Persistantthug said:
Another thing, Again, we don't know that Microsoft is going to release an XBOX 3 in 2013, and there are several signs that show that they won't. Perhaps one of the most poignant signs, is their recent 2 year subsidy deal. Why would Microsoft roll out such a plan, only to bring out an XBOX 3 1 year later? That makes about as much sense as 2 left shoes.
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This is the worst bit of crap logic that I've read anywhere on any site. Microsoft offers a 2-year subsidized Xbox 360 purchase plan and that means they aren't launching within that two year period? Are you serious? What does a two year Xbox LIVE subscription have to do with when you launch a console? iPhones are sold all the time on two-year contracts despite the fact that a new version comes out in less than two years.
Please tell me you're still in primary/elementary school, that way I can understand the logic fail here. Otherwise this is just really seriously sad.
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Microsoft has shut down ENSEMBLE, ACES, FASA, DIGITAL ANVIL, and turned RARE into nothing but a casual game studio. Microsoft has clearly shown that they care more about Kinect and casual gaming more than ever. They also seem to care more for "media box" related stuff more than ever as well. HARDCORE gaming for Microsoft has clearly taken a back seat.
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Ensemble was disbanded, and reformed largely as Robot Entertainment, which coincidentally went on to make Age of Empires Online for Microsoft. The majority of ACES went to work for a military defense contractor that purchased the rights to Microsoft Flight Simulator. Last I knew, Microsoft Flight Simulator wasn't considered a hardcore game. Microsoft licensed the rights for the MechWarrior, Crimson Skies, and Shadow Run to Smith and Tinker, a studio founded by the founder of FASA. Piranha Games is working in conjunction with Smith and Tinker to create MechWarrior Online. Digital Anvil was dissolved. The two games they made for Microsoft were Freelancer and Brute Force, Freelancer was for the PC and Brute Force the Xbox. Neither did particularly well.
With the exception of Digital Anvil and Aces, the other companies reformed and went on to create, or are working on, games for Microsoft on Windows and or the Xbox 360. How, exactly it means Microsoft has abandoned hard core gaming, I don't know. Especially when it licenses the use of its IPs back to the developers that worked on them.
In the case of Aces, I suppose if you're upset about it. Just enter the US Air Force and put some hours in the combat training simulator.
With respect to Digital Anvil, the only game I would be interested in is the Wing Commander series. Unfortunately that IP belongs to Origin, which now belongs to EA. So, yeah. We don't have Freelancer or Brute Force. I think we get a better 3rd Person Squad-based Shooter in Epic's Gears of War than we got in Brute Force. The most important games the developers did under Origin, they couldn't make because EA owned those IPs. So how is that Microsoft abandoning hard core gaming?
If you followed Xbox gaming, you would have know back in those days, Microsoft was moving toward 3rd Parties to create gaming experiences rather than try and fill every niche gamers wanted. That's pretty evident in this generation with the Xbox 360. Microsoft has relied on 3rd Party developers to create the experiences rather than attempting to create them themselves. Again, Gears of War shows just how smart that effort was.
Gears of War sold 6m units world-wide compared to Brute Force's 83k. I don't know. I think Microsoft made the right decision. The perception that Microsoft has abandoned hard core gaming is just a perception. More hard core gaming software is sold for the Xbox 360 than any other platform. So how is it abandoned? It exists and it's vibrant.