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Forums - Sony - God of War: Ascension Gameplay Footage Debuting (Video up, come in and see!!)

CGI-Quality said:
bertlsenix said:
Hopefully people stop now with the stuff like Halo 4 will be the graphicsking of this Gen and so on.
You could fill the Top10 alone with PS3 Exclusives - Especially the newer ones look even more gorgeous.
Didn't see that coming - The PS3 has still so much in it.

Its kinda sad all those bad and overpayed Devs couldn't support the console with their Multiplatgames.
There is no excuse if someone like Naughty Dog and Santa Monica Studios can put out games like this while others can't even understand how develop for the greatest console hardware ever made.
They learn it or they just get less money cause lazyness shouldn't get payed that much....If those Devs would work hard every game could look like that on the PS3.

And of course its still nice to see someone can keep up with Naughty Dog.
Its probably nice for all those studios to work on the strongest hardware available and not thinking about other stuff.Just go all out as you please.
Really would love to see what they could do with a PC and a GTX680
Team Nomura is surely jelly cause he probably can't bring his Versus13 to the PS3 Exclusive - Probably the only 3rd Party Dev that could reach Sony Exclusive Studio quality.

Most people I've talked to have just called Halo 4 the best they've seen "on the 360". I too don't think it will lead consoles in visuals, but I have a feeling it may lead on the Xbox.

remember crysis 3 comes out next year



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BenVTrigger said:
bertlsenix said:
Hopefully people stop now with the stuff like Halo 4 will be the graphicsking of this Gen and so on.
You could fill the Top10 alone with PS3 Exclusives - Especially the newer ones look even more gorgeous.
Didn't see that coming - The PS3 has still so much in it.

Its kinda sad all those bad and overpayed Devs couldn't support the console with their Multiplatgames.
There is no excuse if someone like Naughty Dog and Santa Monica Studios can put out games like this while others can't even understand how develop for the greatest console hardware ever made.
They learn it or they just get less money cause lazyness shouldn't get payed that much....If those Devs would work hard every game could look like that on the PS3.

And of course its still nice to see someone can keep up with Naughty Dog.
Its probably nice for all those studios to work on the strongest hardware available and not thinking about other stuff.Just go all out as you please.
Really would love to see what they could do with a PC and a GTX680
Team Nomura is surely jelly cause he probably can't bring his Versus13 to the PS3 Exclusive - Probably the only 3rd Party Dev that could reach Sony Exclusive Studio quality.


Actually from the tiny bit thats been shown Halo 4 is looking like a for sure contender for top 5 best looking console games this generation.

 

But thats besides the point and has nothing to do with God of War Ascension so we'll leave it at that.

not to forget god of war has controlled camera and nowhwere the same freedom as halo



archbrix said:
BenVTrigger said:
I will say one quick comment about Ascensions graphics though, did any of you actually watch the 720p video of the gameplay in action? It looks really good especially the cyclops no doubt but I don't understand how any of you guys are claiming "graphics king".

Uncharted 3 utterly destroys this very brief multiplayer video thats been shown. There is very little detail on the actual character models and the level itself isn't anything overly incredible looking. Its a very nice looking multiplayer trailer no question and I'm sure the final game will be gorgeous considering how beautfiul GOW 3 was at its best but from a graphical perspective this trailer isn't anything unbelievable or unseen on consoles at all......

I agree.  I mean, it's gorgeous, no doubt.  But to exclaim "graphics king" and essentially say that a game's graphics trump Uncharted 3 is a very bold statement, and we simply haven't seen enough of Ascension yet.

But I'm one of the people who thought that Uncharted 2 was, overall, better looking than God of War 3 in the end, so maybe it's just a style thing.



Kinda' agree with you. I honestly wouldn't be surprised if TLOU went a tad more open which made it lose some of its insane details a lá Uncharted. I hope I am wrong because I am a linear whore, no question xP. With GoW though, we can practically expect madness. Still not GoWIV big, but still fairly big. Im guessing some General Kratos moments where you fight w/spartans or something in quite big scaled wars. On another note, i'm too one who feel UC2 is overall better looking than GoW3 [close call though ;P]).

Gamer_of_the_Year said:
leatherhat said:
This game is a good idea executed poorly. It should have been a vita title or an early ps4 game. Its not going to move any hardware on ps3.



