but at least explains it.

The problem with basing it on profits is that without access to game budgets we're going to have no idea what is a flop and what is a success. If Heavenly Sword can't break even off 1.5 million sold but the Yakuza series gets regular sequels off a ~ 1 million fanbase then it causes problems. Thus, people make threads off week 1 sales because at least it's a talking point.



miz1q2w3e said:
Jay520 said:
miz1q2w3e said:
Both.

This is unacceptable. Too many times, we've had a game that made a profit, but did not meet expectations of forum-goers. Is the game a success or no?

No, it's perfect.

Like a mathematical OR statement: If a condition applies, then the result is true.

...Nice job censoring the poll :)



But a game cannot be a flop while simultaneously not being a flop. This will not due. One of the methods must supercede the other.

Chandler said:
Jay520 said:

 MAJOR flop

First of all,

+1



Jay520 said:

But a game cannot be a flop while simultaneously not being a flop. This will not due. One of the methods must supercede the other.

Of course it can't. I'm saying the condition for a flop be an OR statement.



The profit method is not perfect either though. If a game brings far less money than even the developer had expected, it is safe to say that the x amount of years spent developing that game could have been spent developing something better with more profits.

Wasting potential time and money could be flop material, as I see it.