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Forums - Gaming - Rumor: Next Sonic game pegged for 2014, Sonic Team comitted to a Reboot of the Franchise may also follow a Skylander model

Sega May Be Looking to Profit Off Fans Further

 

About a week before the bomb dropped at Sega Sammy about Sega’s poor financial shape, we learned from a source who spoke to TSSZ on condition of anonymity of possibly serious changes the company may have in store for its flagship franchise.  Again, that’s “may”…not “will.”

The source alleged that both Sonic Team and Sega are looking to better monetize Sonic well beyond the merchandise arrangements already in place, as part of what was said to be a potentially “massive” and “total” reboot that is allegedly still in the exploratory phase.  We’ve bolded that last part to remind you that nothing we’re saying here is set in stone, and that it may be a least a year or two before any of this may pan out.  While we have been told Sega and Sonic Team are “committed” to the reboot, to what extent that stretches is still being pitched.  While several ideas are being floated around, what we’re about to explain is the alleged current frontrunner.

We’re told the core tenets of speed, platforming, and surreal environments will remain–as will Sonic and Dr. Eggman and the rivalry they share, though both characters may undergo a makeover.  But as part of this possible reboot, anything and everything else is under review, says the source.  That includes, at its core, the main supporting Sonic cast, even Tails, our source says.  And while the idea of surreal environments would remain, a whole new universe for Sonic to do battle and new characters for him to befriend may be concocted, in effect destroying most canon that precedes the relaunch and wiping the slate nearly clean, according to our source.  All the meanwhile, new gameplay methods and gimmicks are allegedly being fleshed out for Sonic to try.

Specifically, our source alleged the concept of “zones” may be revamped.  In this possible reboot, zones would be massively expanded and become their own worlds, sort of speak.  Within the zones, there would be individual levels masked as missions for Sonic to complete.  The source most closely compared it to Electronic Arts’s Burnout Paradise, which is open-world and lacks a concrete, linear level structure.  All of this would be enclosed in a new engine.  Our source compared its next-gen capability to the likes of Unreal Engine 4, currently in development for the next crop of consoles, and Frostbite 2, used with EA’s Battlefield 3.

If this sounds like Sonic intends to take a turn back toward the serious and photorealistic, not to worry–our source assured that will not be the case, and injecting photo-realism is of no concern in this potential reboot.  To be sure, Sonic Team head Takashi Iizuka has said as much in recent interviews.

But there’s a catch, and it lies in that monetizing part.  The source tells TSSZ that Sega and Sonic Team may aggressively pursue a collection model as part of the reboot.  The source claimed the company intends to target the young audience bent on physical collectibles by perhaps going so far as to require physical emblems and collectibles to unlock special features in future Sonic series.  An example would be to purchase a Knuckles statue in order to gain the echidna as a playable character in-game.  The strategy could also be used to unlock extra levels.

If that sounds far-fetched, it’s not.  In fact, it’s already been used successfully.  Our sourced pointed to Skylanders: Spyro’s Adventure as a major source of Sega’s inspiration for this model.  Released last year, Skylanders featured more than 30 playable characters, but only came with three out of the box as physical figurines, as did an interactive peripheral.  Remaining characters had to be purchased in stores.  When a character’s toy connects to the peripheral, which in turn connects to the console, that character unlocks in-game.  Skylanders performed pretty well in its multiplatform debut, well enough that a sequel under the same model is planned for release later this year.  With Sega’s recent commitment to expand its Sonic merchandise and the partners who make them, the backbone may already be there to support this kind of a strategy.

Other possible revenue models our source discussed was for these physical toys and collectibles to have an interactive component with a new cartoon series, or to offer classic characters in-game straight up as DLC.  But ultimately, Sega is looking to attract a new generation of fans, the source said.  That would certainly explain why classic Sonic was touted as a one-time deal for Sonic Generations, but this information also indicates that modern Sonic, as we know him, is at risk as well.

To again be clear–we’re told this is all very early and exploratory.  We’ve labeled this story as rumor for that reason.  We are, in some respects, just as skeptical of some of the above as you may be, but we do at least want to tell you what we’ve learned.  It’s not unreasonable to expect little else related to this for a least a year to eighteen months.  Of course, for any of this to pan out, Sega as a company still has to exist by 2014.  Keep in mind we learned of it just a few days before the full scope of Sega’s financial troubles was known, and there certainly are a few components above that may become necessities for Sega to survive as a business.  Anything more we learn will be passed along.


*** Nothing  in this inteview stood out as absurdly fake. It has been hinted by Takashi Lizuka, current head of Sonic Team, that Generations was the last of current Sonic and he wanted to do something new. He has also stated plenty of times that he wanted to xxpand Sonic into other genres and merchandise. Im almost convinced this is true it fits so well into what Lizuka has been saying since colors.

Thoughts?



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RolStoppable said:
Considering how eager Sega seems to be to kill Sonic most of the time, this sounds plausible. "Always focus on the wrong things" is Sega's mantra.


c'mon be alittle more optimistic. When Takashi Lizuka returned as head of Sonic Team he made it his main mission to steer Sonic back on track. I think hes done a great job. He has recongnized the problems with Sonic Which he is working to fix and his visions so far have been positive. Im not sure how I feel about a complete reboot but If it has to be done I trust him most outside of Yuji Naka to do it.

'Reboot' I can't roll my eyes to the back of my head far enough.



