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Forums - Gaming - Valve's Handbook for new employees

While a very lovely structure to work in, I have to say that I do find that it brings about issues with it in that their productivity would (In my opinion) be greatly amplified with a more traditional structure.

*cough*half-life3plz*



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You know it's kinda surprising Valve don't put out more smaller games, things like Alien Swarm and Portal 1. Considering that they supposedly work on whatever projects they want and they can just start new "teams" and recruit people to them.



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