badgenome said:
Sort of, yeah. But the particular ideologies really just give the games their flavor. Some work better than others depending on the setting, and you'd be hard pressed to find a better ideology to justify the existence of a Rapture or a Columbia than Objectivism and nationalism respectively, but you could still plug in any old political belief and it would be serviceable. The common thread of the series seems to be a rumination on utopianism and the psychology of the True Believer, as per Eric Hoffer. |
Ramping up extremes of an ideology does give the game an atmosphere. Following things to absurd, but also somewhat credible, do this. When you play up the ideology to its extreme, each world will end up resembling it in a memorable way.







