I haven't decided to back it yet myself (there are just so damn many) but here are the details
http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption
Hero-U is a turn-based RPG with adventure game puzzles and immersive story, by the award-winning designers of Quest for Glory.

Hero-U: Rogue to Redemption is a classic 2D RPG by award-winning game designers Corey and Lori Cole (Quest for Glory, Castle of Dr. Brain, and more). In our genre-bending style, Hero-U combines classic RPG skills and combat with the rich character relationships of Persona, and the story and puzzles of Quest for Glory in a single challenging game experience.
- A classic role-playing game with exploration, combat, and skills
- Tactical combat that is much more than "hack and slash"
- A rich story that changes based on the way you play
- Characters with unique personalities and their own agendas
- Adventure-style puzzles that are an integral part of the story

There is danger and intrigue within the hallowed halls of Hero-U. Danger? Ha! Rogues laugh in the face... well, actually, they sneak up behind danger and bop it in the head, then run really, really fast. You can be that Rogue!

- Game Designers: Lori and Corey Cole, creators of Quest for Glory, Castle of Dr. Brain, Shannara, Mixed-Up Fairy Tales, and Tower of Indomitable Circumstance
- Programming: Andrew Goulding and the Brawsome team, developers ofJolly Rover, MacGuffin's Curse, Emerald City Confidential, and other games
- Art and Animation: Eriq Chang and Eric Varnes (Fable Foundry Creative Studio), Paul Bowers, and John Paul Selwood.
- Music and Sound Design: Ryan Grogan, composer of music for film, animation, and games including MacGuffin's Curse.
- Marketing Maven and assistant combat designer: Michael Cole
- YOU! Your support makes this game possible, and your feedback on the Hero-U forums will help us shape and perfect the game.

Our target date is Fall, 2013, but we will not ship the game until everyone on the team agrees that it is ready and it's great. The delivery date may be affected by the level of Kickstarter support. (Adding lots of features takes time, even if we add developers.)
We are developing Hero-U: Rogue to Redemption with the popular Unity game engine and the tile graphic system from Brawsome's MacGuffin's Curse. Besides Windows and Macintosh, we will add support for other devices when we reach our stretch goals.

- Help us create a wonderful RPG, full of unforgettable moments
- Promote the creation of new CRPG's that care about story and challenge, a type of game that the big game publishers "just don't get"
- If you liked Quest for Glory or Castle of Dr. Brain, supporting this project is the only way to see more games by Corey and Lori Cole
- Be an insider, and watch the game's creation through project updates
- Outstanding Kickstarter rewards such as a unique collector edition game box, your own Varsity Letter, and even inclusion in the Hero-U Yearbook!

Lori and Corey Cole are happy to present Hero-U: Rogue to Redemption. Our new game combines role-playing, puzzles, an immersive story, and rich character interactions. As in our acclaimed Quest for Glory series, every element works together to create a unique game experience that you will love.
In Hero-U: Rogue to Redemption, you will take on the role of Shawn O'Conner, a would-be Thief who has had a rough life. As Shawn, you will attend Hero-U, a school that tries to teach young adventurers to be heroes. Shawn can continue his quest to join the Thieves' Guild, or he can strive to become a Rogue Hero. He has a lot to learn to succeed at either path.
Hero-U plays like a classic RPG, with turn-based tactical combat and exploration of the environment on top-down, 2D maps. There are traps, obstacles, and enemies for you to overcome as you explore the school and the ancient catacombs beneath it. Key scenes feature beautiful painted backdrops to let you see from Shawn's perspective.

- A classic role-playing game with exploration, combat, and skills
Hero-U: Rogue to Redemption is a true RPG. Your character has skills and attributes that improve through game play. You will acquire and use a wide variety of inventory items to enhance those skills. Explore the world on 2D maps as you fight monsters, avoid traps, find hidden items, and more. You will also meet non-player characters with their own agendas, and try to build up your relationships with them as you learn more about the school and the game world.
- Tactical combat that is much more than "hack and slash"
One doesn't just wander around an ancient, possibly haunted, castle and expect to have an easy time of it. Your hero must learn the cunning, deception, and just plain Rogue skills, then use them to survive. "Hack and Slash" won't cut it for a Rogue. Shawn must outwit and outmaneuver the creatures that lurk within the ancient catacombs beneath Hero-U.
Our turn-based combat system features an action point system that will make you choose between slow, powerful attacks, tactical movement, or a mixture of defense and quick attacks. Shawn will supplement his Roguish skills with clever use of traps and other items. Between battles, you will explore the catacombs, setting and avoiding traps and other challenges.
- A rich story that changes based on the way you play
Your life has not been an easy one. Caught red-handed during your thief guild initiation, you have a choice - Go to reform school or rot away in prison. The teachers and students are intent on making your life a living hell, while trouble lurks in the catacombs below. It would help if you didn’t need to worry about being killed and passing midterms.
In your hands, Shawn has real choices. If he does someone a favor, it is because he figures they will be useful to him later. If he wants to unleash nameless horrors of destruction upon the world, well, hey, that's his business... and yours.
- Characters with unique personalities and their own agendas
Many of the characters you encounter have their own reason for being there. Many of their stories have been planned for future games, and they aren’t there to serve you, only themselves.
Shawn will experience character growth in two ways. Of course we have all the traditional role-playing game mechanics. Shawn will improve his abilities and learn new skills through research, study, and using them in action. Shawn will also grow by learning more about the world and his heritage. As in a good film or novel – and unlike most games – Shawn will have the opportunity to change his attitude and outlook as the result of his experiences.
- Challenging puzzles that are an integral part of the story
Corey designed the award-winning puzzle game, Castle of Dr. Brain. Andrew co-designed and developed MacGuffin's Curse. We believe that puzzles are an important part of a good RPG. Hero-U is filled with challenges that will make you think and that enrich the story.
- Elective system that lets you customize Shawn's abilities
All rogue candidates study basic techniques such as stealth, picking locks, and setting traps. But Hero-U also offers elective courses that will allow Shawn to customize his to assist his extra-curricular activities. These electives will give you choices on how you like to play.

We know that you are taking a leap of faith by supporting our new game, and we want to assure you that we will use the money wisely. Our goal is the minimum budget with which we can make a high-quality game. Here's our breakdown based on reaching our minimum goal:
- 65% - Art, programming, music, and design of the game
- 10% - Kickstarter and Amazon Payments fees
- 10% - Reward Premiums and Shipping Costs
- 5% - Repayment of pre-Kickstarter loans and expenses
- 10% - Marketing and Project Overhead
If your generosity helps this project exceed its minimum goal, it is likely that a higher percentage (possibly as much as 20%) of the funding will go into reward premiums, but most of your support will go directly into the game. We will add features such as voice acting, and we will add more content including additional art, music, locations, story, and dialogue.
@TheVoxelman on twitter







