| xwan said: I think it did made Sony some money, because there are companies like Loot and Lockwood they are doing almost just PS Home content for years and they haven't went belly up yet..Why would you do this if business isn't viable. So i think it must be viable somehow. Even if the teams are very small, a few guys, but it was probably non the less viable. |
1) 1) Well I think it didn’t make any money. I’m sure that Home had significant start-up and R&D costs just to get it off the ground, and then it was hardly half finished and rushed out the door just to save face and not look like a bunch of idiots developing an already doomed product, trying their best to keep up with MS and Live.
2) 2) So what if Loot and other companies sell little trinkets on Home, that doesn’t mean Sony recouped the cost of Home or the cost to keep it up and running. That just means Loot and such companies might be making some money from people that like spending hard earned gaming dollars on useless virtual trinkets for vitual character to look a bit cooler when they do the running man.
3) 3) Why do business if it going to be a failure? Well, I already said above that the just wanted to save face and not look like idiots developing an already doomed project. Also, maybe they didn’t think it was going to be a failure – neither did Nintendo think the Virtual Boy was going to be a failure, but it was and so is Home, regardless of any good intention. Not because you have a good idea on paper means it will work when you release it, e.g. PS Vita. There many viable products in gaming, e.g. Sega Dreamcast, but does that mean that they all made money or better yet a profit?
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