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Forums - Gaming - Next-Gen: Skyrim Studio Bethesda Banking On DX11 For Xbox 720, PS4

NowGamer

Skyrim developer Bethesda is still on the look out for staff to work on "future-generation consoles," but has hinted in a new job ad that the next Xbox and PlayStation will likely feature architecture built around the latest DirectX 11 APIs.

"Bethesda Game Studios is looking for experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles," reads the listing on Gamasutra. 

Among the applicant requirements listed are "at least 5 years of game development experience with multiple titles shipped," and "extensive experience programming and optimizing for the Xbox 360 and PS3," while experience with DirectX 11 is considered "a plus".

DirectX 11 unlocks next-gen visual techniques in compatible video cards, and is quickly establishing itself as the standard on PC with support retro-fitted for numerous titles and confirmed for upcoming games such as Crysis 3, Max Payne 3 and Black Ops 2.

Numerous recent Orbis/PlayStation 4 and Durango/Xbox 720 rumours have claimed that both Sony and Microsoft are developing consoles, with PC-like architecture designed to make the most of DirectX 11, with Bethesda appearing to concur.

http://www.nowgamer.com/news/1352799/nextgen_skyrim_studio_bethesda_banking_on_dx11_for_xbox_720_ps4.html



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The ps4 will use Dx11?



Wii-u port of skyrim confirmed? =p



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Deoz said:
The ps4 will use Dx11?


PS4 will use OpenGL. The version that it will use will be roughly equivalent in capabilities to DX11.



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Kynes said:
Deoz said:
The ps4 will use Dx11?


PS4 will use OpenGL. The version that it will use will be roughly equivalent in capabilities to DX11.

To be more precise, the GPU it will use is a PC GPU so it is designed for DX11. OpenGL is lagging in features but with a lot more manual code it can take advantage of the features on the GPU meant for DX11. The PS3 using OpenGL is another reason why it was hard to program for at first, because it's now an inferior API for game development.



Yeah no.

DX11 is MS owned and Sony wouldn't license it, neither will Nintendo.

However N/S will likely have native OpenGL support with the same technologies available in DX11, therefore it will all be the same in the end.



DX11 experience being a plus doesn't mean that consoles will run "DX11" as such but rather techniques like tessellation and direct compute graphics experience would be useful on a next gen hardware platform.

The guy will also probably be working on the PC version as well.



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