Zim said:
thetonestarr said:
| Zim said:
The Wii U certainly has enough going on that when developers start using it more efficiently it will be able to provide much better looking games than the PS3/360. The big question really is how many developers outside of Nintendo will?
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Well, if you recall, Nintendo consulted third parties when designing the WiiU. They went out of their way to ask a variety of third-party developers what they wanted in a system to develop for and why they didn't develop more for the Wii. They built not only the dev kits, the controllers, and the graphical power, but also the actual interior structure itself (ie, everything you mentioned in that third part of your post) according to the requests of third parties.
I think a large number of them will be using the efficiency capabilities of the Wii. I know for a fact that EA and Ubi are going to, anyways. If we can get Namco, 2k, and anybody that likes to be published by any of the previous four companies involved, I'll at least be a more-than happy-enough camper.
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The thing is though I think there is a big difference between 3rd parties saying what they would like to see and actually using the system. The features were implemented to make multiplatform titles easier. Not necessairly to allow devs to fully utilize the hardware. We are still in launch so it's too early to tell but certainly no games were taking advantage of the changes. I suspect any multiplatform games won't really take advantage of it.
Also I'm not sure what exactly is going on but there is something very weird at the moment with 3rd parties and Wii U. For example last year EA made a BIG deal of how much they were going to support it..... and this year at E3? Nothing. I think there was a brief mention that a madden title would come to Wii U. Likewise It is well known that Black Ops 2 is already running on Wii U.... but nothing was said. Skylanders is in development for it but just got a very small mention etc.
I have heard rumours that Nintendo are holding a separate event just for Nintendo stuff later this year so maybe they want to hold things back until then? Who knows.
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Oh, there absolutely is a big difference there. But right now, anybody doing something multiplat is a moron if they don't at least look into porting it to WiiU too. Right now, it's going to be easy as pie to port the games, and they'll absolutely find enough sales to at least make it worthwhile (already-developed games that are easy to port really only need to make 50,000-100,000 sales to turn a profit on the port).
This is going to end up getting them all used to working on it while also giving WiiU a respectable early lineup. Respectable early lineup = more early adopters. More early adopters = larger potential market. And larger potential market = developers are more interested in taking advantage of it.
And since games can be 100% traditional on the WiiU without sacrificing ANY potential buyers whatsoever (except those that refuse to play things that don't use the screen), I really don't see devs not being interested. It just doesn't make sense. The only reason we didn't see more games on the Wii wasn't because it was weaker. There was almost absolutely zero concern there (save from companies like Epic, who are very few and far between). The main issue was that devs didn't want to have to do motion controls, or wanted to be able to do more than the Wiimote + nunchuck could offer WITHOUT motion controls, and the Classic Controller sales were far too low to do that. There just wasn't a big enough market on the Wii for traditional games.
But WiiU's userbase will be 100% traditional-game capable. And since graphically, it won't be lacking either (even in comparison to neXtbox/PS4, it's really going to be more like the difference between current 360 vs current top-of-the-line PC at most), the devs that were once iffy on graphical capability won't be anymore.
And actually, the WiiU will be also setting the first standard for next generation, especially since Sony and MS didn't announce anything this year - meaning they probably aren't releasing until 2014 (honestly, if they were releasing next year, they would have announced something at E3 to try stealing any attention from WiiU that they possibly could. Hold back the competition as much as possible, etc, etc). Two years as the best thing on the market will make WiiU's initial installbase pretty respectable, even if it starts off particularly slow. Assuming it starts off really slow, they'll have an installbase of 20m by PS4/neXtbox release, and if it's a runaway success, could be around 50m. Either way, it'll have been wildly successful financially for Nintendo. Remember, GCN turned a consistent profit, keeping Nintendo always in the black, at only 22m final installbase.