| NintendoPie said: Well... If a game was released an something was over looked then of course not. Do you like broken games? If a game was carelessly made and then patched and updated to where it should of been when it was released then of course, yes. |
No one wants a broken game. I just feel that if there were no patches, then developers can be held more accountable. Yes, it's obviously nice to give developers the tools needed to fix their games after release. But really, if we keep patches, then developers will never give 100% effort. I remember arguing about XBL a long time ago and how people were saying the online fees help pay for development costs. Well I searched on google and I found out that it costs $40000 just to release one patch! So are patches really that necessary? Why can't developers ensure their games are solid quality by release?
Just take a look at a game like Skyrim, critically acclaimed and won many game of the year awards. But soon after release, the game was found riddled with bugs and some PS3 gamers found it unplayable due to the save file lag. Does a game like that deserve all the sales it got? I haven't even gotten the game myself because I don't want to deal with all those bugs. I don't think they even fully fixed the PS3 version yet.
Maybe if there were no patches, then Bethesda would've taken better care of their game. They essentially knew all the problems that their game had beforehand but sold it anyways. We don't really hear about it anymore because Bethesda probably have finished patching up most of their game now, but how long did that take?