LOL! Um, that's what God of War IV is gonna be for. To sale PS4's. This ISNT God of War IV, just like Chains of Olympus and Ghost of Sparta weren't direct numerical sequels either.

And you are out of your mind if you think the best looking console game ever made to date (which is what this is surely looking to be) isn't going to be a CONSOLE SELLER. Sony will definitely sale extra consoles because of this title.



This. They can learn the MP at the moment, then perfect it for GoWIV.

ZaneWane said:
CGI-Quality said:
bertlsenix said:
Hopefully people stop now with the stuff like Halo 4 will be the graphicsking of this Gen and so on.
You could fill the Top10 alone with PS3 Exclusives - Especially the newer ones look even more gorgeous.
Didn't see that coming - The PS3 has still so much in it.

Its kinda sad all those bad and overpayed Devs couldn't support the console with their Multiplatgames.
There is no excuse if someone like Naughty Dog and Santa Monica Studios can put out games like this while others can't even understand how develop for the greatest console hardware ever made.
They learn it or they just get less money cause lazyness shouldn't get payed that much....If those Devs would work hard every game could look like that on the PS3.

And of course its still nice to see someone can keep up with Naughty Dog.
Its probably nice for all those studios to work on the strongest hardware available and not thinking about other stuff.Just go all out as you please.
Really would love to see what they could do with a PC and a GTX680
Team Nomura is surely jelly cause he probably can't bring his Versus13 to the PS3 Exclusive - Probably the only 3rd Party Dev that could reach Sony Exclusive Studio quality.

Most people I've talked to have just called Halo 4 the best they've seen "on the 360". I too don't think it will lead consoles in visuals, but I have a feeling it may lead on the Xbox.

remember crysis 3 comes out next year



Remember Uncharted 3 > Crysis 2 in amount of awards 2011. Now with Santa Monica AND Naughty Dog at it... ^^

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ZaneWane said:
BenVTrigger said:
bertlsenix said:
Hopefully people stop now with the stuff like Halo 4 will be the graphicsking of this Gen and so on.
You could fill the Top10 alone with PS3 Exclusives - Especially the newer ones look even more gorgeous.
Didn't see that coming - The PS3 has still so much in it.

Its kinda sad all those bad and overpayed Devs couldn't support the console with their Multiplatgames.
There is no excuse if someone like Naughty Dog and Santa Monica Studios can put out games like this while others can't even understand how develop for the greatest console hardware ever made.
They learn it or they just get less money cause lazyness shouldn't get payed that much....If those Devs would work hard every game could look like that on the PS3.

And of course its still nice to see someone can keep up with Naughty Dog.
Its probably nice for all those studios to work on the strongest hardware available and not thinking about other stuff.Just go all out as you please.
Really would love to see what they could do with a PC and a GTX680
Team Nomura is surely jelly cause he probably can't bring his Versus13 to the PS3 Exclusive - Probably the only 3rd Party Dev that could reach Sony Exclusive Studio quality.


Actually from the tiny bit thats been shown Halo 4 is looking like a for sure contender for top 5 best looking console games this generation.

 

But thats besides the point and has nothing to do with God of War Ascension so we'll leave it at that.

not to forget god of war has controlled camera and nowhwere the same freedom as halo



Not to forget GoW3 got more gfx awards than Halo Reach in 2010 :) EDIT: Sorry about the 4 posts, my web browser is fucking up right now and I have no way to write outside of HTML format which just screws a lot of things up x_x

Looks fucking awesome! Finally a multiplayer game that isn't like Call of Duty or Gears...






Just.. wow.



Aldro said:



Just.. wow.

The texture and lighting work is just crazy impressive



1UP impressions

Luis Buñuel and Salvadore Dali's 1929 experimental short Un Chien Andalou contains one of the most iconic and provocative scenes in film history -- even if this title sounds unfamiliar, you've undoubtedly witnessed the scene in question at some point in your life. Within the first few minutes of this film, we see an anonymous man sharpening a straight razor on a strop, testing its effectiveness on his thumb, and taking a few errant puffs of a cigarette. He glances up at the moon, and then, without warning, the scene cuts to a close-up of a very nonplussed woman who proceeds to have her eye sliced by Chekhov's razor. After a clever shot of a thin cloud drifting past the moon, we again cut to the eye, which proceeds to leak and goo, as an eye would in such a situation.