 

RolStoppable said:
Xxain said:
RolStoppable said:
Considering how eager Sega seems to be to kill Sonic most of the time, this sounds plausible. "Always focus on the wrong things" is Sega's mantra.

c'mon be alittle more optimistic. When Takashi Lizuka returned as head of Sonic Team he made it his main mission to steer Sonic back on track. I think hes done a great job. He has recongnized the problems with Sonic Which he is working to fix and his visions so far have been positive. Im not sure how I feel about a complete reboot but If it has to be done I trust him most outside of Yuji Naka to do it.

Tell me which games this guy has been responsible for.



Nights, Shadow,Colors, Generations, Adventure 1 and 2. Im almost positive your going to give a snarky answ. Im sure you knew the answer to your question already lol.

RolStoppable said:
Xxain said:
RolStoppable said:

Tell me which games this guy has been responsible for.


Nights, Shadow,Colors, Generations, Adventure 1 and 2. Im almost positive your going to give a snarky answ. Im sure you knew the answer to your question already lol.

No, I didn't know the answer, because you made it sound like the guy knew what he is doing. Now you are telling me that he is the guy who ran Sonic into the ground in the first place. Sonic Adventure...

What about Sonic Heroes? Was that also his doing?



He worked on heroes but not as lead game design. He was also co game designer for Sonic 3 and knuckles

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RolStoppable said:
Xxain said:
RolStoppable said:

No, I didn't know the answer, because you made it sound like the guy knew what he is doing. Now you are telling me that he is the guy who ran Sonic into the ground in the first place. Sonic Adventure...

What about Sonic Heroes? Was that also his doing?


He worked on heroes but not as lead game design. He was also co game designer for Sonic 3 and knuckles

So it all adds up. No wonder that Sonic Heroes happened to be better than almost everything else in the last 15 years.

Why do you support this guy?





Gah, wont let me add text.
It's supposed to say: You've lost all credibility to me.



shotlock said:
Gah, wont let me add text.
It's supposed to say: You've lost all credibility to me.


me or roll?

RolStoppable said:
Xxain said:
RolStoppable said:

No, I didn't know the answer, because you made it sound like the guy knew what he is doing. Now you are telling me that he is the guy who ran Sonic into the ground in the first place. Sonic Adventure...

What about Sonic Heroes? Was that also his doing?


He worked on heroes but not as lead game design. He was also co game designer for Sonic 3 and knuckles

So it all adds up. No wonder that Sonic Heroes happened to be better than almost everything else in the last 15 years.

Why do you support this guy?

Cool another Sonic heroes fan. He was the Director and level designer for Sonic Heroes so you can still give him some credit.  I trust him because he understands the problems with sonic. He has a clear vision for future of sonic  something that was lacking since before his return. He also respects the core of sonic the hedgehog gameplaya fast paced action platformer. No werehogs,swords ext. I can undertsand you not liking adventure. I love the game personally though. If you were including Adventure 2.. your just crazy, but thats in the past. Did you enjoy Generations? did you enjoy Colors?



RolStoppable said:
Xxain said:
RolStoppable said:

So it all adds up. No wonder that Sonic Heroes happened to be better than almost everything else in the last 15 years.

Why do you support this guy?

Cool another Sonic heroes fan. He was the Director and level designer for Sonic Heroes so you can still give him some credit.  I trust him because he understands the problems with sonic. He has a clear vision for future of sonic  something that was lacking since before his return. He also respects the core of sonic the hedgehog gameplaya fast paced action platformer. No werehogs,swords ext. I can undertsand you not liking adventure. I love the game personally though. If you were including Adventure 2.. your just crazy, but thats in the past. Did you enjoy Generations? did you enjoy Colors?

If it took over a decade of failures to have a clear vision, then maybe he isn't the right guy for this job.

Adventure started the whole crap of putting Sonic among humans which was just ridiculous; and in Adventure 2 Tails has to save the president. I mean, what were they thinking? Then there were awful games like Shadow and Sonic '06, experiments on the Wii (Secret Rings and The Black Knight) and Sonic Unleashed with the stupid Werehog.

Sonic Colors could have been really good, if they excluded the wisps that were irritating to the pace of the game. They weren't needed at all. Also, too many 2D sections that weren't particularly good because of the strange physics. Colors is better than Heroes, but still not quite where Sonic needs to be.

I only played Generations on the 3DS where it is a mixed bag (clearly inferior to the two Sonic Rush games). But that's the thing: Why was there no Generations for the Wii? Colors looked like a good thing until it became clear that the HD consoles would get the "real" Sonic game. After Unleashed, the consensus was clear: Day level gameplay only and Sonic is good to go. Colors got wisps, Generations is what the fans really wanted. Well, on the HD consoles. Like I said, the 3DS version isn't good.

Sonic is far more popular on Nintendo systems, but these gamers are losing out and that also belongs into the category of "Sega always focuses on the wrong things". Sonic Heroes was an instance of Sega treating gamers on all consoles as good as possible and it just so happens to be the most successful 3D Sonic game of all time.


I do agree with you on Humans in Sonic Adventure. I would perfer if  Sonic's world was furries with Eggman as the only human like character but im not gonna knock the whole series because of the human crap thats barely featured. You cant blame Iizuka Secret Rings, Black Knight,06 and Unleashed he took a break form Sonic after shadow and  he realizes those games are not good sonic games or a representation of what Sonic should be. Funny you bring the wisp up as im working on a generations thread and the level dedicated to wisp is a nightmare for the reasons you listed but on a worse level, but colors was still a good game. Alot better than anything since heroes for sure. As for the Wii version you are correct again. History says Sega could of sold at least1.5- 2million more copies if it had been on Wii. He has stated that he does like Wii U and sees it as a perfect home for Sonic and  im sure the future on Sonic on Nintendo platforms will be more equal comapred t this gen( though one could argue Wii got the better treatment this gen as whole)