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Forums - Microsoft - Halo 4 Review Thread! Embargo Lifts on Thurdays 1st November!

Nsanity said:

EGM: And since folks are so bent out of shape about my comment on iron sights, I'll elaborate a bit here, too.

The thought came to me when I noticed that there is in fact a controller option called "Fishstick" in Halo 4 that gives you the same layout and functionality as most FPS titles on the market by allowing you to swap your zoom function to the left trigger.

However, several of the key guns don't offer sight-focused views, meaning that you use your binoculars and immediately jump out to the standard viewing angle upon firing. It's very jarring, and smacks as a half-assed concession to folks who want that feature in-game.

HiredN00bs: People were "bent out of shape" about your "iron sights" comment because it demonstrated a basic ignorance of the different shooting mechanics in Call of Duty and Halo--an ignorance that someone who reviews video games for a living shouldn't have. But, none of us are perfect, and some of these things may slip by someone who only casually plays the games (and at that point I would blame the editor for the poor decision of assigning such a person to review such a game).

The Aim-Down Sights (ADS) mechanic in Call of Duty isn't unique to the series, but it factors heavily into its gameplay. ADS grants greater precision, at the trade-off of lesser movement speed. It is worth noting that you can get a headshot in Call of Duty with just about any of the guns.

The Zoom mechanic in Halo is almost exclusively a feature of the headshot-capable weapons (although some other weapons may have it...Rockets come to mind, and in Halo 4, some headshot-capable weapons don't have it, such as the Promethean Pistol). This is because the other weapons trade precision for some other quality, like the close-range devastation of the Shotgun or Energy Sword, or the close to mid-range high rate-of-fire domination of the Assault Rifle.

Zooming in Halo does not restrict movement speed. There is an entirely different set of rules, carefully planned out to ensure balance between the various distinct kinds of weaponry. And they are VERY distinct. The weapons in Call of Duty have far less variation, and are built around the ADS mechanic--this is a crucial point. ADS is not an objective evolution in game design, but rather a tool used to craft a certain TYPE of game.

The Fishstick control scheme was built to make the game more accessible to Call of Duty players who are more accustomed to that button layout. I don't play Call of Duty very often, but I did finish the campaigns in Modern Warfare 1 & 2 on Veteran, and I bet I could switch from my Recon configuration to Fishstick without skipping a beat, just as it is when I jump between playing Halo and Call of Duty.

You didn't make some brave step in journalism, nor did you stir some designer at 343 Industries to wake from his traditional Halo slumber. It's not even about our bias towards Halo games. Halo 4 could very well suck, and takes many, MANY cues from CoD that gives the average fan pause, to say the least. What you did was make a huge leap in logic by assuming that because Call of Duty is most popular, it is an objectively better design. Here's hoping you learn from this experience.

http://www.neogaf.com/forum/showpost.php?p=43904115&postcount=2219


I applaud this HiredN00bs. Very nicely put. 



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What on earth is going on with reviews this year :|

Like Aldro said, if Halo 4 is getting 89 this year, doesn't bode well for the big sequels of next year.

(Won't matter one bit to sales though I suppose)



Slimebeast said:
I feel sorry for Halo 4 and 343 industries. It should have gotten that 90% Meta at least.

343 feel sorry for you bank account especially after Halo 4 releases.



Aldro said:

I doubt itll drop to 89 on Meta. I think itll stick on 90, and perhaps even climb back to 91. We still have GameTrailers review to go and far more. I am not implying anything, but I feel GT will score it high.

They added two more 80 reviews and the meta go down to 89... it was 89.xx before but the round formula put it in 90... so I can't see how Halo 4 can manage to get over 90 again.

That's sad... like GT5 reviews.... that's sad... this game deserves at least 92.



Well, the one good thing to come out of this would be that I predicted 88 in the metascore prediction league thing, so yeah 2 points. About the only thing it is useful for anyway.



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Critics are being quite harsh this year across the board. No idea what's up with them.



KylieDog said:
It isn't out yet and have not played it in full, you have nothing worthwhile to base this on.

I read some reviews I trust and seems like this is a better Halo than Reach... that's only make it a over 90 for me.

I have to play it to see if it can be better Halo 3 *my favorite*.



This sucks. My two most anticipated titles of the fall (AC III and Halo 4) have received underwhelming review scores. It pisses me off that the overrated Dishonored will probably be winning all of the GotY awards.



My opinion of Dishonored

- terrible graphics
- uninspired level design
- loads of glitches
- boring as hell

Basically, this game is the poor man's BioShock, and it's certainly not worth paying $60 for.



High profile games like this are expected to get above 90%, more like 93% or 94%. Now Halo 4 has a low score of 89 on metacritic. Halo 4 is not AAA quality.