This brief bit of cinema makes for a disturbing, haunting, and effective scene that artistically portrays a shocking act of violence -- and one that's made film buffs more than a little queasy for the past 83 years.

Last Thursday's God of War: Ascension unveiling reminded me of this scene in question, but for all the wrong reasons. After a producer took the stage to flatly spill the beans about the latest God of War "product" (hint: the best way to get people excited about your game is to speak of it as you would a tractor or discount boating supplies), a crowd of journalists bore witness to not one, not two, but four ripped-and-shredded Greek figures tearing into monsters and one another with the kind of testosterone-fueled mania now standard for the God of War series. An initial fight with a cyclops ended with a spectacular burst of violence when the one-eyed creature's meticulously rendered entrails slipped out of his man-sized torso wound, causing its lifeless body to slump over and disappear, Double Dragon-style. Soon after, the action shifted to a larger arena, with a building-sized Cyclops acting as the captive centerpiece; little did I know that he would comprise God of War's own Un Chien Andalou moment -- albeit, one callously engineered for a very different audience.

After the somewhat directionless action leveled off, the playable characters focused their attacks on the colossal megaclops, which seemed like it'd be happier anywhere else, given the chance. After slicing his jaw down the center, our heroes each launched a grappling hook into his throbbing, bloodshot eye, as if to reenact some ancient World's Strongest Man competition. But instead of yanking a bus down a city street using only their teeth, these brave warriors slowly but surely pulled his eye from its socket in what can only be described as an excruciating handful of seconds. Just before the eye could pop forth from its happy home, a player leapt at it, sword pointing dangerously outwards. Mere tenths of a second before contact, the God of War: Ascension logo hit the screen with that noise logos make when they do such things, mercifully interrupting what could have been -- surprisingly -- even uglier.

The lights go up, and the crowd erupts. I slink down in my chair. Did I somehow get on the wrong bus and end up at a serial killer convention? Or are tasteless examples of sadism like this slowly but surely slithering their way into video games?

After previewing the upcoming Sleeping Dogs, 1UP EIC Jeremy Parish expressed concerns that some of the acts of violence took on such specifically brutal and graphically depicted forms that they made him feel a little uneasy. I instantly recalled these comments as the megaclops fought against the worst case of blinding since King Lear, despite having murdered thousands upon thousands of digital creatures in my quarter century of gaming. The violence I'm most accustomed to comes in abstract, cartoonish, and mostly unrealistic depictions, and usually lasts just as long as it needs to for the sake of game flow. God of War: Ascension's prolonged and detailed violence felt ripped right out of torture porn's greatest hits, with a dash of added ugliness thanks to the fact that you're not supposed to empathize with the creature crying out in pain. I'm sure that megaclops may have decimated its share of villages and eaten a few hundred virgins, but damn it if I didn't feel for it during those horrible final moments.

Now, I could be drawing too much attention to such a minor moment of the demo -- even if Mr. Megaclops clearly acted as the preview's centerpiece and bullseye for logo placement. But when the lights went up for questions, I felt like I needed a shower, and clearly wasn't ready to dig into the free lunch provided for us afterwards (luckily they did not include peeled grapes in the fruit selection). I've always been peripherally aware of the God of War series, but I never really assumed the violence had such a sadistic angle -- though I do remember a description of eye-gouging during God of War 3's preview coverage had me making a mental note to avoid it at all costs.

The march of time and technology has only made stomach-churning displays of violence easier to create, but just because you can do something doesn't mean you should. Gut-shot soldiers in Call of Duty multiplayer don't vainly try to shove internal organs back in their midsections as they scream in pain and regret while blood oozes from their wounds -- hell, 2002's Soldier of Fortune II tried to make war as ugly and brutal as the real thing, a trend that (thankfully) never caught on. It may seem strange to desire some protective barrier between violence and ourselves, since media watchdogs tend to condemn unrealistic violence for failing to portray the realistic repercussions. But, speaking from my own perspective, causing intense and prolonged pain in disturbingly vivid detail -- regardless of the context -- doesn't make for the fist-pumping good time the crowd around me seemed to indicate. Granted, Sony showed us only a brief snippet of a very unfinished game, but the focus on gross-out violence doesn't bode well for fans of good taste.

 http://www.1up.com/previews/god-war-ascension-preview