TDU2 was great outside of all the glitches and controls. I'm hoping this is as close as TDU3 as I can get. Still gota finish TDU2 as well.
It's just that simple.
Cool. I loved driving around Burnout Paradise, but the gameplay is pretty shallow.
VideoGamer
Forza Horizon developer Playground Games has elaborated on its decision to go against the parent series' core tenet of 60fps and produce a racer which runs at 30fps.
The decision to sacrifice framerate was done to give "precedence" to certain features last year's 9/10 grabbing Forza Motorsport doesn't yet have - such as a full day/night cycle and an open world.
"This is something we talked about with the Turn 10 guys right at the start," said Playground Games' Ralph Fulton to VideoGamer.com. "60fps is something that's important to the mastery of Forza Motorsport. But what we want to do, in terms of the open world, in terms of the day/night cycle, in terms of the many technologies we've layered on top, really means that we couldn't do all those things and still run at 60fps."
"What it came down to was a choice of what's really important. What we alighted upon was that the immersion of the world, its believability, and all of the features and technologies we're packing in take precedence."
Fulton also explained what exactly was under Forza Horizon's impressive bonnet during an E3 2012 presentation of the game.
"We have a real-time dynamic sky and cloud simulation, that's always changing and always evolving. On top of that we have a dynamic sun, that moves across the sky casting shadows from every object from within the world - even the cars. Finally we have atmospheric scattering, and that picks out individual particles from within the atmosphere and really deals with how light creates depth and realism within the view."
"We knew right there and then we were going to have to invest some serious time in creating technology to adequately render those views. Now Forza 4 has great vistas, right? You've seen the Alps track. The difference in [Horizon] is that if you can see it, you can drive to it. So we had to create what we call uber-LOD technology. Basically that enables us to draw up to 20km into the distance while still maintaining the high level of visual fidelity you've come to expect and demand from Forza games."
Forza Horizon will be released for Xbox 360 on October 23.
http://www.videogamer.com/xbox360/forza_horizon/news/forza_horizons_30fps_choice_defended_by_playground_games.html
Forza Motorsport Magazin
On this weekend, thousands of racing fans for the 80th times pilgrimage to Le Mans in France, to attend one of the greatest racing spectacle - the 24 Hours of Le Mans. Among the guests was the Turn 10 Studios are expected to have the baggage the demo from E3 2012 here. Turn 10, which recently partnered with the ACO (Automobile Club de l'Ouest), the largest French automobile club and organizer of the Le Mans 24 Hours have closed ( we reported ), the first time not only give the audience the opportunity to Forza Horizon to play.
There is no better place than this motor sport festival, the concept that we follow due to present Horizon with Forza and we're a little envious of our friends from forzamotorsport.fr which is now properly get into the mood. Will match the "hero car" in Forza Horizon, the 2013 Viper SRT has built not far from Turn 10 SRT a tent where you can also exclusive, for the first time the 2013 Viper SRT driving in Forza Motorsport fourth It is therefore to accept much that we the next few days Soon the free Viper SRT 2013 DLC in Forza Motorsport will be fourth So stay ready, or better yet ... "Honey, where are the bags?"
http://translate.google.fr/translate?hl=fr&sl=auto&tl=en&u=http%3A%2F%2Fwww.forzalife.de%2F2012%2F06%2Fforza-horizon-demo-bei-24h-le-mans-anspielen%2F
PGR: Colorado? Looks more like Forza and Test Drive had hot monkey sex and popped out a Horizon baby. Mixed kids are so cute!

| sales2099 said: Nighttime racing....now Forza can call itself a day/night simulator :P |
Yeah let's do nightime racing @ 25-50fps with 20% screen tear. That's what I call simulation....
http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis?page=3