Proclus said:
Pandemic, Origin Systems, Ubisoft, Pseudo Interactive, EA, Id Software FASA Studios, Propoganda Games, Bungie, Kojima Productions, Black Isle Studios, Gearbox Software, 3D Realms, ION Studios, Treyarch, Guerilla Games, Sony Santa Monica, Edge of Reality, Midway Games, Timegate Studios, Tryptych Studios, Turn 10, Rare, Pixar, BioWare, Bethesda Softworks, Valve, Weta Digital, EA Redwood Shores, McFarlane Toyes, Microsoft Game Studios, EA Los Angeles, Monolith, Hidden Path Entertainment, Raven Software, EA Chicago, Liquid Dragon Studios, Sony Computer Entertainment America, Activision, Namco, Animal Logic, Sony Pictures Imageworks, EA Blackbox, Kuju Entertainment, Rockstar Games, Autodesk, Valkyrie Entertainment, Wandering Samurai Studios, n-Space, EA Tiburon, Glitchless, Industrial Light and Magic, Atari, Square Enix, Marvel, 2K Marin, Crystal Dynamics, Neversoft Entertainment, Paradox Development, Leftfield Productions, Disney Interactive Studios, Backbone Entertainment, Unique Development Studios, Idol Minds, Artech Studios, Retro Studios, Bluepoint Games, Good Science, Sony Online Entertainment, Killspace Entertainment, Vivendi Universal, Mirror Images, Swolecat Studios, ArenaNet, Hourglass Games, LeadingMD, queSPECK Studios, AT&T, ATI, Koei Canada, inXile Entertainment
Let's be honest, any studio compromised of talent from all those studios (Most were senior staff at their old locations) was going to end up with enough industry experience to make this game a gem, and they certainly did.
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