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Forums - Nintendo Discussion - Why the Wii U gamepad design should be more like Vita

the2real4mafol said:
superchunk said:
I 1000% disagree with OP.

I thought it felt very comfortable. I played the rayman demo using the dual analog and the touch screen. Both were fluid and felt great. The weight and comfort of the controller was fantastic.

The screens responsiveness was quick and exactly as I'd expect. I like.

It didn't feel strange to you that the analog sticks were towards the top of the controller. I haven't used a wii u pad yet, but i'm used to analog sticks being towards the bottom of the controller like the PS3's is.

nope. Only played the one game so far but ya know, PS3 is the first nonNintendo console I've owned... so it too awhile just to remember where square was.



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well I swear this is the first i've ever heard of the Gamepad sucking. I tried it not to long ago and it feels light, and natural. its not the most comfortable controller i've ever used, but its def not uncomfortable either. and the screen on it looks alot better then i expected. its overall very nice i would say.



DieAppleDie said:
by the way, i would recommend you to change the title
i wonder what would happen if the title said Vita instead of "WiiU gamepad"

Title changed and op updated.



thread closed in 1,2,3....



It'll all be about preference for everybody. Some people like the 360 controller, some like the Dualshock, some like gamecube. In the end everybody will like different things




       

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JayWood2010 said:
It'll all be about preference for everybody. Some people like the 360 controller, some like the Dualshock, some like gamecube. In the end everybody will like different things

Woah, that was deep.
Didn't think you had it in you.



JoeTheBro said:

Do you guys now understand why the Vita is much better than the Wii U gamepad?

So your 3 main issues are:

1. Backside grips not fitting well using both hands.
2. Odd analog sticks.
3. Can't reach center of touch screen with thumbs.

My objections:

1. Not much I can really say here.  Hands come in too many different sizes.  It's fit well for me and everyone else I've read that gave a report but I don't expect it to fit for everyone.
2. Nintendo and Xbox gamers are used to having the left analog stick at the top.   The right one will seem initially odd to almost all of us at first but shouldn't be an issue after a few minutes of gaming.
3. This is a gameplay design mechanic.   If a Wii U game tasks you with quickly switching back and forth between dual analogs + buttons and quickly tappign the middle of the touch screen, they've failed at using the controller well.   That's not a controller flaw, that's a game design flaw.  Imagine if a Vita game wanted you to quickly tap between the front and back touch pads with lots of analog and button presses with it.   Bad game design.   Or a Kinect game that wanted you to simultaneously hold both arms out wide and use both analog sticks.   Bad game design.

pokoko said:
As someone with wrist problems, I'm concerned about the placement of the analog sticks. Seems like a lot of wrist bend to use the buttons. I worry that prolonged gaming could have a painful effect. I intend to listen closely after launch to see if anyone has any complaints.

Actually, the Wii U GamePad may be the most wrist friendly of all controllers.   The X360 controller reqiures you to extend your right thumb down 90 degrees  toward your wrist to reach the right analog stick.    The PS3 controller require this of both left and right thumbs.    The Wii U GamePad will only require 45 degree angles to reach either the D-pad or action buttons.  Though the plus and minus (start and select) buttons on the right side will need the same 90 degree reach.   The Wii U GamePad keeps your wrist, hand and thumb in more natural alignment.

the2real4mafol said:

It didn't feel strange to you that the analog sticks were towards the top of the controller. I haven't used a wii u pad yet, but i'm used to analog sticks being towards the bottom of the controller like the PS3's is.

This has always been an issue with Sony gamers playing a Nintendo (or even MS) console.   Sony uses a 90 degree thumb position for the analog sticks.   Nintendo and MS have always used a 0 degree angle for the left stick.   Though they've usually also placed the riight thumb stick at the same 90 degree position that Sony does.  I myself used my first analog stick on the N64 so it felt very odd to me when I tried the Dual Shock later on because my left thumb had to extend 90 degrees to the side rather than the natural straight up position I had become accustomed to.



The rEVOLution is not being televised

You should get a job at BBC!

3:35

Bu bu but the Veeta!



JoeTheBro said:

Do you guys now understand why the Vita is much better than the Wii U gamepad?


oh boy, when people try to make their opinions as facts, there is not too much to discuss.



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spurgeonryan said:
Wait? Why was the title changed? Now this is about he vita being better?

I realised my issues with the gamepad are because I'm so used to Vita. Instead of this just being my opinion on why I didn't like it I went into specifics of what I had issues with and used the vita as a comparison. I'll fix the title (again)