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Forums - Gaming - Resident Evil 6 Uses Regenerating Health And Will Be Two Disks On 360

For those only reading the sensationalist bandwagon-ing up top, the health system actually has separate bars that make up the whole meter, and instead of the health regenerating completely, only ONE of those bars will regenerate.

I'm very skeptical about the game myself, but the hate I've seen poured on it since its debut is just over-doing it.



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Regeneratiing health?.....So its not a Survival game nor is it a Horror game....=(




Sal.Paradise said:
For those only reading the sensationalist bandwagon-ing up top, the health system actually has separate bars that make up the whole meter, and instead of the health regenerating completely, only ONE of those bars will regenerate.

I'm very skeptical about the game myself, but the hate I've seen poured on it since its debut is just over-doing it.

So it's more like Monster Hunter or how they did it in Metroid: Other M?



Monster Hunter: pissing me off since 2010.

Mr Khan said:
Sal.Paradise said:
For those only reading the sensationalist bandwagon-ing up top, the health system actually has separate bars that make up the whole meter, and instead of the health regenerating completely, only ONE of those bars will regenerate.

I'm very skeptical about the game myself, but the hate I've seen poured on it since its debut is just over-doing it.

So it's more like Monster Hunter or how they did it in Metroid: Other M?

I'm not sure about those, but Resistance Fall of Man was mentioned. Your health bar is split into 5/6 smaller sections, and when your health meter is drained, whichever section it has been drained down to will regenerate until it is full, but all the other 'empty' sections will stay empty. Each of the 5/6 sections are the same length. (This was from a short video of Chris' campaign). 



Seems like Capcom wants to create a new genre "Try To Die".



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

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AbbathTheGrim said:
Seems like Capcom wants to create a new genre "Try To Die".


I died to Ustankas or whatever is the name of the new "Nemesis". :(



Mohasus said:
AbbathTheGrim said:
Seems like Capcom wants to create a new genre "Try To Die".


I died to Ustankas or whatever is the name of the new "Nemesis". :(

Seems like the formula is working.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

Mr Khan said:
NightDragon83 said:
It's all in the context of the game though. The modern iterations of RE are so far removed from the originals that finding the equivalent of med kits in the form of herbs and sprays doesn't make much sense.

Especially when you consider the fact that in the originals you were only dealing with maybe a handful of enemies at one time or a scripted event like a hunter or dogs or whatever popping out at you, whereas the modern iterations from 4 and on (and especially the most recent two), you are facing off with wave after wave of enemies, so the slow paced stop-draw gun-aim-shoot gameplay has become obsolete, necessitating the regenerative health aspect in order to level the playing field and keep the action going.

Yes, but the question must be asked about why the game has drifted so far in that direction. You don't need to be fighting hordes of enemies at a time, who said it had to be that way? The story?


The fans did. More people bought ORC then Revelations.



I'm an advocate for motion controls, Nintendo, and Kicking freaking Toad to the Moon!

3DS Friend Code - 0860-3269-1286

I hope it means the game will be quite big. And booo to the regenerating health part.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

Watched some gameplay about the new guy and chris....yup, RE isnt anymore RE. I hope they make another revealtions or let the team make another RE game.